三维可视化系统的建立依赖于三维图形平台, 如 OpenGL、VTK、OGRE、OSG等, 传统的方法多采用OpenGL进行底层编程,即对其特有的函数进行定量操作, 需要开发人员熟悉相关函数, 从而造成了开发难度大、 周期长等问题。VTK、 ORGE、OSG等平台使用封装更好的函数简化了开发过程。下面将使用Python与VTK进行机器人上位机监控界面的快速原型开发。
完整的上位机程序需要有三维显示模块、机器人信息监测模块(位置/角度/速度/电量/温度/错误信息...)、通信模块(串口/USB/WIFI/蓝牙...)、控制模块等功能模块。三维显示模块主要用于实时显示机器人的姿态(或位置)信息。比如机器人上肢手臂抬起,程序界面中的虚拟机器人也会同时进行同样的动作。三维显示模块也可以用于对机器人进行控制,实现良好的人机交互。比如在三维图像界面中可以点击拾取机器人某一关节,拖拽部件(肢体)控制真实的机器人完成同样的运动。Aldebaran Robotics的图形化编程软件Choregraphe可以完成上述的一些功能对NAO机器人进行控制。
对于简单的模型可以自己编写函数进行创建,但这种方法做出来的模型过于简单不够逼真。因此可以先在SolidWorks、Blender、3DMax、Maya、Rhino等三维设计软件中建立好模型,然后导出为通用的三维文件格式,再使用VTK将其读入并进行渲染。
在SolidWorks等三维设计软件中设计好机器人的大臂(upperarm)和小臂(forearm),然后创建装配体如下图所示。在将装配体导出为STL文件前需要注意几点:
1. 当从外界读入STL类型的模型时,其会按照它内部的坐标位置进行显示,因此它的位置和大小是确定的。为了以后的定位以及移动、旋转等操作的方便,需要先在SolidWorks中创建一个坐标系。如下图所示,坐标系建立在大臂关节中心点。
2. 如果将装配体整体输出为一个STL文件,则导入VTK后无法控制零部件进行相对运动。因此,需要将装配体各可动部件分别导出。
在SolidWorks的另存为STL对话框中,点开输出选项卡,如下图所示。注意之前提到的几点:如果勾选“在单一文件中保存装配体的所有零部件”则会将整个装配体导出为一个STL文件,否则就是分别命名的两个STL文件;输出坐标系下拉列表中选择之前创建的坐标系1,并勾选“不要转换STL输出数据到正的坐标空间”。
下面的Python代码简单实现了一个2自由度机械臂的三维仿真,可以拖动滑块或按键盘上的方向键控制肩关节或肘关节运动。当然程序还存在一些问题有待完善...
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#!/usr/bin/env python import vtk import math from vtk.util.colors import * filenames = [ "upperarm.stl" , "forearm.stl" ] dt = 1.0 # degree step in rotation angle = [ 0 , 0 ] # shoulder and elbow joint angle renWin = vtk.vtkRenderWindow() assembly = vtk.vtkAssembly() slider_shoulder = vtk.vtkSliderRepresentation2D() slider_elbow = vtk.vtkSliderRepresentation2D() actor = list () # the list of links # Customize vtkInteractorStyleTrackballCamera class MyInteractor(vtk.vtkInteractorStyleTrackballCamera): def __init__( self ,parent = None ): self .AddObserver( "CharEvent" , self .OnCharEvent) self .AddObserver( "KeyPressEvent" , self .OnKeyPressEvent) # Override the default key operations which currently handle trackball or joystick styles is provided # OnChar is triggered when an ASCII key is pressed. Some basic key presses are handled here def OnCharEvent( self ,obj,event): pass def OnKeyPressEvent( self ,obj,event): global angle # Get the compound key strokes for the event key = self .GetInteractor().GetKeySym() # Output the key that was pressed #print "Pressed: " , key # Handle an arrow key if (key = = "Left" ): actor[ 1 ].RotateY( - dt) if (key = = "Right" ): actor[ 1 ].RotateY(dt) if (key = = "Up" ): assembly.RotateY( - dt) angle[ 0 ] + = dt if angle[ 0 ] > = 360.0 : angle[ 0 ] - = 360.0 slider_shoulder.SetValue(angle[ 0 ]) if (key = = "Down" ): assembly.RotateY(dt) angle[ 0 ] - = dt if angle[ 0 ] < 0.0 : angle[ 0 ] + = 360.0 slider_shoulder.SetValue(angle[ 0 ]) # Ask each renderer owned by this RenderWindow to render its image and synchronize this process renWin.Render() return def LoadSTL(filename): reader = vtk.vtkSTLReader() reader.SetFileName(filename) mapper = vtk.vtkPolyDataMapper() # maps polygonal data to graphics primitives mapper.SetInputConnection(reader.GetOutputPort()) actor = vtk.vtkLODActor() actor.SetMapper(mapper) return actor # represents an