本文实例为大家分享了python绘制立方体的具体代码,供大家参考,具体内容如下
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#!/usr/bin/env python # This is (almost) a direct C++ to Python transliteration of # <VTK-root>/Examples/DataManipulation/Cxx/Cube.cxx from the VTK # source distribution, which "shows how to manually create vtkPolyData" # # A convenience function, mkVtkIdList(), has been added and one if/else # so the example also works in version 6 or later. # # Lines like `obj->Delete()` have been transliterated as `del obj` to, # preserve the resemblance to the original C++ example, although I # doubt this achieves anything beyond what Python's garbage collection # would do anyway. import vtk # Makes a vtkIdList from a Python iterable. I'm kinda surprised that # this is necessary, since I assumed that this kind of thing would # have been built into the wrapper and happen transparently, but it # seems not. def mkVtkIdList(it): vil = vtk.vtkIdList() for i in it: vil.InsertNextId( int (i)) return vil # 绘制通用方法 def myShow(cube): # Now we'll look at it. cubeMapper = vtk.vtkPolyDataMapper() if vtk.VTK_MAJOR_VERSION < = 5 : cubeMapper.SetInput(cube) else : cubeMapper.SetInputData(cube) cubeMapper.SetScalarRange( 0 , 7 ) cubeActor = vtk.vtkActor() cubeActor.SetMapper(cubeMapper) # The usual rendering stuff. camera = vtk.vtkCamera() camera.SetPosition( 1 , 1 , 1 ) camera.SetFocalPoint( 0 , 0 , 0 ) renderer = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(renderer) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) renderer.AddActor(cubeActor) renderer.SetActiveCamera(camera) renderer.ResetCamera() renderer.SetBackground( 0 , 0 , 0 ) renWin.SetSize( 300 , 300 ) # interact with data renWin.Render() iren.Start() del cubeMapper del cubeActor del camera del renderer del renWin del iren def main(): # x = array of 8 3-tuples of float representing the vertices of a cube: # 8个三维值代表长方体的8个顶点 x = [( 0.0 , 0.0 , 0.0 ), ( 1.0 , 0.0 , 0.0 ), ( 1.0 , 1.0 , 0.0 ), ( 0.0 , 1.0 , 0.0 ), ( 0.0 , 0.0 , 1.0 ), ( 1.0 , 0.0 , 1.0 ), ( 1.0 , 1.0 , 1.0 ), ( 0.0 , 1.0 , 1.0 )] # pts = array of 6 4-tuples of vtkIdType (int) representing the faces # of the cube in terms of the above vertices # 点的编号0-7,每个面由4个点组成 pts = [( 0 , 1 , 2 , 3 ), ( 4 , 5 , 6 , 7 ), ( 0 , 1 , 5 , 4 ), ( 1 , 2 , 6 , 5 ), ( 2 , 3 , 7 , 6 ), ( 3 , 0 , 4 , 7 )] # We'll create the building blocks of polydata including data attributes. cube = vtk.vtkPolyData() points = vtk.vtkPoints() polys = vtk.vtkCellArray() scalars = vtk.vtkFloatArray() # Load the point, cell, and data attributes. for i in range ( 8 ): points.InsertPoint(i, x[i]) for i in range ( 6 ): polys.InsertNextCell(mkVtkIdList(pts[i])) for i in range ( 8 ): scalars.InsertTuple1(i, i) # We now assign the pieces to the vtkPolyData. cube.SetPoints(points) del points cube.SetPolys(polys) del polys cube.GetPointData().SetScalars(scalars) del scalars myShow(cube) # Clean up del cube main() |
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/genispan/article/details/79583193