服务器之家

服务器之家 > 正文

python实现双人贪吃蛇小游戏

时间:2021-12-18 00:13     来源/作者:m0_60636930

小编今天要给大家分享的是双人贪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,妈妈等一起玩哟!我先介绍一下游戏:

运行游戏,进入初始界面,按下空格键。

玩家(1):w,a,s,d

玩家(2):↑,←,↓,→

玩家要争夺7个实物,直到吃完为止

游戏结束。

下面是小编写的代码:

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
import math
import random
import pygame
from pygame.locals import *
 
running = False
playing = False
screen = None
timer = None
snk1 = None
snk2 = None
foods = None
remainFoods = 7
radiusFood = 8
 
'''
链表节点
'''
class Node:
    def __init__(self, data, prev = None, next = None):
        self.data = data
        self.prev = prev
        self.next = next
 
    def insert_front(self, node):
        if self.prev:
            node.prev = self.prev
            self.prev.next = node
            self.prev = node
            node.next = self
        else:
            self.prev = node
            node.next = self
        return node
 
    def insert_back(self, node):
        if self.next:
            node.next = self.next
            self.next.prev = node
            self.next = node
            node.prev = self
        else:
            self.next = node
            node.prev = self
        return node
    
    def remove(self):
        if self.next:
            self.next.prev = self.prev
        if self.prev:
            self.prev.next = self.next
 
'''
'''
class Snack:
 
    def __init__(self, surface, color, start_pos, end_pos, face):
        self.color = color
        self.surface = surface
        self.head = Node(start_pos)
        self.tail = Node(end_pos)
        self.head.insert_back(self.tail)
        self.length = self.distanceBetween(start_pos, end_pos)
        self.face = face
        self.speed = 120
        self.eat = 0
        self.grow = 0
        self.mapAngle = [
            [0, math.pi * 3 / 2, math.pi / 2],
            [0, math.pi * 7 / 4, math.pi / 4],
            [math.pi, math.pi * 5 / 4, math.pi * 3 / 4]
        ]
 
    '''坐标取整'''
    def intPos(self, pos):
        return (int(pos[0]), int(pos[1]))
 
    '''坐标转角度'''
    def pos2Angle(self, pos):
        return self.mapAngle[pos[0]][pos[1]]
 
    '''极坐标位移'''
    def polarPos(self, pos, angle, dis):
        xx = pos[0] + dis * math.cos(angle)
        yy = pos[1] + dis * math.sin(angle)
        return (xx, yy)
 
    '''计算两点间距离'''
    def distanceBetween(self, pos1, pos2):
        dx = pos2[0] - pos1[0]
        dy = pos2[1] - pos1[1]
        return math.sqrt(dx*dx + dy*dy)
    
    '''计算两点间角度'''
    def angleBetween(self, pos1, pos2):
        dx = pos2[0] - pos1[0]
        dy = pos2[1] - pos1[1]
        return math.atan2(dy, dx)
 
    '''改变面向'''
    def changeFace(self, newFace):
        if newFace[0] == 0 and newFace[1] == 0:
            return
        if newFace == self.face:
            return
        xx = self.face[0] + newFace[0]
        yy = self.face[1] + newFace[1]
        if xx == 0 and yy == 0:
            return
        self.face = newFace
        self.head = self.head.insert_front(Node(self.head.data))
 
    '''吃到食物'''
    def eatFood(self, grow):
        self.grow = grow
        self.eat += 1
 
    '''绘制蛇身'''
    def draw(self):
        node = self.head
        pygame.draw.circle(self.surface, self.color, self.intPos(node.data), 6, 6)
        while node:
            n2 = node.next
            if not n2:
                break
            pygame.draw.line(self.surface, self.color, self.intPos(node.data), self.intPos(n2.data), 6)
            node = node.next
    
    '''每帧移动'''
    def walk(self, delta):
        dis = self.speed * delta / 1000
        self.head.data = self.polarPos(self.head.data, self.pos2Angle(self.face), dis)
        if self.grow >= dis:
            self.grow -= dis
        else:
            dis -= self.grow
            self.grow = 0
            self.cutTail(dis)
    
    '''收缩尾巴'''
    def cutTail(self, length):
        node = self.tail
        while length > 0:
            n2 = node.prev
            dis = self.distanceBetween(n2.data, node.data)
            angle = self.angleBetween(node.data, n2.data)
            if dis > length:
                node.data = self.polarPos(node.data, angle, length)
                length = 0
            else:
                self.tail = node.prev
                node.remove()
                length -= dis
 
            node = node.prev
 
'''屏幕指定位置绘制文字'''
def printText(surface, str, pos, size = 24, color = (255, 255, 255)):
    global screen
    font = pygame.font.SysFont("microsoftyaheimicrosoftyaheiui", size)
    text = font.render(str, True, color)
    w = text.get_width()
    h = text.get_height()
    surface.blit(text, (pos[0] - w / 2, pos[1] - h / 2))
 
