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java数独游戏完整版分享

时间:2021-03-07 12:13     来源/作者:lideguo1979

本文实例为大家分享了java数独游戏的具体代码,供大家参考,具体内容如下

自己写的数独游戏,共9关,代码如下:

1、DoShudu类用于产生数独数组

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import java.util.Random;
 
public class DoShudu {
 
 /**
  * @param args
  */
 public static void main(String[] args) {
  // TODO Auto-generated method stub
 
   
  int[][] cells=newshudu();
   
  //cells=changeShu(cells,9);
  for(int k=0;k<9;k++){
   for(int i=0;i<9;i++){
   System.out.print(cells[k][i]);
   }
   System.out.println();
  }
 }
  
  
 public static int[][] newshudu(){
   
  int[][] cells=new int[][]{
     
    {1,2,3,4,5,6,7,8,9},
    {4,5,6,7,8,9,1,2,3},
    {7,8,9,1,2,3,4,5,6},
    {2,3,1,5,6,4,8,9,7},
    {5,6,4,8,9,7,2,3,1},
    {8,9,7,2,3,1,5,6,4},
    {3,1,2,6,4,5,9,7,8},
    {6,4,5,9,7,8,3,1,2},
    {9,7,8,3,1,2,6,4,5}
     
  };
   
   
   
  int countH=new Random().nextInt(10);
  for(int k=0;k<countH;k++){
   cells=lineTolie(cells);
   
  }
   
  int count=0;
  for(int k=0;k<12;k++){
   count=new Random().nextInt(9);
   cells=changeLine(cells,count);
   
  }
   
  int countH2=new Random().nextInt(10);
  for(int k=0;k<countH2;k++){
   cells=lineTolie(cells);
   
  }
  return cells;
 }
  
 public static int [][] changeLine(int[][] cells,int m){//行与行交换
  int n=m;
  int [] temp=new int[9];
  n=((m+3)>=9)?(m+3-9):m+3;
   for(int j=0;j<9;j++){
    temp[j]=cells[m][j];
    cells[m][j]=cells[n][j];
    cells[n][j]=temp[j];
    
  }
  return cells;
   
 }
  
 
 public static int[][] lineTolie(int[][] cells){//行与列互换
   
  int temp=0;
  for(int j=0;j<9;j++){
    for(int k=j+1;k<9;k++){
     temp=cells[k][j];
     cells[k][j]=cells[j][k];
     cells[j][k]=temp;
 
    }
  }
  return cells;
   
   
 }
 
}

2、界面运行类

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import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.TextField;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.TextEvent;
import java.awt.event.TextListener;
import java.util.Random;
 
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
 
import com.sun.awt.AWTUtilities;
 
public class Sudoku extends JFrame {
 
 final private TextField[][] txtGame;
 
 static int num=20;//空白格数量
 static int guan=5;//关卡数量
 static int add=5;//没关过后增加的空白格数量
 public static void main(String[] args) {
  Sudoku shudu = new Sudoku();
 
 }
 
 public Sudoku() {// 对JFrame进行布局初始以及监听设置
  txtGame = new TextField[9][9];// 建立81个TextField对象
  DoShudu shudu = new DoShudu();
  int[][] cells = shudu.getShudu();// 获取数独数组
  final JPanel jpl = new JPanel();// 建立JPanel对象
  final int spaceNum = num;// spaceNum表示需要设置空白TextField的数量
  jpl.setLayout(new GridLayout(9, 9));// JPanel布局
  final int[][] cellAn = new int[9][9];// 数独数组的答案
  System.arraycopy(cells, 0, cellAn, 0, cells.length);// 答案从建立的数独数组中Copy
  for (int i = 0; i < 9; i++) {// 把答案从Console打印出来
 
   for (int j = 0; j < 9; j++) {
    System.out.print(cellAn[i][j]);
   }
   System.out.println();
  } // 打印结束
  this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
  this.setSize(600, 600);
  this.setResizable(false);
  this.setTitle("黑马-李德国-数独游戏 9关");
 
  for (int i = 0; i < 9; i++) {
 
   for (int j = 0; j < 9; j++) {
 
    txtGame[i][j] = new TextField();
 
    // 设置TextField背景颜色
 
    if ((i < 3 && j < 3) || (i < 6 && i >= 3 && j >= 3 && j < 6)
      || (i < 9 && i >= 6 && j >= 6 && j < 9)) {
     txtGame[i][j].setBackground(Color.ORANGE);
 
    }
    if ((i < 6 && i >= 3 && j < 3) || (i < 3 && j >= 6 && j < 9)
      || (i < 9 && i >= 6 && j >= 3 && j < 6)) {
     txtGame[i][j].setBackground(Color.GREEN);
    }
 
    if ((i < 9 && i >= 6 && j < 3) || (i < 3 && j >= 3 && j < 6)
      || (i < 6 && i >= 3 && j < 9 && j >= 6)) {
     txtGame[i][j].setBackground(Color.PINK);
    }
 
    txtGame[i][j].setFont(new Font("Dialog", Font.CENTER_BASELINE,
      60));// 设置字体大小
    txtGame[i][j].setText(Integer.toString(cells[i][j]));
    txtGame[i][j].setEnabled(false);
    txtGame[i][j].setVisible(true);
    jpl.add(txtGame[i][j]);
    jpl.setVisible(true);
   }
 
  }
 
  final int[][] tempArray = new int[spaceNum][2];
 
  final JFrame jfm = new JFrame("选择数字");
  // 取消JFrame title
  jfm.setUndecorated(true);
 
