初学C/C++的小伙伴可以用做这个小游戏来熟悉一下编程的乐趣。
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#include<windows.h> #include"resource.h" #include<stdlib.h> #include<time.h> #include<stdio.h> #define TIMER_DIREN 101 //定义定时器 #define TIMER_DIRENMOVE 102 #define TIMER_ZIDAN 103 #define TIMER_DIRENRELEASE 104 typedef struct Node //敌人,自己,子弹结构体 { int x; int y; struct Node *pnext; }DiRen,FeiJi,ZiDan; void ZaoDiRen(); //造敌人 void ShowDiRen(DiRen *pHead, HWND hWnd); //显示敌人 void ZaoZiDan(); //造子弹 void ShowZiDan(ZiDan *pHead, HWND hWnd); //显示子弹 void DiRenMove(DiRen *pHead); //敌人移动 void ZiDanMove(DiRen *pHead); //子弹移动 void shoot( HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan); //判断是否射中 void ReleaseDiren(DiRen **pHead); //释放出去的敌人 void ReleaseZidan(ZiDan **pHead); //释放出去的子弹 void ZaoZiJi( HWND hWnd); //造自己 LRESULT CALLBACK pp( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); //回调函数 int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hWnd; MSG msg; wc.hInstance=hInstance; wc.cbClsExtra=0; wc.cbSize= sizeof (WNDCLASSEX); wc.cbWndExtra=0; wc.hIcon=NULL ; wc.hCursor=NULL ; wc.hIconSm=NULL; wc.lpfnWndProc=pp; wc.lpszClassName= "hello" ; wc.lpszMenuName=NULL; wc.style=CS_HREDRAW|CS_VREDRAW | CS_OWNDC ; wc.hbrBackground=( HBRUSH )5; RegisterClassEx(&wc); hWnd=CreateWindow( "hello" , "world" , WS_OVERLAPPEDWINDOW,100,100,600,600,NULL,NULL,hInstance,NULL); ShowWindow(hWnd,nCmdShow); while (GetMessage(&msg,NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0; } DiRen *pDiRen=NULL; //敌人 ZiDan *pZiDan=NULL; //子弹 FeiJi *pZiJi=NULL; //自己 static int score=0; //分数 static char sco[20]; //装分数的字符窜 LRESULT CALLBACK pp( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { int i=1, //位 jscore; HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; switch (msg) { case WM_TIMER: //定时器 hdc=GetDC(hWnd); //得到设备句柄 hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP4)); //载入背景位图 GetObject(hbm, sizeof (bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,0,0,600,600,memdc,0,0,SRCCOPY); /*itoa(score,sco,10);*/ sprintf (sco, "%d" ,score); //将分数装入字符窜 jscore=score; while ((jscore=jscore/10)>0) //判断分数有几位 i++; TextOut(hdc,0,0, "分数" ,4); TextOut(hdc,30,0,sco,i); //显示分数 DeleteDC(memdc); ReleaseDC(hWnd,hdc); //释放句柄 DeleteObject(hbm); ZaoZiJi(hWnd); //造自己 if (TIMER_ZIDAN==wParam) //定时器101 { ZiDanMove(pZiDan); //子弹移动 ReleaseZidan(&pZiDan); //释放出屏幕的子弹 } else if ( TIMER_DIREN==wParam) //定时器102 { ZaoDiRen(); //造敌人 } else if (TIMER_DIRENRELEASE==wParam) //定时器103 { ReleaseDiren(&pDiRen); //释放出屏幕的敌人 } ShowDiRen(pDiRen,hWnd); //显示敌人 DiRenMove(pDiRen); //敌人移动 ShowZiDan(pZiDan,hWnd); //显示子弹 shoot(hWnd,pZiJi,&pDiRen,&pZiDan); //是否射中 break ; case WM_CLOSE: //关闭 PostQuitMessage(0); break ; case WM_KEYDOWN: //判断按键 switch (wParam) { case VK_LEFT: //左移 if (pZiJi->x>0) pZiJi->x-=20; break ; case VK_RIGHT: //右移 if (pZiJi->x<530) pZiJi->x+=20; break ; case VK_UP: //上移 if (pZiJi->y>0) pZiJi->y-=20; break ; case VK_DOWN: //下移 if (pZiJi->y<520) pZiJi->y+=20; break ; case VK_SPACE: //空格发射子弹 