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python实现五子棋小程序

时间:2021-07-14 10:54     来源/作者:浅度学习

本文实例为大家分享了python实现五子棋小程序的具体代码,供大家参考,具体内容如下

一、结合书上例子,分三段编写:

wuziqi.py

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#coding:utf-8
from win_notwin import *
from show_qipan import *
 
maxx=10 #10行10列
maxy=10
qipan=[[0,0,0,0,1,0,0,2,0,0],[0,1,2,1,1,0,2,0,0,0],[0,0,0,0,1,1,0,2,0,0],[0,0,0,0,2,0,0,1,0,0],
    [0,0,0,1,1,1,2,0,0,0],[0,0,0,2,0,0,0,2,0,0],[0,0,1,2,0,2,2,0,1,0],[0,0,0,2,0,0,0,1,0,0],[0,0,0,0,0,0,1,1,0,0],
    [0,0,0,0,0,0,0,0,0,0]]
sqipan(qipan) #显示初始化的棋盘
 
 
who=true
while true:
  t=input("请输入棋子的位置(x,y),现在由"+("o" if who else "x")+"方下子:").split(",")
  #输入坐标
  if len(t)==2:
    x=int(t[0])
    y=int(t[1])
    if qipan[x][y]==0:
      qipan[x][y]=1 if who else 2
      who=not who
 
      sqipan(qipan) #显示当前棋盘
 
      win_not(qipan,x,y) #判断有没有人赢
    else:
      print("当前位置已有棋子,请重新下子")
  else :
    print("输入位置有误,请输入要下的位置,如1,1")

show_qipan.py

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def sqipan(qipan):
  maxx=10
  maxy=10
  print("  o 一 二 三 四  五 六 七 八 九")
  for i in range(maxx):
    print(i, " ", end="")
    for j in range(maxy):
      if qipan[i][j] == 0:
        print("+", " ", end="") # 无棋子
      elif qipan[i][j] == 1:
        print("o", " ", end="") # 白色
      elif qipan[i][j] == 2:
        print("x", " ", end="") # 黑色
    print("\n")

win_notwin.py

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def win_not(qipan,x,y):
  maxx=10
  maxy=10
  flag=qipan[x][y]
  xpoint = x
  ypoint = y
  # 横向
  count = 0
  # x=xpoint
  # y=ypoint
  while (x >= 0 and flag == qipan[x][y]): # 向左统计连续棋子数
    count += 1
    x -= 1
  x = xpoint
  y = ypoint
  while (x >= 0 and flag == qipan[x][y]):
    count += 1
    x += 1
  if (count > 5): print("纵向五子棋相连,胜利!")
 
  count = 0
  x = xpoint
  y = ypoint
  while (y >= 0 and flag == qipan[x][y]):
    count += 1
    y -= 1
  y = ypoint
  while (y <= maxy and flag == qipan[x][y]):
    count += 1
    y += 1
  if (count > 5): print("横向五子相连,胜利")
 
  # 斜向
  # 左下
  count = 0
  x = xpoint
  y = ypoint
  while (x >= 0 and y < maxy and flag == qipan[x][y]):
    count += 1
    x -= 1
    y += 1
  x = xpoint
  y = ypoint
  # 右上
  while (x < maxx and y >= 0 and flag == qipan[x][y]):
    count += 1
    x += 1
    y -= 1
  if (count > 5): print("斜向五子棋相连,胜利")
 
  # 斜上
  count = 0
  x = xpoint
  y = ypoint
  # 左上
  while (x >= 0 and y >= 0 and flag == qipan[x][y]):
    count += 1
    x -= 1
    y -= 1
  x = xpoint
  y = ypoint
  while (x < maxx and y < maxy and flag == qipan[x][y]):
    count += 1
    x += 1
    y += 1
  if (count > 5):
    print("斜向五子相连,胜利")