entity in a rendered scene def CreateCoordinates(): # create coordinate axes in the render window axes = vtk.vtkAxesActor() axes.SetTotalLength( 100 , 100 , 100 ) # Set the total length of the axes in 3 dimensions # Set the type of the shaft to a cylinder:0, line:1, or user defined geometry. axes.SetShaftType( 0 ) axes.SetCylinderRadius( 0.02 ) axes.GetXAxisCaptionActor2D().SetWidth( 0.03 ) axes.GetYAxisCaptionActor2D().SetWidth( 0.03 ) axes.GetZAxisCaptionActor2D().SetWidth( 0.03 ) #axes.SetAxisLabels(0) # Enable:1/disable:0 drawing the axis labels #transform = vtk.vtkTransform() #transform.Translate(0.0, 0.0, 0.0) #axes.SetUserTransform(transform) #axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1,0,0) #axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().BoldOff() # disable text bolding return axes def ShoulderSliderCallback(obj,event): sliderRepres = obj.GetRepresentation() pos = sliderRepres.GetValue() assembly.SetOrientation( 0 , - pos, 0 ) renWin.Render() def ElbowSliderCallback(obj,event): sliderRepres = obj.GetRepresentation() pos = sliderRepres.GetValue() actor[ 1 ].SetOrientation( 0 , - pos, 0 ) renWin.Render() def ConfigSlider(sliderRep, TitleText, Yaxes): sliderRep.SetMinimumValue( 0.0 ) sliderRep.SetMaximumValue( 360.0 ) sliderRep.SetValue( 0.0 ) # Specify the current value for the widget sliderRep.SetTitleText(TitleText) # Specify the label text for this widget sliderRep.GetSliderProperty().SetColor( 1 , 0 , 0 ) # Change the color of the knob that slides sliderRep.GetSelectedProperty().SetColor( 0 , 0 , 1 ) # Change the color of the knob when the mouse is held on it sliderRep.GetTubeProperty().SetColor( 1 , 1 , 0 ) # Change the color of the bar sliderRep.GetCapProperty().SetColor( 0 , 1 , 1 ) # Change the color of the ends of the bar #sliderRep.GetTitleProperty().SetColor(1,0,0) # Change the color of the text displaying the value # Position the first end point of the slider sliderRep.GetPoint1Coordinate().SetCoordinateSystemToDisplay() sliderRep.GetPoint1Coordinate().SetValue( 50 , Yaxes) # Position the second end point of the slider sliderRep.GetPoint2Coordinate().SetCoordinateSystemToDisplay() sliderRep.GetPoint2Coordinate().SetValue( 400 , Yaxes) sliderRep.SetSliderLength( 0.02 ) # Specify the length of the slider shape.The slider length by default is 0.05 sliderRep.SetSliderWidth( 0.02 ) # Set the width of the slider in the directions orthogonal to the slider axis sliderRep.SetTubeWidth( 0.005 ) sliderRep.SetEndCapWidth( 0.03 ) sliderRep.ShowSliderLabelOn() # display the slider text label sliderRep.SetLabelFormat( "%.1f" ) sliderWidget = vtk.vtkSliderWidget() sliderWidget.SetRepresentation(sliderRep) sliderWidget.SetAnimationModeToAnimate() return sliderWidget def CreateGround(): # create plane source plane = vtk.vtkPlaneSource() plane.SetXResolution( 50 ) plane.SetYResolution( 50 ) plane.SetCenter( 0 , 0 , 0 ) plane.SetNormal( 0 , 0 , 1 ) # mapper mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(plane.GetOutputPort()) # actor actor = vtk.vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetRepresentationToWireframe() #actor.GetProperty().SetOpacity(0.4) # 1.0 is totally opaque and 0.0 is completely transparent actor.GetProperty().SetColor(light_grey) ''' # Load in the texture map. A texture is any unsigned char image. bmpReader = vtk.vtkBMPReader() bmpReader.SetFileName("ground_texture.bmp") texture = vtk.vtkTexture() texture.SetInputConnection(bmpReader.GetOutputPort()) texture.InterpolateOn() actor.SetTexture(texture) ''' transform = vtk.vtkTransform() transform.Scale( 2000 , 2000 , 1 ) actor.SetUserTransform(transform) return actor def CreateScene(): # Create a rendering window and renderer ren = vtk.vtkRenderer() #renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) # Create a renderwindowinteractor iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) style = MyInteractor() style.SetDefaultRenderer(ren) iren.SetInteractorStyle(style) for id , file in enumerate (filenames): actor.append(LoadSTL( file )) #actor[id].GetProperty().SetColor(blue) r = vtk.vtkMath.Random(. 4 , 1.0 ) g = vtk.vtkMath.Random(. 4 , 1.0 ) b = vtk.vtkMath.Random(. 4 , 1.0 ) actor[ id ].GetProperty().SetDiffuseColor(r, g, b) actor[ id ].GetProperty().SetDiffuse(. 8 ) actor[ id ].GetProperty().SetSpecular(. 5 ) actor[ id ].GetProperty().SetSpecularColor( 1.0 , 1.0 , 1.0 ) actor[ id ].GetProperty().SetSpecularPower( 30.0 ) assembly.AddPart(actor[ id ]) # Add the actors to the scene #ren.AddActor(actor[id]) # Also set the origin, position and orientation of assembly in space. assembly.SetOrigin( 0 , 0 , 0 ) # This is the point about which all rotations take place #assembly.AddPosition(0, 0, 0) #assembly.RotateX(45) actor[ 1 ].SetOrigin( 274 , 0 , 0 ) # initial elbow joint position ren.AddActor(assembly) # Add coordinates axes = CreateCoordinates() ren.AddActor(axes) # Add ground ground = CreateGround() ren.AddActor(ground) # Add slider to control the robot sliderWidget_shoulder = ConfigSlider(slider_shoulder, "Shoulder Joint" , 80 ) sliderWidget_shoulder.SetInteractor(iren) sliderWidget_shoulder.EnabledOn() sliderWidget_shoulder.AddObserver( "InteractionEvent" , ShoulderSliderCallback) sliderWidget_elbow = ConfigSlider(slider_elbow, "Elbow Joint" , 160 ) sliderWidget_elbow.SetInteractor(iren) sliderWidget_elbow.EnabledOn() sliderWidget_elbow.AddObserver( "InteractionEvent" , ElbowSliderCallback) # Set background color ren.SetBackground(. 2 , . 2 , . 2 ) # Set window size renWin.SetSize( 600 , 600 ) # Set up the camera to get a particular view of the scene camera = vtk.vtkCamera() camera.SetFocalPoint( 300 , 0 , 0 ) camera.SetPosition( 300 , - 400 , 350 ) camera.ComputeViewPlaneNormal() camera.SetViewUp( 0 , 1 , 0 ) camera.Zoom( 0.4 ) ren.SetActiveCamera(camera) # Enable user interface interactor iren.Initialize() iren.Start() if __name__ = = "__main__" : CreateScene() |
下面是使用MFC搭建的机器人上位机监控平台,可以实现上述的一些基本功能。这个GIF动画使用开源软件ScreenToGif生成,非常好用!
总结
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原文链接:https://www.cnblogs.com/21207-iHome/p/6430549.html