本文实例讲述了Python实现基于C/S架构的聊天室功能。分享给大家供大家参考,具体如下:
一、课程介绍
1.简介
本次项目课是实现简单聊天室程序的服务器端和客户端。
2.知识点
服务器端涉及到asyncore
、asynchat
和socket
这几个模块,客户端用到了telnetlib
、wx
、time
和thread
这几个模块。
3.所需环境
本次课中编写客户端需要用到wxPython
,它是一个GUI工具包,请先使用下面的命令安装:
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$ sudo apt-get install python-wxtools |
密码为shiyanlou
4.项目效果截图
登录窗口
聊天窗口
5.源代码下载
git clone https://github.com/shiyanlou/pythonchat.git
说明:如果你不理解上述代码的下载方式或者下载后在环境中找不到代码,可以点击查看这里
二、项目实战(服务器端)
1.服务器类
首先需要一个聊天服务器,这里继承asyncore的dispatcher类来实现,代码如下
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class ChatServer(dispatcher): """ 聊天服务器 """ def __init__( self , port): dispatcher.__init__( self ) self .create_socket(socket.AF_INET, socket.SOCK_STREAM) self .set_reuse_addr() self .bind(('', port)) self .listen( 5 ) self .users = {} self .main_room = ChatRoom( self ) def handle_accept( self ): conn, addr = self .accept() ChatSession( self , conn) |
2.会话类
有了服务器类还需要能维护每个用户的连接会话,这里继承asynchat的async_chat类来实现,代码如下:
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class ChatSession(async_chat): """ 负责和单用户通信 """ def __init__( self , server, sock): async_chat.__init__( self , sock) self .server = server self .set_terminator( '\n' ) self .data = [] self .name = None self .enter(LoginRoom(server)) def enter( self , room): '从当前房间移除自身,然后添加到指定房间' try : cur = self .room except AttributeError: pass else : cur.remove( self ) self .room = room room.add( self ) def collect_incoming_data( self , data): '接受客户端的数据' self .data.append(data) def found_terminator( self ): '当客户端的一条数据结束时的处理' line = ''.join( self .data) self .data = [] try : self .room.handle( self , line) except EndSession: self .handle_close() def handle_close( self ): async_chat.handle_close( self ) self .enter(LogoutRoom( self .server)) |
3.命令解释器
现在就需要一个命令解释器能够解释用户的命令,例如登录、查询在线用户和发消息等,代码如下:
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class CommandHandler: """ 命令处理类 """ def unknown( self , session, cmd): '响应未知命令' session.push( 'Unknown command: %s\n' % cmd) def handle( self , session, line): '命令处理' if not line.strip(): return parts = line.split( ' ' , 1 ) cmd = parts[ 0 ] try : line = parts[ 1 ].strip() except IndexError: line = '' meth = getattr ( self , 'do_' + cmd, None ) try : meth(session, line) except TypeError: self .unknown(session, cmd) |
4.房间
接下来就需要实现聊天室的房间了,这里我们定义了三种房间,分别是用户刚登录时的房间、聊天的房间和退出登录的房间,这三种房间都有一个公共的父类,代码如下:
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class Room(CommandHandler): """ 包含多个用户的环境,负责基本的命令处理和广播 """ def __init__( self , server): self .server = server self .sessions = [] def add( self , session): '一个用户进入房间' self .sessions.append(session) def remove( self , session): '一个用户离开房间' self .sessions.remove(session) def broadcast( self , line): '向所有的用户发送指定消息' for session in self .sessions: session.push(line) def do_logout( self , session, line): '退出房间' raise EndSession class LoginRoom(Room): """ 刚登录的用户的房间 """ def add( self , session): '用户连接成功的回应' Room.add( self , session) session.push( 'Connect Success' ) def do_login( self , session, line): '登录命令处理' name = line.strip() if not name: session.push( 'UserName Empty' ) elif name in self .server.users: session.push( 'UserName Exist' ) else : session.name = name session.enter( self .server.main_room) class ChatRoom(Room): """ 聊天用的房间 """ def add( self , session): '广播新用户进入' session.push( 'Login Success' ) self .broadcast(session.name + ' has entered the room.\n' ) self .server.users[session.name] = session Room.add( self , session) def remove( self , session): '广播用户离开' Room.remove( self , session) self .broadcast(session.name + ' has left the room.\n' ) def do_say( self , session, line): '客户端发送消息' self .broadcast(session.name + ': ' + line + '\n' ) def do_look( self , session, line): '查看在线用户' session.push( 'Online Users:\n' ) for other in self .sessions: session.push(other.name + '\n' ) class LogoutRoom(Room): """ 用户退出时的房间 """ def add( self , session): '从服务器中移除' try : del self .server.users[session.name] except KeyError: pass |
