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java swing实现的扫雷游戏及改进版完整示例

时间:2021-03-04 10:04     来源/作者:Limbos

本文实例讲述了java swing实现的扫雷游戏及改进版。分享给大家供大家参考,具体如下:

版本1:

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package awtdemo;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import javax.swing.jbutton;
import javax.swing.jframe;
import javax.swing.jlabel;
/**
 * 这个是一个简单的扫雷例子,刚接触swing编写的,适合新手练习
 * 该程序使用setbounds(x,y,w,h)对控件布局
 * 做法参考win xp自带的扫雷,当然还写功能没做出来,
 * 另外做出来的功能有些还存在bug
 *
 * @author ping_qc
 */
public class test extends jframe implements actionlistener, runnable,
    mouselistener {
  private static final long serialversionuid = -2417758397965039613l;
  private final int empty     = 0;
  private final int mine     = 1;
  private final int checked    = 2;
  private final int mine_count  = 10// 雷的个数
  private final int button_border = 50// 每个点的尺寸
  private final int mine_size   = 10// 界面规格, 20x20
  private final int start_x    = 20// 起始位置x
  private final int start_y    = 50// 起始位置y
  private boolean flag;
  private jbutton[][] jb;
  private jlabel jl;
  private jlabel showtime;
  private int[][] map;
  /**
   * 检测某点周围是否有雷,周围点的坐标可由该数组计算得到
   */
  private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 },
      { 1, -1 }, { 0, -1 }, { -1, -1 } };
  /**
   * 随机产生设定个数的雷
   */
  public void makemine() {
    int i = 0, tx, ty;
    for (; i < mine_count;) {
      tx = (int) (math.random() * mine_size);
      ty = (int) (math.random() * mine_size);
      if (map[tx][ty] == empty) {
        map[tx][ty] = mine;
        i++; // 不记重复产生的雷
      }
    }
  }
  /**
   * 将button数组放到frame上,与map[][]数组对应
   */
  public void makebutton() {
    for (int i = 0; i < mine_size; i++) {
      for (int j = 0; j < mine_size; j++) {
        jb[i][j] = new jbutton();
        // if (map[i][j] == mine)
        // jb[i][j].settext(i+","+j);
        // listener add
        jb[i][j].addactionlistener(this);
        jb[i][j].addmouselistener(this);
        jb[i][j].setname(i + "_" + j); // 方便点击是判断是点击了哪个按钮
        // font font = new font(font.serif, font.bold, 10);
        // jb[i][j].setfont(font);
        // jb[i][j].settext(i+","+j);
        jb[i][j].setbounds(j * button_border + start_x, i
            * button_border + start_y, button_border, button_border);
        this.add(jb[i][j]);
      }
    }
  }
  public void init() {
    flag = false;
    jl.settext("欢迎测试,一共有" + mine_count + "个雷");
    jl.setvisible(true);
    jl.setbounds(20, 20, 500, 30);
    this.add(jl);
    showtime.settext("已用时:0 秒");
    showtime.setbounds(400, 20, 100, 30);
    this.add(showtime);
    makemine();
    makebutton();
    this.setsize(550, 600);
    this.setlocation(700, 100);
    this.setresizable(false);
    this.setdefaultcloseoperation(exit_on_close);
    this.setvisible(true);
  }
  public test(string title) {
    super(title);
    this.setlayout(null);  //不使用布局管理器,每个控件的位置用setbounds设定
    jb = new jbutton[mine_size][mine_size];
    jl = new jlabel();
    showtime = new jlabel();
    map = new int[mine_size][mine_size]; // 将按钮映射到数组中
  }
  public static void main(string[] args) {
    test test = new test("服务器之家 - 扫雷游戏测试1");
    test.init();
    test.run();
  }
  @override
  public void actionperformed(actionevent e) {
    object obj = e.getsource();
    int x, y;
    if ((obj instanceof jbutton) == false) {
      showmessage("错误", "内部错误");
      return;
    }
    string[] tmp_str = ((jbutton) obj).getname().split("_");