ZaoZiDan(); break ; } break ; case WM_CREATE: //创建 srand ( time (NULL)); pZiJi=( struct Node*) malloc ( sizeof ( struct Node)); pZiJi->x=200; //自己的x pZiJi->y=500; //自己的y SetTimer(hWnd,TIMER_DIREN,1000,NULL); //设置定时器 SetTimer(hWnd,TIMER_DIRENMOVE,200,NULL); SetTimer(hWnd,TIMER_ZIDAN,100,NULL); SetTimer(hWnd,TIMER_DIRENRELEASE,300,NULL); break ; } return DefWindowProc(hWnd,msg,wParam,lParam); } void ZaoDiRen() //造子弹 { DiRen *u; u=( struct Node*) malloc ( sizeof ( struct Node)); u->x= rand ()%550; //子弹的x随机出现 u->y=-10; //出现的纵坐标固定 u->pnext=NULL; if (NULL==pDiRen) { pDiRen=u; } else { u->pnext=pDiRen; //将新产生的链表放在头 pDiRen=u; } } void ShowDiRen( struct Node *pHead, HWND hWnd) //显示敌人 { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP1)); //载入敌人位图 GetObject(hbm, sizeof (bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while (pHead!=NULL) //敌人链表不为空,显示敌机 { BitBlt(hdc,pHead->x,pHead->y,40,40,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void ZaoZiJi( HWND hWnd) { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP3)); //载入自己的位图 GetObject(hbm, sizeof (bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); BitBlt(hdc,pZiJi->x,pZiJi->y,40,40,memdc,0,0,SRCCOPY); //显示自己 DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void ZaoZiDan() //造子弹 { ZiDan *u; u=(ZiDan*) malloc ( sizeof (ZiDan)); u->x=pZiJi->x+15; u->y=pZiJi->y+10; u->pnext=NULL; if (pZiDan==NULL) { pZiDan=u; } else { u->pnext=pZiDan; //将子弹放在链表头 pZiDan=u; } } void ShowZiDan(ZiDan *pHead, HWND hWnd) //显示子弹 { HDC hdc; HDC memdc; HBITMAP hbm; BITMAP bminfo; hdc=GetDC(hWnd); hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP2)); //插入子弹位图 GetObject(hbm, sizeof (bminfo), &bminfo); memdc=CreateCompatibleDC(hdc); SelectObject(memdc,hbm); while (pHead!=NULL) //子弹链表不为空,显示子弹 { /*Ellipse(hdc,pHead->x,pHead->y,pHead->x+5,pHead->y+5);*/ BitBlt(hdc,pHead->x,pHead->y,10,10,memdc,0,0,SRCCOPY); pHead=pHead->pnext; } DeleteDC(memdc); ReleaseDC(hWnd,hdc); DeleteObject(hbm); } void DiRenMove(DiRen *pHead) //敌人移动 { while (pHead!=NULL) //链表不为空,敌人移动 { if (score<500) { pHead->y+=10; pHead=pHead->pnext; } else { pHead->y+=20; pHead=pHead->pnext; } } } void ZiDanMove(DiRen *pHead) //子弹移动 { while (pHead!=NULL) //链表不为空子弹移动 { pHead->y-=20; pHead=pHead->pnext; } } void shoot( HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan) //判断是否中 { DiRen *js1=*diren; ZiDan *js2=*zidan; int n = 1; while (js1!=NULL) //判断自己是否撞机 { //撞击释放定时器游戏结束 if ((ziji->x-js1->x<30&&ziji->x-js1->x>-38)&&(ziji->y-js1->y<25&&ziji->y-js1->y>-38)) { KillTimer(hWnd,TIMER_DIREN); KillTimer(hWnd,TIMER_ZIDAN); KillTimer(hWnd,TIMER_DIRENMOVE); KillTimer(hWnd,TIMER_DIRENRELEASE); MessageBox(hWnd, "You Lose" , "窗口" ,MB_OK); PostQuitMessage(0); break ; } else js1=js1->pnext; //没有判断下一个敌机 } js1=*diren; //敌机回到头 while ((js1=*diren)!=NULL) //判断敌人是否为空 { zidan = &pZiDan; n = 0; while ((js2=*zidan)!=NULL) //判断子弹是否为空 { //敌机中弹 if ((js2->x - js1->x <= 40&&js2->x - js1->x>=-5)&&(js2->y - js1->y <= 40&&js2->y - js1->y>=-8)) { score+=100; n = 1; *zidan = js2->pnext; if (js1->pnext!