5.服务器端完整代码
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#!/usr/bin/python # encoding: utf-8 from asyncore import dispatcher from asynchat import async_chat import socket, asyncore PORT = 6666 #端口 class EndSession(Exception): """ 自定义会话结束时的异常 """ pass class CommandHandler: """ 命令处理类 """ def unknown( self , session, cmd): '响应未知命令' session.push( 'Unknown command: %s\n' % cmd) def handle( self , session, line): '命令处理' if not line.strip(): return parts = line.split( ' ' , 1 ) cmd = parts[ 0 ] try : line = parts[ 1 ].strip() except IndexError: line = '' meth = getattr ( self , 'do_' + cmd, None ) try : meth(session, line) except TypeError: self .unknown(session, cmd) class Room(CommandHandler): """ 包含多个用户的环境,负责基本的命令处理和广播 """ def __init__( self , server): self .server = server self .sessions = [] def add( self , session): '一个用户进入房间' self .sessions.append(session) def remove( self , session): '一个用户离开房间' self .sessions.remove(session) def broadcast( self , line): '向所有的用户发送指定消息' for session in self .sessions: session.push(line) def do_logout( self , session, line): '退出房间' raise EndSession class LoginRoom(Room): """ 刚登录的用户的房间 """ def add( self , session): '用户连接成功的回应' Room.add( self , session) session.push( 'Connect Success' ) def do_login( self , session, line): '登录命令处理' name = line.strip() if not name: session.push( 'UserName Empty' ) elif name in self .server.users: session.push( 'UserName Exist' ) else : session.name = name session.enter( self .server.main_room) class ChatRoom(Room): """ 聊天用的房间 """ def add( self , session): '广播新用户进入' session.push( 'Login Success' ) self .broadcast(session.name + ' has entered the room.\n' ) self .server.users[session.name] = session Room.add( self , session) def remove( self , session): '广播用户离开' Room.remove( self , session) self .broadcast(session.name + ' has left the room.\n' ) def do_say( self , session, line): '客户端发送消息' self .broadcast(session.name + ': ' + line + '\n' ) def do_look( self , session, line): '查看在线用户' session.push( 'Online Users:\n' ) for other in self .sessions: session.push(other.name + '\n' ) class LogoutRoom(Room): """ 用户退出时的房间 """ def add( self , session): '从服务器中移除' try : del self .server.users[session.name] except KeyError: pass class ChatSession(async_chat): """ 负责和单用户通信 """ def __init__( self , server, sock): async_chat.__init__( self , sock) self .server = server self .set_terminator( '\n' ) self .data = [] self .name = None self .enter(LoginRoom(server)) def enter( self , room): '从当前房间移除自身,然后添加到指定房间' try : cur = self .room except AttributeError: pass else : cur.remove( self ) self .room = room room.add( self ) def collect_incoming_data( self , data): '接受客户端的数据' self .data.append(data) def found_terminator( self ): '当客户端的一条数据结束时的处理' line = ''.join( self .data) self .data = [] try : self .room.handle( self , line) except EndSession: self .handle_close() def handle_close( self ): async_chat.handle_close( self ) self .enter(LogoutRoom( self .server)) class ChatServer(dispatcher): """ 聊天服务器 """ def __init__( self , port): dispatcher.__init__( self ) self .create_socket(socket.AF_INET, socket.SOCK_STREAM) self .set_reuse_addr() self .bind(('', port)) self .listen( 5 ) self .users = {} self .main_room = ChatRoom( self ) def handle_accept( self ): conn, addr = self .accept() ChatSession( self , conn) if __name__ = = '__main__' : s = ChatServer(PORT) try : asyncore.loop() except KeyboardInterrupt: print |