'''添加食物'''
def addFood():
    global screen, snk1, snk2, foods, remainFoods
    if remainFoods <= 0:
        return
    w = screen.get_width()
    h = screen.get_height()
    while True:
        posX = random.randint(5, w - 5)
        posY = random.randint(5, h - 5)
        color = tuple(screen.get_at((posX, posY)))
        if color != snk1.color and color != snk2.color:
            break
    remainFoods -= 1
    if not foods:
        foods = Node((posX, posY))
    else:
        foods = foods.insert_front(Node((posX, posY)))
 
'''删除食物'''
def removeFood(node):
    global foods
    if node == foods:
        foods = foods.next
    else:
        node.remove()
 
'''检测吃到食物'''
def checkEatFood():
    global foods, radiusFood, snk1, snk2
    node = foods
    while node:
        if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4):
            snk1.eatFood(50)
            removeFood(node)
            addFood()
            break
        elif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4):
            snk2.eatFood(50)
            removeFood(node)
            addFood()
            break
        else:
            node = node.next
 
'''游戏初始界面'''
def logo():
    global screen, remainFoods
    w = screen.get_width()
    h = screen.get_height()
    printText(screen, "Snack V1.0", (w / 2, h / 3), 48)
    printText(screen, "任意键继续", (w / 2, h / 2), 24, (55, 255, 55))
    printText(screen, str(remainFoods) + "个食物,抢完即止", (w / 2, h * 2 / 3), 32)
    
def quit():
    pygame.font.quit()
 
'''检测游戏结束'''
def checkGameOver():
    global remainFoods, snk1, snk2, foods, playing, screen
    if remainFoods == 0 and foods == None:
        playing = False
        screen.fill((0,0,0))
        w = screen.get_width()
        h = screen.get_height()
        if snk1.eat > snk2.eat:
            printText(screen, "玩家1 胜利", (w / 2, h / 2), 48)
        elif snk1.eat < snk2.eat:
            printText(screen, "玩家2 胜利", (w / 2, h / 2), 48)
        else:
            printText(screen, "平局", (w / 2, h / 2), 48)
 
'''键盘按键转换成面向角度'''
def cmd():
    global snk1, snk2
    keys = pygame.key.get_pressed()
    x1 = x2 = y1 = y2 = 0
    if keys[pygame.K_RIGHT]:
        x2+=1
    if keys[pygame.K_LEFT]:
        x2-=1
    if keys[pygame.K_UP]:
        y2+=1
    if keys[pygame.K_DOWN]:
        y2-=1
    if keys[pygame.K_d]:
        x1+=1
    if keys[pygame.K_a]:
        x1-=1
    if keys[pygame.K_w]:
        y1+=1
    if keys[pygame.K_s]:
        y1-=1
    snk1.changeFace((x1, y1))
    snk2.changeFace((x2, y2))
 
'''游戏每帧更新'''
def play(delta):
    global playing, snk1, snk2
    if not playing:
        return
    cmd()
    snk1.walk(delta)
    snk2.walk(delta)
    checkEatFood()
    checkGameOver()
 
'''绘制'''
def draw():
    global snk1, snk2, playing, screen, radiusFood, remainFoods
    if not playing:
        return
    screen.fill((0,0,0))
    snk1.draw()
    snk2.draw()
    node = foods
    while node:
        color = (255, 255, 255)
        if remainFoods == 0:
            color = (255, 0, 0)
        pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood // 2 + 1)
        node = node.next
 
def start(width = 800, height = 600, fps = 60):
    global running, screen, timer, playing, snk1, snk2
    pygame.init()
    pygame.font.init()
    font = pygame.font.SysFont("microsoftyaheimicrosoftyaheiui", 20)
    pygame.display.set_caption("Snack V1.0")
    screen = pygame.display.set_mode((width, height))
    
    logo()
    snk1 = Snack(screen, (0, 150, 200), (100, 100), (0, 100), (1, 0))
    snk2 = Snack(screen, (255, 100, 0), (width * 5 // 6, height // 2), (width * 5 // 6 + 100, height // 2), (-1, 0))
    for i in range(3):
        addFood()
 
    timer = pygame.time.Clock()
    running = True
    while running:
        delta = timer.tick(fps)
        play(delta)
        draw()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE and playing == False:
                    screen.fill((0,0,0))
                    playing = True
 
        pygame.display.flip()
 
    
if __name__ == "__main__":
    start()
    quit()

以上就是双人贪吃蛇的代码啦!

教大家pygame的安装方式

在终端输入

pip install pyame,然后回车键进行安装

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/m0_60636930/article/details/119518927

标签:

相关文章

热门资讯

yue是什么意思 网络流行语yue了是什么梗
yue是什么意思 网络流行语yue了是什么梗 2020-10-11
背刺什么意思 网络词语背刺是什么梗
背刺什么意思 网络词语背刺是什么梗 2020-05-22
2020微信伤感网名听哭了 让对方看到心疼的伤感网名大全
2020微信伤感网名听哭了 让对方看到心疼的伤感网名大全 2019-12-26
2021年耽改剧名单 2021要播出的59部耽改剧列表
2021年耽改剧名单 2021要播出的59部耽改剧列表 2021-03-05
苹果12mini价格表官网报价 iPhone12mini全版本价格汇总
苹果12mini价格表官网报价 iPhone12mini全版本价格汇总 2020-11-13
返回顶部