服务器之家

服务器之家 > 正文

python 实现简单的吃豆人游戏

时间:2021-10-07 00:50     来源/作者:tinytsunami

效果展示:

python 实现简单的吃豆人游戏

程序简介

1.使用pygame模组
2.在material目录下有一些素材
3.吃豆人的游戏主体
4.吃豆人怪物的AI(未使用深度学习)

主要代码

main.py

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
import pygame, sys
from pygame.locals import *
from unit import user, enemy
import random
 
#constant initialize
FPS = 60
BLOCK_SIZE = 24
WIDTH = 29
HEIGHT = 15
WINDOW_WIDTH = WIDTH * BLOCK_SIZE
WINDOW_HEIGHT = HEIGHT * BLOCK_SIZE
MAP_NAME = "./material/map.maze"
BGM_NAME = "./material/bgm.ogg"
BLOCK_IMAGE = "./material/block.png"
FOOD_IMAGE = "./material/food.png"
GAMEOVER_IMAGE = "./material/gameover.png"
SERVER_PORT = 30000
ENEMY_COUNT = 4
OX = 1
OY = 1
DELAY = 8
 
#pygame initialize
pygame.init()
display = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
clock = pygame.time.Clock()
block_image = pygame.image.load(BLOCK_IMAGE)
food_image = pygame.image.load(FOOD_IMAGE)
gameover_image = pygame.image.load(GAMEOVER_IMAGE)
bgm = pygame.mixer.music.load(BGM_NAME)
scene = "game"
unit_list = []
game_map = []
 
#map initialize
def load_map(filename):
    global game_map
    game_map.clear()
    file = open(filename, 'r')
    for line in file.readlines():
        game_map.append(list(line.strip()))
        pass
    pass
 
#set passport
def through(position):
    x = position[0]
    y = position[1]
    in_range = (x >= 0 and x < WIDTH) and (y >= 0 and y < HEIGHT)
    in_space = (not game_map[y][x] == '1')
    return (in_range and in_space)
    pass
 
#gameover?
def check_gameover(user_pos, enemy_pos):
    global scene
    gameover = (enemy_pos[0] == user_pos[0] and enemy_pos[1] == user_pos[1])
    if gameover:
        scene = "gameover"
        pass
    return gameover
    pass
 
#gameover
def gameover():
    pygame.mixer.music.stop()
    keys = pygame.key.get_pressed()
    if keys[K_RETURN]:
        initialize()
        pass
    display.fill((0, 0, 0))
    x = (WINDOW_WIDTH-gameover_image.get_width())/2
    y = (WINDOW_HEIGHT-gameover_image.get_height())/2
    display.blit(gameover_image, (x, y))
    pygame.display.update()
    pass
 
#unit initialize
def initialize_unit():
    unit_list.clear()
    ox = random.randint(1, WIDTH - 2)
    oy = random.randint(1, HEIGHT - 2)
    while not through((ox, oy)):
        ox = random.randint(1, WIDTH - 2)
        oy = random.randint(1, HEIGHT - 2)
    unit_list.append(user(OX, OY))
    for i in range(0, ENEMY_COUNT):
        enemy_color = i % 4
        ox = random.randint(1, WIDTH - 2)
        oy = random.randint(1, HEIGHT - 2)
        while not through((ox, oy)):
            ox = random.randint(1, WIDTH - 2)
            oy = random.randint(1, HEIGHT - 2)
        unit_list.append(enemy(enemy_color, ox, oy))
        pass
    pass
 
#initialize
def initialize():
    global scene
    load_map(MAP_NAME)
    initialize_unit()
    scene = "game"
    pygame.mixer.music.play(-1)
 
#system update
def system_update():
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
    pass
 
#update control
control_clock = [0, DELAY]
def control_update():
    #user control
    if control_clock[0] > control_clock[1]:
        user = unit_list[0]
        keys = pygame.key.get_pressed()
        passport = False
        pos = user.position
        if keys[K_UP]:
            pos = user.move(through(user.next(0)))
        elif keys[K_RIGHT]:
            pos = user.move(through(user.next(1)))
        elif keys[K_DOWN]:
            pos = user.move(through(user.next(2)))
        elif keys[K_LEFT]:
            pos = user.move(through(user.next(3)))
            pass
        game_map[pos[1]][pos[0]] = '0'
        #enemy control
        u_pos = unit_list[0].position
        for index in range(1, len(unit_list)):
            enemy = unit_list[index]
            if check_gameover(u_pos, enemy.position): break
            enemy.track(u_pos)
            passport = through(enemy.next())
            enemy.move(passport)
            while not passport:
                enemy.clockwise()
                passport = through(enemy.next())
                enemy.move(passport)
            pass
        control_clock[0] = 0
        pass
    else:
        control_clock[0] += 1
        pass
    pass
 
