本文实例为大家分享了Pyqt实现无边框窗口拖动及大小改变的具体代码,供大家参考,具体内容如下
做个记录,绘制边框阴影可以忽略这里不是主要
根据网上某位仁兄Qt的实现转过来的大笑,上完整代码
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# coding:utf-8 from PyQt4.Qt import * import sys PADDING = 4 sys.setrecursionlimit( 10000 ) class ShadowWidget(QWidget): def __init__( self ,parent = None ): super (ShadowWidget, self ).__init__(parent) self .setWindowFlags(Qt.FramelessWindowHint|Qt.WindowSystemMenuHint) self .setAttribute(Qt.WA_TranslucentBackground) self .SHADOW_WIDTH = 0 #边框距离 self .isLeftPressDown = False #鼠标左键是否按下 self .dragPosition = 0 #拖动时坐标 self .Numbers = self .enum(UP = 0 , DOWN = 1 , LEFT = 2 , RIGHT = 3 , LEFTTOP = 4 , LEFTBOTTOM = 5 , RIGHTBOTTOM = 6 , RIGHTTOP = 7 , NONE = 8 ) #枚举参数 self .setMinimumHeight( 500 ) #窗体最小高度 self .setMinimumWidth( 1000 ) #窗体最小宽度 self . dir = self .Numbers.NONE #初始鼠标状态 self .setMouseTracking( True ) #绘制边框阴影 def drawShadow( self ,painter): #绘制左上角、左下角、右上角、右下角、上、下、左、右边框 self .pixmaps = QStringList() self .pixmaps.append(QString( "./img/border/left_top.png" )) self .pixmaps.append(QString( "./img/border/left_bottom.png" )) self .pixmaps.append(QString( "./img/border/right_top.png" )) self .pixmaps.append(QString( "./img/border/right_bottom.png" )) self .pixmaps.append(QString( "./img/border/top_mid.png" )) self .pixmaps.append(QString( "./img/border/bottom_mid.png" )) self .pixmaps.append(QString( "./img/border/left_mid.png" )) self .pixmaps.append(QString( "./img/border/right_mid.png" )) painter.drawPixmap( 0 , 0 , self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 0 ])) #左上角 painter.drawPixmap( self .width() - self .SHADOW_WIDTH, 0 , self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 2 ])) #右上角 painter.drawPixmap( 0 , self .height() - self .SHADOW_WIDTH, self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 1 ])) #左下角 painter.drawPixmap( self .width() - self .SHADOW_WIDTH, self .height() - self .SHADOW_WIDTH, self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 3 ])) #右下角 painter.drawPixmap( 0 , self .SHADOW_WIDTH, self .SHADOW_WIDTH, self .height() - 2 * self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 6 ]).scaled( self .SHADOW_WIDTH, self .height() - 2 * self .SHADOW_WIDTH)) #左 painter.drawPixmap( self .width() - self .SHADOW_WIDTH, self .SHADOW_WIDTH, self .SHADOW_WIDTH, self .height() - 2 * self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 7 ]).scaled( self .SHADOW_WIDTH, self .height() - 2 * self .SHADOW_WIDTH)) #右 painter.drawPixmap( self .SHADOW_WIDTH, 0 , self .width() - 2 * self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 4 ]).scaled( self .width() - 2 * self .SHADOW_WIDTH, self .SHADOW_WIDTH)) #上 painter.drawPixmap( self .SHADOW_WIDTH, self .height() - self .SHADOW_WIDTH, self .width() - 2 * self .SHADOW_WIDTH, self .SHADOW_WIDTH, QPixmap( self .pixmaps[ 5 ]).scaled( self .width() - 2 * self .SHADOW_WIDTH, self .SHADOW_WIDTH)) #下 #枚举参数 def enum( self , * * enums): return type ( 'Enum' , (), enums) def region( self ,cursorGlobalPoint): #获取窗体在屏幕上的位置区域,tl为topleft点,rb为rightbottom点 rect = self .rect() tl = self .mapToGlobal(rect.topLeft()) rb = self .mapToGlobal(rect.bottomRight()) x = cursorGlobalPoint.x() y = cursorGlobalPoint.y() if (tl.x() + PADDING > = x and tl.x() < = x and tl.y() + PADDING > = y and tl.y() < = y): #左上角 self . dir = self .Numbers.LEFTTOP