=NULL) //链表下节不为空,指向下一个释放中弹的飞机子弹 { *diren = js1->pnext; diren = &pDiRen; free (js1); free (js2); } else *diren = NULL; break ; } else { zidan = &js2->pnext; //没中看下一个 } } if (n != 1) //判断是否是中弹出来的 { diren = &js1->pnext; } } } void ReleaseDiren(DiRen **pHead) //释放飞出屏幕的敌人 { DiRen *js=*pHead; while ((js=*pHead)!=NULL) { if (js->y>600) //飞出屏幕释放 { *pHead=js->pnext; free (js); } else { pHead = &js->pnext; //看下一个 } } } void ReleaseZidan(ZiDan **pHead) //释放子弹 { ZiDan *js=*pHead; while ((js=*pHead)!=NULL) { if (js->y<0) //飞出的子弹释放 { *pHead=js->pnext; free (js); } else pHead=&js->pnext; //没飞出看下一个 } } |
同时分享一个网友的方法
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//mytestView.cpp:Cmytest; //; #include"stdafx.h; #include"mytest.h; #include"mytestDoc; #include"mytestView; #ifdef_DEBUG; #definenewDEBUG_NEW; #endif;//CmytestVie // mytestView.cpp : CmytestView 类的实现 // #include "stdafx.h" #include "mytest.h" #include "mytestDoc.h" #include "mytestView.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CmytestView IMPLEMENT_DYNCREATE(CmytestView, CView) BEGIN_MESSAGE_MAP(CmytestView, CView) ON_WM_CREATE() ON_WM_TIMER() ON_WM_KEYDOWN() END_MESSAGE_MAP() // CmytestView 构造/析构 CmytestView::CmytestView() { // TODO: 在此处添加构造代码 m_x_me=0; m_x_enemy=0; m_y_enemyone=0; m_y_enemytwo=0; m_y_bomb=0; m_x_bomb=0; m_x_ball=0; m_y_ball=0; m_x_explsion=0; } CmytestView::~CmytestView() { } BOOL CmytestView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: 在此处通过修改 // CREATESTRUCT cs 来修改窗口类或样式 return CView::PreCreateWindow(cs); } // CmytestView 绘制 void CmytestView::OnDraw(CDC* pDC) { CmytestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); if (!pDoc) return ; // TODO: 在此处为本机数据添加绘制代码 /*CBitmap bitmap; bitmap.LoadBitmapW(IDB_ME); */ //画图 /*pDC->BitBlt(100,50,50,60,&MemDC,0,0,SRCCOPY);*/ /*POINT pt; pt.x=200; pt.y=200; CImageList imageList; imageList.Create(50,60,ILC_COLOR24|ILC_MASK,1,0); imageList.Add(&bitmap,RGB(0,0,0)); imageList.Draw(pDC,0,pt,ILD_TRANSPARENT); CDC MemDC; MemDC.CreateCompatibleDC(NULL); MemDC.SelectObject(&bitmap);*/ //RECT rc; //GetClientRect(&rc); //CBrush brush; //brush.CreateSolidBrush(RGB(3,108,254)); //pDC->SelectObject(&brush); //CBrush *oldbrush=pDC->SelectObject(&brush); //pDC->Rectangle(&rc); //pDC->SelectObject(oldbrush); //CBitmap bitmap; //bitmap.LoadBitmapW(IDB_ME); //POINT pt; //pt.x=200; //pt.y=200; //CImageList imageList; //imageList.Create(60,50,ILC_COLOR24|ILC_MASK,1,0); //imageList.Add(&bitmap,RGB(0,0,0)); //imageList.Draw(pDC,0,pt,ILD_TRANSPARENT); // CDC MemDC; //MemDC.CreateCompatibleDC(NULL); //MemDC.SelectObject(&bitmap); //刷新 RECT rc; GetClientRect(&rc); CBrush brush; brush.CreateSolidBrush(RGB(3,108,254)); pDC->SelectObject(&brush); CBrush *oldbrush=pDC->SelectObject(&brush); pDC->Rectangle(&rc); pDC->SelectObject(oldbrush); //敌机 CBitmap bitmap1; bitmap1.LoadBitmapW(IDB_enemy); POINT pt1; pt1.x=200; pt1.y=m_y_enemyone; POINT pt1_2; pt1_2.x=300; pt1_2.y=m_y_enemytwo; CImageList