三、项目实战(客户端)
完成了服务器端后,就需要实现客户端了,这里客户端连接服务器使用了telnetlib
模块。
1.登录窗口
这里的图形界面包选择了wxPython
,前面有安装说明,登录窗口通过继承wx.Frame
类来实现,代码如下:
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class LoginFrame(wx.Frame): """ 登录窗口 """ def __init__( self , parent, id , title, size): '初始化,添加控件并绑定事件' wx.Frame.__init__( self , parent, id , title) self .SetSize(size) self .Center() self .serverAddressLabel = wx.StaticText( self , label = "Server Address" , pos = ( 10 , 50 ), size = ( 120 , 25 )) self .userNameLabel = wx.StaticText( self , label = "UserName" , pos = ( 40 , 100 ), size = ( 120 , 25 )) self .serverAddress = wx.TextCtrl( self , pos = ( 120 , 47 ), size = ( 150 , 25 )) self .userName = wx.TextCtrl( self , pos = ( 120 , 97 ), size = ( 150 , 25 )) self .loginButton = wx.Button( self , label = 'Login' , pos = ( 80 , 145 ), size = ( 130 , 30 )) self .loginButton.Bind(wx.EVT_BUTTON, self .login) self .Show() def login( self , event): '登录处理' try : serverAddress = self .serverAddress.GetLineText( 0 ).split( ':' ) con. open (serverAddress[ 0 ], port = int (serverAddress[ 1 ]), timeout = 10 ) response = con.read_some() if response ! = 'Connect Success' : self .showDialog( 'Error' , 'Connect Fail!' , ( 95 , 20 )) return con.write( 'login ' + str ( self .userName.GetLineText( 0 )) + '\n' ) response = con.read_some() if response = = 'UserName Empty' : self .showDialog( 'Error' , 'UserName Empty!' , ( 135 , 20 )) elif response = = 'UserName Exist' : self .showDialog( 'Error' , 'UserName Exist!' , ( 135 , 20 )) else : self .Close() ChatFrame( None , - 2 , title = 'ShiYanLou Chat Client' , size = ( 500 , 350 )) except Exception: self .showDialog( 'Error' , 'Connect Fail!' , ( 95 , 20 )) def showDialog( self , title, content, size): '显示错误信息对话框' dialog = wx.Dialog( self , title = title, size = size) dialog.Center() wx.StaticText(dialog, label = content) dialog.ShowModal() |
2.聊天窗口
聊天窗口中最主要的就是向服务器发消息并接受服务器的消息,这里通过子线程来接受,代码如下:
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class ChatFrame(wx.Frame): """ 聊天窗口 """ def __init__( self , parent, id , title, size): '初始化,添加控件并绑定事件' wx.Frame.__init__( self , parent, id , title) self .SetSize(size) self .Center() self .chatFrame = wx.TextCtrl( self , pos = ( 5 , 5 ), size = ( 490 , 310 ), style = wx.TE_MULTILINE | wx.TE_READONLY) self .message = wx.TextCtrl( self , pos = ( 5 , 320 ), size = ( 300 , 25 )) self .sendButton = wx.Button( self , label = "Send" , pos = ( 310 , 320 ), size = ( 58 , 25 )) self .usersButton = wx.Button( self , label = "Users" , pos = ( 373 , 320 ), size = ( 58 , 25 )) self .closeButton = wx.Button( self , label = "Close" , pos = ( 436 , 320 ), size = ( 58 , 25 )) self .sendButton.Bind(wx.EVT_BUTTON, self .send) self .usersButton.Bind(wx.EVT_BUTTON, self .lookUsers) self .closeButton.Bind(wx.EVT_BUTTON, self .close) thread.start_new_thread( self .receive, ()) self .Show() def send( self , event): '发送消息' message = str ( self .message.GetLineText( 0 )).strip() if message ! = '': con.write( 'say ' + message + '\n' ) self .message.Clear() def lookUsers( self , event): '查看当前在线用户' con.write( 'look\n' ) def close( self , event): '关闭窗口' con.write( 'logout\n' ) con.close() self .Close() def receive( self ): '接受服务器的消息' while True : sleep( 0.6 ) result = con.read_very_eager() if result ! = '': self .chatFrame.AppendText(result) |
3.客户端完整代码
