本文实例讲述了C语言使用libZPlay录制声音并写到文件的方法。分享给大家供大家参考。具体实现方法如下:
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/** * Record samples from line-in and save to out.mp3 * */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <olectl.h> #include <ole2.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <conio.h> #include <dos.h> #include <conio.h> #include "../include/libzplay.h" using namespace libZPlay; ZPlay* player; int nRate = 100; int nPitch = 100; int nTempo = 100; int fCenterCut = 0; int fSideCut = 0; int fMixChannels = 0; int lVolume = 100; int rVolume = 100; int fPause = 0; int fEcho = 0; int fEq = 0; int fReverse = 0; TStreamStatus status; TStreamTime pos; int main( int argc, char **argv) { // clear screen system ( "CLS" ); // create class instance player = CreateZPlay(); // chek if we have class instance if (player == 0) { printf ( "Error: Can't create class instance !\nPress key to exit.\n" ); getch(); return 0; } // get library version int ver = player->GetVersion(); // check if we have version 2.00 and above if (ver < 200) { printf ( "Error: Need library version 2.00 and above !\nPress key to exit.\r\n" ); getch(); player->Release(); return 0; } // display version info printf ( "libZPlay v.%i.%02i\r\n\r\n" , ver / 100, ver % 100); printf ( "x: play \tj: fade out \ti: side cut \td: pitch down\r\n" "c: pause \tk: fade in \to: center cut \tf: pitch up\r\n" "v: stop \tl: loop \tn: volume down\tg: tempo down\r\n" "y: rew \tp: equalizer \tm: volume up \th: tempo up\r\n" "b: fwd \te: echo \ta: rate down \r\n" "r: reverse \tt: channel mix\ts: rate up \tq: quit\r\n\r\n" ); // open wavein using Line In if (player->OpenFile( "wavein://src=line;volume=50;" , sfAutodetect) == 0) { printf ( "Error: %s\nPress key to exit.\r\n" , player->GetError()); getch(); player->Release(); return 0; } // set wave output to disk file, mp3 encoding if (player->SetWaveOutFile( "out.mp3" , sfMp3, 1) == 0) { printf ( "Error: %s\nPress key to exit.\r\n" , player->GetError()); getch(); player->Release(); return 0; } // get stream info TStreamInfo pInfo; player->GetStreamInfo(&pInfo); // display info about stream char *sVbr = "CBR" ; if (pInfo.VBR) sVbr = "VBR" ; printf ( "\r\n%s %i Hz %s Channel: %u Length: %02i:%02i:%02i:%02i\r\n\r\n" , pInfo.Description, pInfo.SamplingRate, sVbr, pInfo.ChannelNumber, pInfo.Length.hms.hour, pInfo.Length.hms.minute, pInfo.Length.hms.second, pInfo.Length.hms.millisecond); printf ( "Status| kbps | POS: |Echo|Equ|Cut|Fade|Rev|Rate|Pitch|Tempo|Vol|Loop|Ch mix|\r\n" ); // start playing if (player->Play() == 0) { printf ( "Error: %s\nPress key to exit.\r\n" , player->GetError()); player->Release(); // delete ZPlay class return 0; } while (1) { // get current status player->GetStatus(&status); char *st = 0; if (status.fPlay) st = "Play " ; else if (status.fPause) st = "Pause" ; else st = "Stop " ; // get current position player->GetPosition(&pos); printf ( "%s %04i %02i:%02i:%02i %i %i %i %i %i %03i %03i %03i %03i %i %i\r" , st, player->GetBitrate(0), pos.hms.hour, pos.hms.minute, pos.hms.second, status.fEcho, status.fEqualizer, status.fVocalCut, status.fSlideVolume, status.fReverse, player->GetRate(), player->GetPitch(), player->GetTempo(), lVolume, status.nLoop, fMixChannels ); if (kbhit()) { int a = getch(); switch (a) { case 'i' : // side cut fSideCut = !fSideCut; player->StereoCut(fSideCut, 1, 0); fCenterCut = 0; break ; case 'o' : // center fCenterCut = !fCenterCut; player->StereoCut(fCenterCut, 0, 0); fSideCut = 0; break ; case 's' : // higher rate nRate += 5; player->SetRate(nRate); break ; case 'a' : // lower rate nRate -= 5; if (nRate < 0) nRate = 0; player->SetRate(nRate); break ; case 'd' : // lower pitch nPitch -= 5; if (nPitch < 0) nPitch = 0; player->SetPitch(nPitch); break ; case 'f' : // higher pitch nPitch += 5; player->SetPitch(nPitch); break ; case 'g' : // lower tempo nTempo -= 5; if (nTempo < 0) nTempo = 0; player->SetTempo(nTempo); break ; case 'h' : // higher tempo nTempo += 5; player->SetTempo(nTempo); break ; case 'r' : // reverse mode fReverse = !fReverse; if (player->ReverseMode(fReverse) == 0) { printf ( "Error: %s\n" , player->GetError()); fReverse = 0; } break ; case 'p' : // enable or disable equalizer { fEq = !fEq; player->EnableEqualizer(fEq); if (fEq) { player->SetEqualizerPreampGain(-100000); player->SetEqualizerBandGain(0, 104000); player->SetEqualizerBandGain(1, 104000); player->SetEqualizerBandGain(2, 104000); } } break ; case 'l' : // play loop { TStreamTime pCurrentTime; player->GetPosition(&pCurrentTime); TStreamTime pEndTime; pEndTime.ms = pCurrentTime.ms + 5000; player->PlayLoop(tfMillisecond, &pCurrentTime, tfMillisecond, &pEndTime ,5, 1); } break ; case 'j' : // fade out volume { TStreamTime start; TStreamTime end; player->GetPosition(&start); end.sec = start.sec + 5; player->SlideVolume( tfSecond, &start, 100,100, tfSecond, &end, 0,0); } break ; case 'k' : // fade in volume { TStreamTime start; player->GetPosition(&start); TStreamTime end; end.sec = start.sec + 5; player->SlideVolume( tfSecond, &start, 0,0, tfSecond, &end, 100, 100); } break ; case 'e' : // enable echo { fEcho = !fEcho; player->EnableEcho(fEcho); } break ; case 'x' : // play if (player->Play() == 0) printf ( "Err: %s\n" , player->GetError()); fPause = 0; break ; case 'v' : // stop player->Stop(); fPause = 0; break ; case 'c' : // pause if (fPause) { player->Resume(); fPause = 0; } else { player->Pause(); fPause = 1; } break ; case 'y' : // jump back 5 seconds { TStreamTime pTime; pTime.sec = 5; player->Seek(tfSecond, &pTime, smFromCurrentBackward); } break ; case 'b' : // jump forward 5 seconds { TStreamTime pTime; pTime.sec = 5; player->Seek(tfSecond, &pTime, smFromCurrentForward); } break ; case 't' : { // mix stereo channels to mono fMixChannels = !fMixChannels; player->MixChannels(fMixChannels, 50, 50); } break ; case 'n' : // volume down if (lVolume >= 5) lVolume -= 5; if (rVolume >= 5) rVolume -= 5; player->SetMasterVolume(lVolume, rVolume); break ; case 'm' : // volume up if (lVolume <= 95) lVolume += 5; if (rVolume <= 95) rVolume += 5; player->SetMasterVolume(lVolume, rVolume); break ; case 'q' : case 'Q' : player->Release(); return 0; } } Sleep(50); } } |
希望本文所述对大家的C语言程序设计有所帮助。