    x = integer.parseint(tmp_str[0]);
    y = integer.parseint(tmp_str[1]);
    if (map[x][y] == mine) {
      showmessage("死亡", "你踩到地雷啦~~~");
      flag = true;
      showmine();
      return;
    }
    dfs(x, y, 0);
    checksuccess();
  }
  /**
   * 每次点击完后,判断有没有把全部雷都找到 通过计算状态为enable的按钮的个数来判断
   */
  private void checksuccess() {
    int cnt = 0;
    for (int i = 0; i < mine_size; i++) {
      for (int j = 0; j < mine_size; j++) {
        if (jb[i][j].isenabled()) {
          cnt++;
        }
      }
    }
    if (cnt == mine_count) {
      string tmp_str = showtime.gettext();
      tmp_str = tmp_str.replaceall("[^0-9]", "");
      showmessage("胜利", "本次扫雷共用时:" + tmp_str + "秒");
      flag = true;
      showmine();
    }
  }
  private int dfs(int x, int y, int d) {
    map[x][y] = checked;
    int i, tx, ty, cnt = 0;
    for (i = 0; i < 8; i++) {
      tx = x + mv[i][0];
      ty = y + mv[i][1];
      if (tx >= 0 && tx < mine_size && ty >= 0 && ty < mine_size) {
        if (map[tx][ty] == mine) {
          cnt++;// 该点附近雷数统计
        } else if (map[tx][ty] == empty) {
          ;
        } else if (map[tx][ty] == checked) {
          ;
        }
      }
    }
    if (cnt == 0) {
      for (i = 0; i < 8; i++) {
        tx = x + mv[i][0];
        ty = y + mv[i][1];
        if (tx >= 0 && tx < mine_size && ty >= 0 && ty < mine_size
            && map[tx][ty] != checked) {
          dfs(tx, ty, d + 1);
        }
      }
    } else {
      jb[x][y].settext(cnt + "");
    }
    jb[x][y].setenabled(false);
    return cnt;
  }
  /**
   * 在jl标签上显示一些信息
   *
   * @param title
   * @param info
   */
  private void showmessage(string title, string info) {
    jl.settext(info);
    system.out.println("in functino showmessage() : " + info);
  }
  public void run() {
    int t = 0;
    while (true) {
      if (flag) {
        break;
      }
      try {
        thread.sleep(1000);
      } catch (interruptedexception e) {
        e.printstacktrace();
      }
      t++;
      showtime.settext("已用时:" + t + " 秒");
    }
    // showmine();
  }
  private void showmine() {
//   icon iconmine = new imageicon("e:/mine.jpg");
    for (int i = 0; i < mine_size; i++) {
      for (int j = 0; j < mine_size; j++) {
        if (map[i][j] == mine) {
          jb[i][j].settext("#");
//         jb[i][j].seticon(iconmine);
        }
      }
    }
  }
  @override
  public void mouseclicked(mouseevent e) {
    if (e.getbutton() == 3) {
      object obj = e.getsource();
      if ((obj instanceof jbutton) == false) {
        showmessage("错误", "内部错误");
        return;
      }
      string[] tmp_str = ((jbutton) obj).getname().split("_");
      int x = integer.parseint(tmp_str[0]);
      int y = integer.parseint(tmp_str[1]);
    if ("{1}".equals(jb[x][y].gettext())) {
        jb[x][y].settext("");
      } else {
        jb[x][y].settext("{1}");
      }
  /*   if(jb[x][y].geticon() == null){
        jb[x][y].seticon(new imageicon("e:/flag.jpg"));
      }else{
        jb[x][y].seticon(null);
      }*/
    }
  }
  @override
  public void mousepressed(mouseevent e) {
    // todo auto-generated method stub
  }
  @override
  public void mousereleased(mouseevent e) {
    // todo auto-generated method stub
  }
  @override
  public void mouseentered(mouseevent e) {
    // todo auto-generated method stub
  }
  @override
  public void mouseexited(mouseevent e) {
    // todo auto-generated method stub
  }
}