self .setCursor(QCursor(Qt.SizeFDiagCursor)) #设置鼠标形状 elif (x > = rb.x() - PADDING and x < = rb.x() and y > = rb.y() - PADDING and y < = rb.y()): #右下角 self . dir = self .Numbers.RIGHTBOTTOM self .setCursor(QCursor(Qt.SizeFDiagCursor)) elif (x < = tl.x() + PADDING and x > = tl.x() and y > = rb.y() - PADDING and y < = rb.y()): #左下角 self . dir = self .Numbers.LEFTBOTTOM self .setCursor(QCursor(Qt.SizeBDiagCursor)) elif (x < = rb.x() and x > = rb.x() - PADDING and y > = tl.y() and y < = tl.y() + PADDING): #右上角 self . dir = self .Numbers.RIGHTTOP self .setCursor(QCursor(Qt.SizeBDiagCursor)) elif (x < = tl.x() + PADDING and x > = tl.x()): #左边 self . dir = self .Numbers.LEFT self .setCursor(QCursor(Qt.SizeHorCursor)) elif ( x < = rb.x() and x > = rb.x() - PADDING): #右边 self . dir = self .Numbers.RIGHT self .setCursor(QCursor(Qt.SizeHorCursor)) elif (y > = tl.y() and y < = tl.y() + PADDING): #上边 self . dir = self .Numbers.UP self .setCursor(QCursor(Qt.SizeVerCursor)) elif (y < = rb.y() and y > = rb.y() - PADDING): #下边 self . dir = self .Numbers.DOWN self .setCursor(QCursor(Qt.SizeVerCursor)) else : #默认 self . dir = self .Numbers.NONE self .setCursor(QCursor(Qt.ArrowCursor)) def mouseReleaseEvent( self ,event): if (event.button() = = Qt.LeftButton): self .isLeftPressDown = False if ( self . dir ! = self .Numbers.NONE): self .releaseMouse() self .setCursor(QCursor(Qt.ArrowCursor)) def mousePressEvent( self ,event): if (event.button() = = Qt.LeftButton): self .isLeftPressDown = True if ( self . dir ! = self .Numbers.NONE): self .mouseGrabber() else : self .dragPosition = event.globalPos() - self .frameGeometry().topLeft() def mouseMoveEvent( self ,event): gloPoint = event.globalPos() rect = self .rect() tl = self .mapToGlobal(rect.topLeft()) rb = self .mapToGlobal(rect.bottomRight()) if ( not self .isLeftPressDown): self .region(gloPoint) else : if ( self . dir ! = self .Numbers.NONE): rmove = QRect(tl, rb) if ( self . dir = = self .Numbers.LEFT): if (rb.x() - gloPoint.x() < = self .minimumWidth()): rmove.setX(tl.x()) else : rmove.setX(gloPoint.x()) elif ( self . dir = = self .Numbers.RIGHT): print u "youbian" rmove.setWidth(gloPoint.x() - tl.x()) elif ( self . dir = = self .Numbers.UP): if (rb.y() - gloPoint.y() < = self .minimumHeight()): rmove.setY(tl.y()) else : rmove.setY(gloPoint.y()) elif ( self . dir = = self .Numbers.DOWN): rmove.setHeight(gloPoint.y() - tl.y()) elif ( self . dir = = self .Numbers.LEFTTOP): if (rb.x() - gloPoint.x() < = self .minimumWidth()): rmove.setX(tl.x()) else : rmove.setX(gloPoint.x()) if (rb.y() - gloPoint.y() < = self .minimumHeight()): rmove.setY(tl.y()) else : rmove.setY(gloPoint.y()) elif ( self . dir = = self .Numbers.RIGHTTOP): rmove.setWidth(gloPoint.x() - tl.x()) rmove.setY(gloPoint.y()) elif ( self . dir = = self .Numbers.LEFTBOTTOM): rmove.setX(gloPoint.x()) rmove.setHeight(gloPoint.y() - tl.y()) elif ( self . dir = = self .Numbers.RIGHTBOTTOM): rmove.setWidth(gloPoint.x() - tl.x()) rmove.setHeight(gloPoint.y() - tl.y()) else : pass self .setGeometry(rmove) else : self .move(event.globalPos() - self .dragPosition) event.accept() if __name__ = = '__main__' : app = QApplication(sys.argv) shadow = ShadowWidget() shadow.show() sys.exit(app.exec_()) |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/jylonger/article/details/49665049