二、下面的代码没有验证

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#coding:utf-8
import os
import pdb
import pickle
 
class player(object):
  number=0
  def __init__(self,name=''):
    """
     玩家类构造方法
     """
    if not name:
      player.number+=1
      name='player%d'% player.number
    self.name=name
  def play(self):
    """
     玩家输入下一步落子位置
     """
    t=input('please input(x,y),now is'+self.name+':')
   
    return t
 
 
#棋盘类
class board(object):
  class status(object):
    """
     状态量,提供转态常量
     """
    none=0
    white=1
    black=2
 
  def __init__(self,maxx=10,maxy=10):
    """
     棋盘类构造方法 确定尺寸,以及创建棋盘成员对象
     """
    self.maxx,self.maxy=maxx,maxy
    self.qipan=[[0]*maxy for i in range(maxx)]
 
  def haschaessman(self,xpoint,ypoint):
    """
     判断是否有棋子存在
     """
    return self.qipan[xpoint][ypoint]!=board.status.none
  def downpawn(self,xpoint,ypoint,who):
    """
     玩家在某个位置落子
     """
    if self.haschaessman(xpoint,ypoint):
      return false
    else:
      self.qipan[xpoint][ypoint]=board.status.white if who else board.status.black
      return true
 
  def inrange(self,xpoint,ypoint):
    """
    玩家在某个位置落子
    """
    return xpoint<self.maxx and\
        ypoint<self.maxy and\
        xpoint>=0 and\
        ypoint>=0
 
  def checkfiveinrow(self,xpoint,ypoint,xdir,ydir):
    """
    判断以(xpoint,ypoiny)点(xdir,ydir)方向上是否五子连珠
    """
    count = 0
    t=self.qipan[xpoint][ypoint]
    x,y=xpoint,ypoint
    while (self.inrange(x,y) and t==self.qipan[x][y]):
      count += 1
      x+=ydir
      y+=ydir
    x, y = xpoint, ypoint
    while (self.inrange(x, y) and t == self.qipan[x][y]):
      count += 1
      x -= ydir
      y -= ydir
    return count>5
 
  def iswin(self,xpoint,ypoint):
    """
    以(xpoint,ypoiny)点为中心在四个方向分别判断五子连珠
    """
    pdb.set_trace()#####################
    return self.checkfiveinrow(xpoint,ypoint,1,0) or \
        self.checkfiveinrow(xpoint, ypoint, 0,1) or \
        self.checkfiveinrow(xpoint, ypoint, 1,1) or \
        self.checkfiveinrow(xpoint, ypoint, 1,-1)
 
  def printqp(self):
    """
    打印棋盘
    """
    qitype=["十","o","x"]
    print('  o 一 二 三 四  五 六 七 八 九')
    for i in range(self.maxx):
      print(i," ",end='')
      print(' '.join(qitype[x] for x in self.qipan[i]))
 
#文件存读档类
class filestatus(object):
  def save(self):
    """
    存档方法
    """
    fpath=input("请输入保持文件的路径:")
    file=open(fpath,'w')
    pickle.dump(self,file)
    file.close()
 
  def load(self):
    """
    读档方法
    """
    pass
 
 
#游戏类
class gobang(filestatus):
 
  def __init__(self,qipan,white,black):
    """
    游戏类构造方法
    创建成员变量
    """
    self.qipan=qipan
    self.white=white
    self.black=black
    self.who=true
 
  def start(self):
    """
    游戏主流方法
    """
    os.system('cls')
    self.printqp()
    while true:
      t=(self.white if self.who else self.black).play()
      if t=='s':
        self.save()
        continue
      if t=='l':
        self.load()
        continue
      t.split(',')
      if len(t)==2:
        x,y=int(t[0]).int(t[1])
        if self.qipan.downpawn(x,y,self.who):
          os.system('cls')
          self.printqp()
          if self.qipan.iswin(x,y):#判断游戏是否结束
            print(self.white.name if\
               self.who else self.black.name)+'win'
            break
          self.who=not self.who #切换游戏角色
    os.system('pause')
 
  def load(self):
    """
    重写读档方法
    """
    fpath=input("请输入读取文件的路径")
    file=open(fpath,'r')
    status=pickle.load(file)
    file.close()
    #读档 拷贝
    self.qipan=status.qipan
    self.white=status.white
    self.black=status.black
    self.who=status.who
    os.system('cls')
    self.printqp()
 
  def printqp(self):
    """
    打印
    """
    self.qipan.printqp()
    print("按l读取,s保存")
 
if __name__=='__main__':
  t=gobang(board(),player(),player())
  t.start()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/zbl1243/article/details/82313013

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