先上完整的效果图:
接下去动画分步实现,首先先实现如下效果:
思路是这样的,在偏移值小于等于100的时候绘制一个矩形,当偏移值大于100的时候,底部直线变成曲线,主要是利用cashapelayer和uibezierpath来实现,代码如下
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#pragma mark - uiscrollviewdelegate -( void )scrollviewdidscroll:(uiscrollview *)scrollview { cgfloat height = -scrollview.contentoffset.y; uibezierpath *path = [uibezierpath bezierpath]; [path movetopoint:cgpointmake(0, 0)]; [path addlinetopoint:cgpointmake(self.view.width, 0)]; if (height <= 100) { //偏移值小于等于100的时候,底部绘制直线 [path addlinetopoint:cgpointmake(self.view.width, height)]; [path addlinetopoint:cgpointmake(0, height)]; } else { //偏移值大于100的时候,底部绘制曲线 [path addlinetopoint:cgpointmake(self.view.width, 100)]; [path addquadcurvetopoint:cgpointmake(0, 100) controlpoint:cgpointmake(self.view.center.x, height)]; } [path closepath]; self.shapelayer.path = path.cgpath; } |
其次,实现绘制太阳,效果如下:
主要用到的是cashapelayer的path和strokeend属性,首先绘制一个太阳,代码如下:
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#pragma mark - private method -( void )p_initcircle { self.circlelayer.frame = cgrectmake(0, 0, self.view.width, 100); self.circlelayer.fillcolor = nil; self.circlelayer.strokecolor = [uicolor whitecolor].cgcolor; self.circlelayer.linewidth = 2.0; cgpoint center = cgpointmake(self.view.center.x, 50); uibezierpath *path = [uibezierpath bezierpath]; [path movetopoint:cgpointmake(self.view.center.x, 35)]; [path addarcwithcenter:center radius:15 startangle:-m_pi_2 endangle:m_pi * 1.5 clockwise:yes]; cgfloat r1 = 17.0; cgfloat r2 = 22.0; for ( int i = 0; i < 8 ; i++) { cgpoint pointstart = cgpointmake(center.x + sin ((m_pi * 2.0 / 8 * i)) * r1, center.y - cos ((m_pi * 2.0 / 8 * i)) * r1); cgpoint pointend = cgpointmake(center.x + sin ((m_pi * 2.0 / 8 * i)) * r2, center.y - cos ((m_pi * 2.0 / 8 * i)) * r2); [path movetopoint:pointstart]; [path addlinetopoint:pointend]; } self.circlelayer.path = path.cgpath; } |
其次在拖拽的过程中,利用strokeend属性逐步显示太阳,代码如下:
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#pragma mark - uiscrollviewdelegate -( void )scrollviewdidscroll:(uiscrollview *)scrollview { cgfloat height = -scrollview.contentoffset.y; if (height <= 100) { //偏移值小于等于100的时候,绘制对应的路径 self.circlelayer.strokeend = height / 100.0; } else { //偏移值大于100的时候,绘制全路径 self.circlelayer.strokeend = 1.0; } } |
其次,让绘制完的太阳随着拽动而旋转,效果图如下:
主要思想是在绘制完毕之后,通过affinetransform属性,让太阳图层旋转,代码如下:
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#pragma mark - uiscrollviewdelegate -( void )scrollviewdidscroll:(uiscrollview *)scrollview { cgfloat height = -scrollview.contentoffset.y; [catransaction begin]; [catransaction setdisableactions:yes]; if (height <= 100) { //偏移值小于等于100的时候,不旋转 self.circlelayer.affinetransform = cgaffinetransformidentity; } else { //偏移值小于等于100的时候,旋转 self.circlelayer.affinetransform = cgaffinetransformmakerotation(-(m_pi / 720 * height - 100)); } [catransaction commit]; } |
其中要注意的地方是需要禁止隐式动画,不然每次修改affinetransform都会自动带上隐式动画效果。
最后就是释放后,让tableview滚动到固定位置,然后让太阳持续旋转,屏蔽tableview的拖拽事件,主要用到的是cabaseanimation,代码如下
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-( void )p_rise { self.tableview.scrollenabled = no; cabasicanimation *anim = [cabasicanimation animationwithkeypath:@ "transform.rotation.z" ]; anim.duration = 0.15; anim.tovalue = @(m_pi / 4.0); anim.repeatcount = maxfloat; [self.circlelayer addanimation:anim forkey:nil]; } |
最后在经过一定时间后,移除图层动画,取消屏蔽tableview的拖拽事件,并且让tableview滚动到顶部,代码如下:
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-( void )p_stop { self.tableview.scrollenabled = yes; [self.tableview setcontentoffset:cgpointmake(0, 0) animated:yes]; [self.circlelayer removeallanimations]; } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://www.jianshu.com/p/153f6af7871f?utm_source=tuicool&utm_medium=referral#