  // 增加JFrame拖拽功能
  final Point origin = new Point();
  jfm.addMouseListener(new MouseAdapter() {
   public void mousePressed(MouseEvent e) {
    origin.x = e.getX();
    origin.y = e.getY();
   }
  });
  jfm.addMouseMotionListener(new MouseMotionAdapter() {
   public void mouseDragged(MouseEvent e) {
    Point p = jfm.getLocation();
    jfm.setLocation(p.x + e.getX() - origin.x, p.y + e.getY()
      - origin.y);
   }
  });
 
  // 设置JFrame为半透明
  AWTUtilities.setWindowOpacity(jfm, 0.7f);
 
  final JPanel jpnl = new JPanel(new GridLayout(3, 3));
 
  jfm.setLayout(null);
  jfm.setSize(190, 200);
  jfm.setResizable(false);
  jpnl.setBounds(0, 0, 190, 120);
 
  jfm.setResizable(false);
 
  for (int i = 0; i < spaceNum; i++) {// 依据需要空白的TextField数量,随机对TextField设置为空
 
   final int ranD1 = new Random().nextInt(9);
   final int ranD2 = new Random().nextInt(9);
   tempArray[i][0] = ranD1;
   tempArray[i][1] = ranD2;
   txtGame[ranD1][ranD2].setText("");
 
   if ((ranD1 < 3 && ranD2 < 3)
     || (ranD1 < 6 && ranD1 >= 3 && ranD2 >= 3 && ranD2 < 6)
     || (ranD1 < 9 && i >= 6 && ranD2 >= 6 && ranD2 < 9)) {
    txtGame[ranD1][ranD2].setBackground(Color.ORANGE);
 
   }
   if ((ranD1 < 6 && ranD1 >= 3 && ranD2 < 3)
     || (ranD1 < 3 && ranD2 >= 6 && ranD2 < 9)
     || (ranD1 < 9 && ranD1 >= 6 && ranD2 >= 3 && ranD2 < 6)) {
    txtGame[ranD1][ranD2].setBackground(Color.GREEN);
   }
 
   if ((ranD1 < 9 && ranD1 >= 6 && ranD2 < 3)
     || (ranD1 < 3 && ranD2 >= 3 && ranD2 < 6)
     || (ranD1 < 6 && ranD1 >= 3 && ranD2 < 9 && ranD2 >= 6)) {
    txtGame[ranD1][ranD2].setBackground(Color.PINK);
   }
 
   txtGame[ranD1][ranD2].addMouseListener(new MouseAdapter() {
 
    public void mouseClicked(MouseEvent mouseevent) {
 
     jfm.getContentPane().removeAll();// 移出了所有的组件
     jpnl.removeAll();
 
     for (int f = 0; f < 9; f++) {
 
      final Button btn = new Button((f + 1) + "");
      btn.setForeground(Color.RED);
      btn.setBackground(Color.WHITE);
      btn
        .setFont(new Font("Dialog",
          Font.CENTER_BASELINE, 30));
      btn.addMouseListener(new MouseAdapter() {
 
       @Override
       public void mouseClicked(MouseEvent e) {
        // TODO Auto-generated method stub
        txtGame[ranD1][ranD2].setText(btn.getLabel()
          + txtGame[ranD1][ranD2].getText());
 
       }
      });
 
      jpnl.add(btn);
     }
     Button btnDel = new Button(" 清 空 ");
     btnDel.setForeground(Color.WHITE);
     btnDel.setBackground(Color.RED);
     btnDel
       .setFont(new Font("Dialog", Font.CENTER_BASELINE,
         30));
     btnDel.setBounds(0, 120, 190, 50);
     btnDel.addMouseListener(new MouseAdapter() {
 
      @Override
      public void mouseClicked(MouseEvent e) {
       // TODO Auto-generated method stub
       txtGame[ranD1][ranD2].setText("");
 
      }
     });
 
     jfm.add(jpnl);
     jfm.add(btnDel);
     jfm.setVisible(true);
    }
   });
   txtGame[ranD1][ranD2].addTextListener(new TextListener() {// 对空白的TextField添加监听,数值发生变化后进行答案对比,如果全部答对在Console打印“good”
      @Override
      public void textValueChanged(TextEvent e) {
       TextField tmp = (TextField) e.getSource();
       int count = 0;
       for (int u = 0; u < spaceNum; u++) {
        if ((txtGame[tempArray[u][0]][tempArray[u][1]]
          .getText())
          .equals(Integer
            .toString(cellAn[tempArray[u][0]][tempArray[u][1]]))) {
         count++;
        }
       }
       if (count == spaceNum) {
 
        jpl.removeAll();
        FlowLayout blt = new FlowLayout();
        jpl.setLayout(blt);
         
        if(num<=3){
         
        jpl.add(new JLabel("恭喜你过关"));
        Button btn = new Button("进入下一关");
 
        btn.addMouseListener(new MouseAdapter() {
 
         @Override
         public void mouseClicked(MouseEvent e) {
          // TODO Auto-generated method stub
          Sudoku.this.dispose();
          jfm.dispose();
          num=num+add;
          new Sudoku();
         }
        });
         
        jpl.add(btn);
        }
        else{
         jpl.add(new JLabel("恭喜 你已经完成所有关卡!"));
        }
        jpl.updateUI();
         
         
         
         
        System.out.println("good");
         
          
       }
        
        
        
      }
     });
   txtGame[ranD1][ranD2].setEnabled(true);
  }
  this.add(jpl);
  this.setVisible(true);
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:http://blog.csdn.net/lideguo1979/article/details/6636431

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