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#!/usr/bin/python # encoding: utf-8 import wx import telnetlib from time import sleep import thread class LoginFrame(wx.Frame): """ 登录窗口 """ def __init__( self , parent, id , title, size): '初始化,添加控件并绑定事件' wx.Frame.__init__( self , parent, id , title) self .SetSize(size) self .Center() self .serverAddressLabel = wx.StaticText( self , label = "Server Address" , pos = ( 10 , 50 ), size = ( 120 , 25 )) self .userNameLabel = wx.StaticText( self , label = "UserName" , pos = ( 40 , 100 ), size = ( 120 , 25 )) self .serverAddress = wx.TextCtrl( self , pos = ( 120 , 47 ), size = ( 150 , 25 )) self .userName = wx.TextCtrl( self , pos = ( 120 , 97 ), size = ( 150 , 25 )) self .loginButton = wx.Button( self , label = 'Login' , pos = ( 80 , 145 ), size = ( 130 , 30 )) self .loginButton.Bind(wx.EVT_BUTTON, self .login) self .Show() def login( self , event): '登录处理' try : serverAddress = self .serverAddress.GetLineText( 0 ).split( ':' ) con. open (serverAddress[ 0 ], port = int (serverAddress[ 1 ]), timeout = 10 ) response = con.read_some() if response ! = 'Connect Success' : self .showDialog( 'Error' , 'Connect Fail!' , ( 95 , 20 )) return con.write( 'login ' + str ( self .userName.GetLineText( 0 )) + '\n' ) response = con.read_some() if response = = 'UserName Empty' : self .showDialog( 'Error' , 'UserName Empty!' , ( 135 , 20 )) elif response = = 'UserName Exist' : self .showDialog( 'Error' , 'UserName Exist!' , ( 135 , 20 )) else : self .Close() ChatFrame( None , - 2 , title = 'ShiYanLou Chat Client' , size = ( 500 , 350 )) except Exception: self .showDialog( 'Error' , 'Connect Fail!' , ( 95 , 20 )) def showDialog( self , title, content, size): '显示错误信息对话框' dialog = wx.Dialog( self , title = title, size = size) dialog.Center() wx.StaticText(dialog, label = content) dialog.ShowModal() class ChatFrame(wx.Frame): """ 聊天窗口 """ def __init__( self , parent, id , title, size): '初始化,添加控件并绑定事件' wx.Frame.__init__( self , parent, id , title) self .SetSize(size) self .Center() self .chatFrame = wx.TextCtrl( self , pos = ( 5 , 5 ), size = ( 490 , 310 ), style = wx.TE_MULTILINE | wx.TE_READONLY) self .message = wx.TextCtrl( self , pos = ( 5 , 320 ), size = ( 300 , 25 )) self .sendButton = wx.Button( self , label = "Send" , pos = ( 310 , 320 ), size = ( 58 , 25 )) self .usersButton = wx.Button( self , label = "Users" , pos = ( 373 , 320 ), size = ( 58 , 25 )) self .closeButton = wx.Button( self , label = "Close" , pos = ( 436 , 320 ), size = ( 58 , 25 )) self .sendButton.Bind(wx.EVT_BUTTON, self .send) self .usersButton.Bind(wx.EVT_BUTTON, self .lookUsers) self .closeButton.Bind(wx.EVT_BUTTON, self .close) thread.start_new_thread( self .receive, ()) self .Show() def send( self , event): '发送消息' message = str ( self .message.GetLineText( 0 )).strip() if message ! = '': con.write( 'say ' + message + '\n' ) self .message.Clear() def lookUsers( self , event): '查看当前在线用户' con.write( 'look\n' ) def close( self , event): '关闭窗口' con.write( 'logout\n' ) con.close() self .Close() def receive( self ): '接受服务器的消息' while True : sleep( 0.6 ) result = con.read_very_eager() if result ! = '': self .chatFrame.AppendText(result) '程序运行' if __name__ = = '__main__' : app = wx.App() con = telnetlib.Telnet() LoginFrame( None , - 1 , title = "Login" , size = ( 280 , 200 )) app.MainLoop() |
四、小结
最后就可以运行程序进行聊天了,注意需要先启动服务器再启动客户端。这个项目中使用了asyncore的dispatcher来实现服务器,asynchat的asyn_chat来维护用户的连接会话,用wxPython
来实现图形界面,用telnetlib
来连接服务器,在子线程中接受服务器发来的消息,由此一个简单的聊天室程序就完成了。
希望本文所述对大家Python程序设计有所帮助。
原文链接:https://www.cnblogs.com/rrxc/p/4530626.html