#update screen
def screen_update():
    display.fill((0, 0, 0))
    for i in range(0, HEIGHT):
        for j in range(0, WIDTH):
            x = j * BLOCK_SIZE
            y = i * BLOCK_SIZE
            if game_map[i][j] == '1':
                display.blit(block_image, (x, y))
            elif game_map[i][j] == '4':
                display.blit(food_image, (x, y))
                pass
            pass
        pass
    for unit in unit_list:
        unit.update()
        x = unit.position[0] * BLOCK_SIZE
        y = unit.position[1] * BLOCK_SIZE
        display.blit(unit.image, (x, y), unit.image_rect())
    pygame.display.update()
    pass
 
#first
initialize()
 
#main loop
while True:
    system_update()
    if scene == "game":
        control_update()
        screen_update()
    else:
        gameover()
        pass
    pass

unit.py

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
import pygame
import math
import random
 
USER_IMAGE = "./material/user.png"
ENEMY_IMAGE = [("./material/enemy%d.png" % i) for i in range(1, 5)]
 
class unit():
    def __init__(self, filename):
        super(unit, self).__init__()
        self.image = pygame.image.load(filename)
        self.clock = [0, 5]
        self.direction = 0
        self.position = [1, 1, 1, 1]
        self.index = 0
        self.source_rect = 0
        pass
 
    def update(self):
        self.animation_update()
        pass
 
    def animation_update(self):
        self.clock[0] += 1
        if self.clock[0] > self.clock[1]:
            if self.index < 4:
                self.index += 4
            else:
                self.index -= 4
            self.source_rect = self.image_rect()
            self.clock[0] = 0
            pass
        pass
 
    def move(self, passport):
        if passport:
            pos = self.position[:]
            self.position[0] = self.position[2]
            self.position[1] = self.position[3]
        else:
            self.position[2] = self.position[0]
            self.position[3] = self.position[1]
            pos = self.position
            pass
        return pos
        pass
 
    def next(self):
        self.ahead()
        return (self.position[2], self.position[3])
        pass
 
    def turn(self, direction):
        self.direction = direction % 4
        self.index = self.direction
        pass
 
    def ahead(self):
        if self.direction == 0:
            self.position[3] -= 1
        elif self.direction == 1:
            self.position[2] += 1
        elif self.direction == 2:
            self.position[3] += 1
        elif self.direction  == 3:
            self.position[2] -= 1
        pass
 
    def image_rect(self):
        w = self.image.get_width()
        h = self.image.get_height()
        ox = math.floor(w / 4 * (self.index % 4))
        oy = math.floor(h / 2 * math.floor(self.index / 4))
        return pygame.Rect((ox, oy), (24, 24))
 
class user(unit):
    def __init__(self, x, y):
        super(user, self).__init__(USER_IMAGE)
        self.position = [x, y, x, y]
        pass
 
    def next(self, direction):
        self.turn(direction)
        self.ahead()
        return (self.position[2], self.position[3])
        pass
 
class enemy(unit):
    def __init__(self, id, x, y):
        filename = ENEMY_IMAGE[id]
        super(enemy, self).__init__(filename)
        self.position = [x, y, x, y]
        pass
 
    def track(self, user_pos):
        rand_dir = [1,2,3,4]
        self.turn(random.choice(rand_dir))
        pass
 
    def clockwise(self):
        self.turn(self.direction + 1)
        pass
 
class enemy_user(unit):
    def __init__(self, x, y):
        filename = ENEMY_IMAGE[0]
        super(enemy_user, self).__init__(filename)
        self.position = [x, y, x, y]
        pass
 
    def move(self, x, y):
        self.position[0] = x
        self.position[1] = y
        pass

总结:

程序还有许多地方可以完善,如怪物的AI,时间的判定等等,有兴趣的大佬可以加以修改完善。

完整项目下载:https://github.com/tinytsunami/Python-Game

以上就是python 实现简单的吃豆人游戏的详细内容,更多关于python 实现吃豆人游戏的资料请关注服务器之家其它相关文章!

原文链接:https://github.com/tinytsunami/Python-Game

标签:

相关文章

热门资讯

yue是什么意思 网络流行语yue了是什么梗
yue是什么意思 网络流行语yue了是什么梗 2020-10-11
2020微信伤感网名听哭了 让对方看到心疼的伤感网名大全
2020微信伤感网名听哭了 让对方看到心疼的伤感网名大全 2019-12-26
背刺什么意思 网络词语背刺是什么梗
背刺什么意思 网络词语背刺是什么梗 2020-05-22
2021年耽改剧名单 2021要播出的59部耽改剧列表
2021年耽改剧名单 2021要播出的59部耽改剧列表 2021-03-05
苹果12mini价格表官网报价 iPhone12mini全版本价格汇总
苹果12mini价格表官网报价 iPhone12mini全版本价格汇总 2020-11-13
返回顶部