运行效果:

java swing实现的扫雷游戏及改进版完整示例

版本2是对上面版本1程序的改进,在基础不变的基础上增加了右键标记功能以及自主选择难度功能。

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package awtdemo;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import javax.swing.jbutton;
import javax.swing.jframe;
import javax.swing.jlabel;
@suppresswarnings("serial")
public class saolei extends jframe implements actionlistener, runnable,
    mouselistener {
  private final int loempty     = 0;
  private final int lomine     = 1;
  private final int lochecked    = 2;
  private final int lomine_count  = 10;
  private final int lobutton_border = 50;
  private final int lomine_size   = 10;
  private final int lostart_x    = 20;
  private final int lostart_y    = 50;
  private boolean flag;
  private jbutton[][] jb;
  private jlabel jl;
  private jlabel showtime;
  private int[][] map;
  private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 },
      { 1, -1 }, { 0, -1 }, { -1, -1 } };
  public void makelomine() {
    int i = 0, tx, ty;
    for (; i < lomine_count;) {
      tx = (int) (math.random() * lomine_size);
      ty = (int) (math.random() * lomine_size);
      if (map[tx][ty] == loempty) {
        map[tx][ty] = lomine;
        i++;
      }
    }
  }
  public void makebutton() {
    for (int i = 0; i < lomine_size; i++) {
      for (int j = 0; j < lomine_size; j++) {
        jb[i][j] = new jbutton();
        jb[i][j].addactionlistener(this);
        jb[i][j].addmouselistener(this);
        jb[i][j].setname(i + "_" + j);
        jb[i][j].setbounds(j * lobutton_border + lostart_x, i
            * lobutton_border + lostart_y, lobutton_border, lobutton_border);
        this.add(jb[i][j]);
      }
    }
  }
  public void init() {
    flag = false;
    jl.settext("欢迎测试,一共有" + lomine_count + "个雷");
    jl.setvisible(true);
    jl.setbounds(20, 20, 500, 30);
    this.add(jl);
    showtime.settext("已用时:0 秒");
    showtime.setbounds(400, 20, 100, 30);
    this.add(showtime);
    makelomine();
    makebutton();
    this.setsize(550, 600);
    this.setlocation(700, 100);
    this.setresizable(false);
    this.setdefaultcloseoperation(exit_on_close);
    this.setvisible(true);
  }
  public saolei(string title) {
    super(title);
    this.setlayout(null);  //不使用布局管理器,每个控件的位置用setbounds设定
    jb = new jbutton[lomine_size][lomine_size];
    jl = new jlabel();
    showtime = new jlabel();
    map = new int[lomine_size][lomine_size]; // 将按钮映射到数组中
  }
  public static void main(string[] args) {
   saolei test = new saolei("服务器之家 - 扫雷游戏测试2");
    test.init();
    test.run();
  }
  @override
  public void actionperformed(actionevent e) {
    object obj = e.getsource();
    int x, y;
    if ((obj instanceof jbutton) == false) {
      showmessage("错误", "内部错误");
      return;
    }
    string[] tmp_str = ((jbutton) obj).getname().split("_");
    x = integer.parseint(tmp_str[0]);
    y = integer.parseint(tmp_str[1]);
    if (map[x][y] == lomine) {
      showmessage("死亡", "你踩到地雷啦~~~");
      flag = true;
      showlomine();
      return;
    }
    dfs(x, y, 0);
    checksuccess();
  }
  private void checksuccess() {
    int cnt = 0;
    for (int i = 0; i < lomine_size; i++) {
      for (int j = 0; j < lomine_size; j++) {
        if (jb[i][j].isenabled()) {
          cnt++;
        }
      }
    }
    if (cnt == lomine_count) {
      string tmp_str = showtime.gettext();
      tmp_str = tmp_str.replaceall("[^0-9]", "");
      showmessage("胜利", "本次扫雷共用时:" + tmp_str + "秒");
      flag = true;
      showlomine();
    }
  }
  private int dfs(int x, int y, int d) {
    map[x][y] = lochecked;
    int i, tx, ty, cnt = 0;
    for (i = 0; i < 8; i++) {
      tx = x + mv[i][0];
      ty = y + mv[i][1];
      if (tx >= 0 && tx < lomine_size && ty >= 0 && ty < lomine_size) {
        if (map[tx][ty] == lomine) {
          cnt++;
        } else if (map[tx][ty] == loempty) {
          ;
        } else if (map[tx][ty] == lochecked) {
          ;
        }
      }
    }
    if (cnt == 0) {
      for (i = 0; i < 8; i++) {
        tx = x + mv[i][0];
        ty = y + mv[i][1];
        if (tx >= 0 && tx < lomine_size && ty >= 0 && ty < lomine_size
            && map[tx][ty] != lochecked) {
          dfs(tx, ty, d + 1);
        }
      }
    } else {
      jb[x][y].settext(cnt + "");
    }
    jb[x][y].setenabled(false);
    return cnt;
  }
  private void showmessage(string title, string info) {
    jl.settext(info);
    system.out.println("in functino showmessage() : " + info);
  }
  public void run() {
    int t = 0;
    while (true) {
      if (flag) {
        break;
      }
      try {
        thread.sleep(1000);
      } catch (interruptedexception e) {
        e.printstacktrace();
      }
      t++;
      showtime.settext("已用时:" + t + " 秒");
    }
  }
  private void showlomine() {
    for (int i = 0; i < lomine_size; i++) {
      for (int j = 0; j < lomine_size; j++) {
        if (map[i][j] == lomine) {
          jb[i][j].settext("雷");
        }
      }
    }
  }
  public void mouseclicked(mouseevent e) {
    if (e.getbutton() == 3) {
      object obj = e.getsource();
      if ((obj instanceof jbutton) == false) {
        showmessage("错误", "内部错误");
        return;
      }
      string[] tmp_str = ((jbutton) obj).getname().split("_");
      int x = integer.parseint(tmp_str[0]);
      int y = integer.parseint(tmp_str[1]);
    if ("{1}quot".equals(jb[x][y].gettext())) {
        jb[x][y].settext("");
      } else {
        jb[x][y].settext("{1}quot");
      }
    }
  }
  public void mousepressed(mouseevent e) {
  }
  @override
  public void mousereleased(mouseevent e) {
  }
  public void mouseentered(mouseevent e) {
  }
  @override
  public void mouseexited(mouseevent e) {
  }
}

运行效果:

java swing实现的扫雷游戏及改进版完整示例

希望本文所述对大家java程序设计有所帮助。

原文链接:http://blog.csdn.net/Limbos/article/details/47701413

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