imageList1; imageList1.Create(35,35,ILC_COLOR24|ILC_MASK,1,0); imageList1.Add(&bitmap1,RGB(0,0,0)); imageList1.Draw(pDC,0,pt1,ILD_TRANSPARENT); imageList1.Draw(pDC,1,pt1_2,ILD_TRANSPARENT); //战机 CBitmap bitmap2; bitmap2.LoadBitmapW(IDB_ME); POINT pt2; pt2.x=m_x_me; pt2.y=100; CImageList imageList2; imageList2.Create(50,60,ILC_COLOR24|ILC_MASK,1,0); imageList2.Add(&bitmap2,RGB(0,0,0)); imageList2.Draw(pDC,0,pt2,ILD_TRANSPARENT); //子弹 CBitmap bitmap3; bitmap3.LoadBitmapW(IDB_ball); POINT pt3; pt3.x=150; pt3.y=m_y_ball; CImageList imageList3; imageList3.Create(8,8,ILC_COLOR24|ILC_MASK,1,0); imageList3.Add(&bitmap3,RGB(0,0,0)); imageList3.Draw(pDC,0,pt3,ILD_TRANSPARENT); //炸弹 CBitmap bitmap4; bitmap4.LoadBitmapW(IDB_bomb); POINT pt4; pt4.x=m_x_bomb; pt4.y=250; CImageList imageList4; imageList4.Create(10,20,ILC_COLOR24|ILC_MASK,1,0); imageList4.Add(&bitmap4,RGB(0,0,0)); imageList4.Draw(pDC,0,pt4,ILD_TRANSPARENT); //爆炸 CBitmap bitmap5; bitmap5.LoadBitmapW(IDB_explsion); POINT pt5_1; pt5_1.x=310; pt5_1.y=310; POINT pt5_2; pt5_2.x=330; pt5_2.y=330; POINT pt5_3; pt5_3.x=350; pt5_3.y=450; POINT pt5_4; pt5_4.x=470; pt5_4.y=470; POINT pt5_5; pt5_5.x=510; pt5_5.y=510; POINT pt5_6; pt5_6.x=530; pt5_6.y=530; POINT pt5_7; pt5_7.x=540; pt5_7.y=540; POINT pt5_8; pt5_8.x=450; pt5_8.y=250; CImageList imageList5; imageList5.Create(66,66,ILC_COLOR24|ILC_MASK,1,0); imageList5.Add(&bitmap5,RGB(0,0,0)); imageList5.Draw(pDC,0,pt5_1,ILD_TRANSPARENT); imageList5.Draw(pDC,1,pt5_2,ILD_TRANSPARENT); imageList5.Draw(pDC,2,pt5_3,ILD_TRANSPARENT); imageList5.Draw(pDC,3,pt5_4,ILD_TRANSPARENT); imageList5.Draw(pDC,4,pt5_5,ILD_TRANSPARENT); imageList5.Draw(pDC,5,pt5_6,ILD_TRANSPARENT); imageList5.Draw(pDC,6,pt5_7,ILD_TRANSPARENT); imageList5.Draw(pDC,7,pt5_8,ILD_TRANSPARENT); /*CDC MemDC; MemDC.CreateCompatibleDC(NULL); MemDC.SelectObject(&bitmap2);*/ } // CmytestView 诊断 #ifdef _DEBUG void CmytestView::AssertValid() const { CView::AssertValid(); } void CmytestView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CmytestDoc* CmytestView::GetDocument() const // 非调试版本是内联的 { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CmytestDoc))); return (CmytestDoc*)m_pDocument; } #endif //_DEBUG // CmytestView 消息处理程序 int CmytestView::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CView::OnCreate(lpCreateStruct) == -1) return -1; // TODO: 在此添加您专用的创建代码 SetTimer(1,30,NULL); return 0; } void CmytestView::OnTimer( UINT_PTR nIDEvent) { // TODO: 在此添加消息处理程序代码和/或调用默认值 CView::OnTimer(nIDEvent); CDC *pDC=GetDC(); //刷新背景 RECT rc; GetClientRect(&rc); CBrush brush; brush.CreateSolidBrush(RGB(3,108,254)); pDC->SelectObject(&brush); CBrush *oldbrush=pDC->SelectObject(&brush); pDC->Rectangle(&rc); pDC->SelectObject(oldbrush); //战机 CBitmap bitmap2; bitmap2.LoadBitmapW(IDB_ME); POINT pt2; pt2.x=m_x_me; pt2.y=100; CImageList imageList2; imageList2.Create(50,60,ILC_COLOR24|ILC_MASK,1,0); imageList2.Add(&bitmap2,RGB(0,0,0)); imageList2.Draw(pDC,0,pt2,ILD_TRANSPARENT); //子弹 |
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