手势操作主要包括如下几类
手势 | 属性 | 说明 |
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点击 uitapgesturerecognizer | numberoftapsrequired:点击的次数;numberoftouchesrequired:点击时有手指数量 | 设置属性 numberoftapsrequired 可以实现单击,或双击的效果 |
滑动 uiswipegesturerecognizer | direction:滑动方向 | direction 滑动方向分为上up、下down、左left、右right |
拖动 uipangesturerecognizer | 在拖动过程中,通过方法 translationinview 获取拖动时的位移 | |
长按 uilongpressgesturerecognizer | minimumpressduration:长按最少时间 | |
旋转 uirotationgesturerecognizer | ||
缩放 uipinchgesturerecognizer |
注意:手势效果在实施过程中,存在几种状态:
* began
* ended
* cancelled
* failed
* possible
手势效果图
代码示例
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// 点击 let label = uilabel(frame: cgrectmake(10.0, 10.0, (self.view.frame.size.width - 10.0 * 2), 60.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-单指单击手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let taprecognizer = uitapgesturerecognizer(target: self, action: selector( "tapclick:" )) taprecognizer.numberoftapsrequired = 1 taprecognizer.numberoftouchesrequired = 1 label.userinteractionenabled = true label.addgesturerecognizer(taprecognizer) // 手势响应方法 func tapclick(recognizer:uitapgesturerecognizer) { let label:uilabel = recognizer.view as! uilabel label.textcolor = uicolor.redcolor() } |
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// 滑动 let label = uilabel(frame: cgrectmake(10.0, 10.0, (self.view.frame.size.width - 10.0 * 2), 60.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-左滑手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let swipeleftrecognizer = uiswipegesturerecognizer(target: self, action: selector( "swipeleftclick:" )) swipeleftrecognizer.direction = .left swipeleftrecognizer.numberoftouchesrequired = 1 label.userinteractionenabled = true label.addgesturerecognizer(swipeleftrecognizer) // 手势响应方法 func swipeleftclick(recognizer:uiswipegesturerecognizer) { let label = recognizer.view label!.backgroundcolor = uicolor.orangecolor() } |
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// 拖动 let label = uilabel(frame: cgrectmake(10.0, 10.0, 100.0, 100.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-拖动手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let panrecognizer = uipangesturerecognizer(target: self, action: selector( "panclick:" )) label.userinteractionenabled = true label.addgesturerecognizer(panrecognizer) var pointvalue:cgpoint! = cgpointzero // 移动 // 手势响应方法 func panclick(recognizer:uipangesturerecognizer) { let label:uilabel = recognizer.view as! uilabel let point = recognizer.translationinview(label) print( "pan point = \(point)" ) // 移动 label.transform = cgaffinetransformmaketranslation(point.x + self.pointvalue.x, point.y + self.pointvalue.y) if recognizer.state == .began { label.backgroundcolor = uicolor.yellowcolor() self.view.bringsubviewtofront(label) } else if recognizer.state == .ended { label.backgroundcolor = uicolor.lightgraycolor() self.pointvalue.x += point.x self.pointvalue.y += point.y } } |
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// 缩放 let label = uilabel(frame: cgrectmake(10.0, 10.0, 200.0, 200.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-捏合手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let pinchrecognizer = uipinchgesturerecognizer(target: self, action: selector( "pinchclick:" )) label.userinteractionenabled = true label.addgesturerecognizer(pinchrecognizer) // 手势响应方法 var scalevalue:cgfloat! = 1.0 // 缩放 func pinchclick(recognizer:uipinchgesturerecognizer) { let label:uilabel = recognizer.view as! uilabel let scale = recognizer.scale; if scale > 1.0 { // 放大 label.transform = cgaffinetransformmakescale(self.scalevalue + scale - 1.0, self.scalevalue + scale - 1.0) } else { // 缩小 label.transform = cgaffinetransformmakescale(self.scalevalue * scale, self.scalevalue * scale) } if recognizer.state == .began { label.backgroundcolor = uicolor.greencolor() self.view.bringsubviewtofront(label) } else if recognizer.state == .ended { label.backgroundcolor = uicolor.lightgraycolor() if scale > 1.0 { self.scalevalue = self.scalevalue + scale - 1.0; } else { self.scalevalue = self.scalevalue * scale } } } |
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// 旋转 let label = uilabel(frame: cgrectmake(10.0, 10.0, 200.0, 200.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-旋转手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let rotationrecognizer = uirotationgesturerecognizer(target: self, action: selector( "ratotionclick:" )) label.userinteractionenabled = true label.addgesturerecognizer(rotationrecognizer) var rotationvalue:cgfloat! = 1.0 // 旋转 // 手势响应方法 func ratotionclick(recognizer:uirotationgesturerecognizer) { let label:uilabel = recognizer.view as! uilabel let rotation = recognizer.rotation label.transform = cgaffinetransformmakerotation(rotation + self.rotationvalue) if recognizer.state == .began { label.backgroundcolor = uicolor.greencolor() self.view.bringsubviewtofront(label) } else if recognizer.state == .ended { label.backgroundcolor = uicolor.lightgraycolor() self.rotationvalue = self.rotationvalue + rotation } } |
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// 长按 let label = uilabel(frame: cgrectmake(10.0, 10.0, (self.view.frame.size.width - 10.0 * 2), 60.0)) self.view.addsubview(label) label.backgroundcolor = uicolor.lightgraycolor() label.text = "手势操作-长按手势" ; label.adjustsfontsizetofitwidth = true label.textalignment = .center; // 添加手势 let pressrecognizer = uilongpressgesturerecognizer(target: self, action: selector( "pressclick:" )) pressrecognizer.minimumpressduration = 3.0 label.userinteractionenabled = true label.addgesturerecognizer(pressrecognizer) // 手势响应方法 func pressclick(recognizer:uilongpressgesturerecognizer) { let label:uilabel = recognizer.view as! uilabel if recognizer.state == .began { let alertview = uialertview(title: nil, message: "长按响应" , delegate: nil, cancelbuttontitle: "知道了" ) alertview.show() label.backgroundcolor = uicolor.orangecolor() self.view.bringsubviewtofront(label) } else if recognizer.state == .ended { label.backgroundcolor = uicolor.lightgraycolor() } } |
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原文链接:http://blog.csdn.net/potato512/article/details/75107107