在iOS中实现进度条通常都是通过不停的设置progress来完成的,这样的进度条适用于网络加载(上传下载文件、图片等)。但是对于录制视频这样的需求的话,如果是按照每秒来设置进度的话,显得有点麻烦,于是我就想直接用CoreAnimation来按时间做动画,只要设置最大时间,其他的就不用管了,然后在视频暂停与继续录制时,对动画进行暂停和恢复即可。录制视频的效果如下:
你可以在这里下载demo
那么接下来就是如何用CoreAnimation实现一个进度条控件了。
首先呢,让我们创建一个继承自CAShapeLayer的WKProgressBarLayer。
WKProgressBarLayer默认自身的bounds就是整个进度条的大小。
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@interface WKProgressBarLayer : CAShapeLayer @end |
为了方便外部调用,首先在WKProgressBarLayer.h中定义枚举来表明动画的四个状态
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typedef NS_ENUM(NSInteger, WKAnimationStatus) { WKAnimationStatusIdle, //空闲 WKAnimationStatusAnimating, //动画中 WKAnimationStatusPause, //暂停 WKAnimationStatusComplete //完成 }; |
接下来,定义外部调用的动画接口
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@interface WKProgressBarLayer : CAShapeLayer @property (nonatomic, assign, readonly) WKAnimationStatus animatingStatus; //状态 /** 开始动画 @param duration 动画最大时长 */ - ( void )beginAnimationWithDuration:(CGFloat)duration; /** 暂停 */ - ( void )pauseAnimation; /** 恢复 */ - ( void )resumeAnimation; /** 重新开始动画 @param progress 从哪个进度开始 @param duration 动画最大时长 */ - ( void )restartAnimationWithProgress:(CGFloat)progress duration:(NSTimeInterval)duration; @end |
然后,我们在.m实现核心的动画开始方法startAnimtionWithBeginProgress:duration:,详细解释见代码
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- ( void )startAnimtionWithBeginProgress:(CGFloat)beginProgress duration:(NSTimeInterval)duration { [self reset]; //重置动画 //设置path UIBezierPath *fromPath = [UIBezierPath bezierPathWithRect:CGRectMake( 0 , 0 , beginProgress * self.bounds.size.width, self.bounds.size.height)];; UIBezierPath *toPath = [UIBezierPath bezierPathWithRect:self.bounds]; self.path = fromPath.CGPath; //创建动画 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@ "path" ]; animation.fromValue = (id)fromPath.CGPath; animation.toValue = (id)toPath.CGPath; animation.duration = duration; [animation setValue: @1 forKey:@ "progress" ]; //用于判断是否是进度动画 animation.delegate = self; //用于判断动画结束 [self addAnimation:animation forKey:@ "progressAnimation" ]; self.path = toPath.CGPath; } |
然后呢,需要在动画的delegate与暂停、恢复动画的方法中分别修改动画的状态
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- ( void )pauseAnimation { CFTimeInterval pausedTime = [self convertTime:CACurrentMediaTime() fromLayer:nil]; self.speed = 0.0 ; self.timeOffset = pausedTime; self.animatingStatus = WKAnimationStatusPause; } - ( void )resumeAnimation { CFTimeInterval pausedTime = [self timeOffset]; self.speed = 1.0 ; self.timeOffset = 0.0 ; self.beginTime = 0.0 ; CFTimeInterval timeSincePause = [self convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; self.beginTime = timeSincePause; self.animatingStatus = WKAnimationStatusAnimating; } #pragma mark - CAAnimationDelegate /* Called when the animation begins its active duration. */ - ( void )animationDidStart:(CAAnimation *)anim { if (anim == [self animationForKey:@ "progressAnimation" ]) { //判断进度动画 self.animatingStatus = WKAnimationStatusAnimating; } } - ( void )animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { if ([anim valueForKey:@ "progress" ] && flag == YES) { //判断进度动画 self.animatingStatus = WKAnimationStatusComplete; } } |
至此,进度条layer就完成了,现在创建一个控制器来做测试
首先在storyBoard摆上两个按钮,分别是开始与重置动画(界面搭建很简单,详情见demo)
然后在ViewDidLoad中添加progressLayer
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- ( void )viewDidLoad { [ super viewDidLoad]; WKProgressBarLayer *progressLayer = [[WKProgressBarLayer alloc] init]; progressLayer.frame = CGRectMake( 100 , 100 , 200 , 10 ); [self.view.layer addSublayer:progressLayer]; self.progressLayer = progressLayer; } |
接下来,就是动画开始与重置响应
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- (IBAction)startOrPauseAction:(UIButton *)sender { switch (self.progressLayer.animatingStatus) { case WKAnimationStatusIdle:{ [self.progressLayer beginAnimationWithDuration: 10 ]; } break ; case WKAnimationStatusAnimating:{ [self.progressLayer pauseAnimation]; } break ; case WKAnimationStatusPause:{ [self.progressLayer resumeAnimation]; } break ; case WKAnimationStatusComplete:{ [self.progressLayer restartAnimationWithProgress: 0 duration: 10 ]; } break ; default : break ; } sender.selected = !sender.selected; } - (IBAction)resetAction:(UIButton *)sender { [self.progressLayer restartAnimationWithProgress: 0 duration: 10 ]; self.startOrPauseButton.selected = YES; } |
以上就是代码主体了,接下来,让我们看看效果
你可以在这里下载demo
总结
以上所述是小编给大家介绍的iOS中利用CoreAnimation实现一个时间的进度条,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对服务器之家网站的支持!
原文链接:http://www.cnblogs.com/pretty-guy/p/7460334.html