本文实例讲述了Python实现的弹球小游戏。分享给大家供大家参考,具体如下:
弹球
1. Ball 类
draw负责移动Ball
碰撞检测,反弹,Ball检测Paddle
2.Paddle类
draw负责移动Paddle
碰撞检测,确定能不能继续
监听键盘事件
3.主循环
绘制Ball和Paddle
update
sleep
代码
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from Tkinter import * import random import time class Ball: def __init__( self , canvas, paddle, color): self .canvas = canvas self .paddle = paddle self . id = canvas.create_oval( 10 , 10 , 25 , 25 , fill = color) self .canvas.move( self . id , 245 , 100 ) startx = [ - 3 , - 2 , - 1 , 1 , 2 , 3 ] random.shuffle(startx) self .x = startx[ 0 ] self .y = - 3 self .canvas_height = self .canvas.winfo_height() self .canvas_width = self .canvas.winfo_width() self .hit_bottom = False def draw( self ): self .canvas.move( self . id , self .x, self .y) pos = self .canvas.coords( self . id ) #top-left bottom-right if (pos[ 1 ] < = 0 or self .hit_paddle(pos) = = True ): self .y = - self .y if (pos[ 0 ] < = 0 or pos[ 2 ] > = self .canvas_width): self .x = - self .x if (pos[ 3 ] > = self .canvas_height): self .hit_bottom = True def hit_paddle( self , pos): paddle_pos = self .canvas.coords( self .paddle. id ) if (pos[ 2 ] > = paddle_pos[ 0 ] and pos[ 0 ] < = paddle_pos[ 2 ]): if (pos[ 3 ] > = paddle_pos[ 1 ] and pos[ 3 ] < = paddle_pos[ 3 ]): return True return False class Paddle: def __init__( self , canvas, color): self .canvas = canvas self . id = canvas.create_rectangle( 0 , 0 , 100 , 10 , fill = color) self .x = 0 self .canvas.move( self . id , 200 , 300 ) self .canvas_width = self .canvas.winfo_width() self .canvas.bind_all( "<Key-Left>" , self .turn_left) self .canvas.bind_all( "<Key-Right>" , self .turn_right) def draw( self ): pos = self .canvas.coords( self . id ) if (pos[ 0 ] + self .x > = 0 and pos[ 2 ] + self .x < = self .canvas_width): self .canvas.move( self . id , self .x, 0 ) #self.x = 0 def turn_left( self , event): self .x = - 4 def turn_right( self , event): self .x = 4 tk = Tk() tk.title( "Game" ) tk.resizable( 0 , 0 ) #not resizable tk.wm_attributes( "-topmost" , 1 ) #at top canvas = Canvas(tk, width = 500 , height = 500 , bd = 0 , highlightthickness = 0 ) canvas.pack() tk.update() #init paddle = Paddle(canvas, 'blue' ) ball = Ball(canvas, paddle, 'red' ) while 1 : if (ball.hit_bottom = = False ): ball.draw() paddle.draw() tk.update_idletasks() tk.update() time.sleep( 0.01 ) |
运行效果如下图:
希望本文所述对大家Python程序设计有所帮助。