本文实例讲述了Java Socket实现的传输对象功能。分享给大家供大家参考,具体如下:
前面两篇文章介绍了怎样建立Java Socket通信,这里说一下怎样使用Java Socket来传输对象。
首先需要一个普通的对象类,由于需要序列化这个对象以便在网络上传输,所以实现java.io.Serializable接口就是必不可少的了,如下:
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package com.googlecode.garbagecan.test.socket.sample3; public class User implements java.io.Serializable { private static final long serialVersionUID = 1L; private String name; private String password; public User() { } public User(String name, String password) { this .name = name; this .password = password; } public String getName() { return name; } public void setName(String name) { this .name = name; } public String getPassword() { return password; } public void setPassword(String password) { this .password = password; } } |
对于Server端的代码,代码中分别使用了ObjectInputStream和ObjectOutputStream来接收和发送socket中的InputStream和OutputStream,然后转换成Java对象,如下:
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package com.googlecode.garbagecan.test.socket.sample3; import java.io.*; import java.net.ServerSocket; import java.net.Socket; import java.util.logging.Level; import java.util.logging.Logger; public class MyServer { private final static Logger logger = Logger.getLogger(MyServer. class .getName()); public static void main(String[] args) throws IOException { ServerSocket server = new ServerSocket( 10000 ); while ( true ) { Socket socket = server.accept(); invoke(socket); } } private static void invoke( final Socket socket) throws IOException { new Thread( new Runnable() { public void run() { ObjectInputStream is = null ; ObjectOutputStream os = null ; try { is = new ObjectInputStream( new BufferedInputStream(socket.getInputStream())); os = new ObjectOutputStream(socket.getOutputStream()); Object obj = is.readObject(); User user = (User)obj; System.out.println( "user: " + user.getName() + "/" + user.getPassword()); user.setName(user.getName() + "_new" ); user.setPassword(user.getPassword() + "_new" ); os.writeObject(user); os.flush(); } catch (IOException ex) { logger.log(Level.SEVERE, null , ex); } catch (ClassNotFoundException ex) { logger.log(Level.SEVERE, null , ex); } finally { try { is.close(); } catch (Exception ex) {} try { os.close(); } catch (Exception ex) {} try { socket.close(); } catch (Exception ex) {} } } }).start(); } } |
Client也和Server端类似,同样使用ObjectOutputStream和ObjectInputStream来处理,如下:
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package com.googlecode.garbagecan.test.socket.sample3; import java.io.BufferedInputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.util.logging.Level; import java.util.logging.Logger; public class MyClient { private final static Logger logger = Logger.getLogger(MyClient. class .getName()); public static void main(String[] args) throws Exception { for ( int i = 0 ; i < 100 ; i++) { Socket socket = null ; ObjectOutputStream os = null ; ObjectInputStream is = null ; try { socket = new Socket( "localhost" , 10000 ); os = new ObjectOutputStream(socket.getOutputStream()); User user = new User( "user_" + i, "password_" + i); os.writeObject(user); os.flush(); is = new ObjectInputStream( new BufferedInputStream(socket.getInputStream())); Object obj = is.readObject(); if (obj != null ) { user = (User)obj; System.out.println( "user: " + user.getName() + "/" + user.getPassword()); } } catch (IOException ex) { logger.log(Level.SEVERE, null , ex); } finally { try { is.close(); } catch (Exception ex) {} try { os.close(); } catch (Exception ex) {} try { socket.close(); } catch (Exception ex) {} } } } } |
最后测试上面的代码,首先运行Server类,然后运行Client类,就可以分别在Server端和Client端控制台看到接收到的User对象实例了。
希望本文所述对大家java程序设计有所帮助。