本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:
组合模式
定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。
一个军队的案例,
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<?php abstract class Unit { // 个体 abstract function bombardStrength(); } class Archer extends Unit { // 弓箭手 function bombardStrength() { return 4; } } class LaserCannonUnit extends Unit { // 火炮手 function bombardStrength() { return 44; } } ?> |
军队整合成员,输出火力
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<?php abstract class Unit { abstract function bombardStrength(); } class Archer extends Unit { function bombardStrength() { return 4; } } class LaserCannonUnit extends Unit { function bombardStrength() { return 44; } } class Army { // 军队 private $units = array (); // 定义私有属性 个体集 function addUnit( Unit $unit ) { // 添加成员 array_push ( $this ->units, $unit ); } function bombardStrength() { // 火力 $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } return $ret ; } } $unit1 = new Archer(); $unit2 = new LaserCannonUnit(); $army = new Army(); $army ->addUnit( $unit1 ); $army ->addUnit( $unit2 ); print $army ->bombardStrength(); // 输出火力 ?> |
output:
48
军队进一步整合其他军队
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<?php abstract class Unit { abstract function bombardStrength(); } class Archer extends Unit { function bombardStrength() { return 4; } } class LaserCannonUnit extends Unit { function bombardStrength() { return 44; } } class Army { private $units = array (); private $armies = array (); function addUnit( Unit $unit ) { array_push ( $this ->units, $unit ); } function addArmy( Army $army ) { array_push ( $this ->armies, $army ); } function bombardStrength() { $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } foreach ( $this ->armies as $army ) { $ret += $army ->bombardStrength(); } return $ret ; } } $unit1 = new Archer(); $unit2 = new LaserCannonUnit(); $army = new Army(); $army ->addUnit( $unit1 ); $army ->addUnit( $unit2 ); print $army ->bombardStrength(); print "\n" ; $army2 = clone $army ; // 克隆军队 $army ->addArmy( $army2 ); print $army ->bombardStrength(); print "\n" ; ?> |
output:
48
96
更好的方式,支持新增,移除等等其他功能。
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<?php abstract class Unit { abstract function addUnit( Unit $unit ); abstract function removeUnit( Unit $unit ); abstract function bombardStrength(); } class Army extends Unit { // 军队 private $units = array (); function addUnit( Unit $unit ) { if ( in_array( $unit , $this ->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量 return ; } $this ->units[] = $unit ; } function removeUnit( Unit $unit ) { // >= php 5.3 $this ->units = array_udiff ( $this ->units, array ( $unit ), function ( $a , $b ) { return ( $a === $b )?0:1; } ); // < php 5.3 // $this->units = array_udiff( $this->units, array( $unit ), // create_function( '$a,$b', 'return ($a === $b)?0:1;' ) ); // 对象数组,create_function,创建函数 } function bombardStrength() { $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } return $ret ; } } // quick example classes class Tank extends Unit { // 坦克 function addUnit( Unit $unit ) {} function removeUnit( Unit $unit ) {} function bombardStrength() { return 4; } } class Soldier extends Unit { // 士兵 function addUnit( Unit $unit ) {} function removeUnit( Unit $unit ) {} function bombardStrength() { return 8; } } $tank = new Tank(); $tank2 = new Tank(); $soldier = new Soldier(); $army = new Army(); $army ->addUnit( $soldier ); $army ->addUnit( $tank ); $army ->addUnit( $tank2 ); print_r( $army ); print $army ->bombardStrength(). "\n" ; $army ->removeUnit( $soldier ); print_r( $army ); print $army ->bombardStrength(). "\n" ; ?> |
output:
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Army Object ( [units:Army: private ] => Array ( [0] => Soldier Object ( ) [1] => Tank Object ( ) [2] => Tank Object ( ) ) ) 16 Army Object ( [units:Army: private ] => Array ( [1] => Tank Object ( ) [2] => Tank Object ( ) ) ) 8 |
添加异常处理
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<?php abstract class Unit { abstract function addUnit( Unit $unit ); abstract function removeUnit( Unit $unit ); abstract function bombardStrength(); } class Army extends Unit { private $units = array (); function addUnit( Unit $unit ) { if ( in_array( $unit , $this ->units, true ) ) { return ; } $this ->units[] = $unit ; } function removeUnit( Unit $unit ) { // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3 $this ->units = array_udiff ( $this ->units, array ( $unit ), create_function( '$a,$b' , 'return ($a === $b)?0:1;' ) ); } function bombardStrength() { $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } return $ret ; } } class UnitException extends Exception {} class Archer extends Unit { function addUnit( Unit $unit ) { throw new UnitException( get_class( $this ). " is a leaf" ); } function removeUnit( Unit $unit ) { throw new UnitException( get_class( $this ). " is a leaf" ); } function bombardStrength() { return 4; } } $archer = new Archer(); $archer2 = new Archer(); $archer ->addUnit( $archer2 ); ?> |
output:
Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'
点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。
最终的效果,逐步优化(完美):
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<?php class UnitException extends Exception {} abstract class Unit { abstract function bombardStrength(); function addUnit( Unit $unit ) { throw new UnitException( get_class( $this ). " is a leaf" ); } function removeUnit( Unit $unit ) { throw new UnitException( get_class( $this ). " is a leaf" ); } } class Archer extends Unit { function bombardStrength() { return 4; } } class LaserCannonUnit extends Unit { function bombardStrength() { return 44; } } class Army extends Unit { private $units = array (); function addUnit( Unit $unit ) { if ( in_array( $unit , $this ->units, true ) ) { return ; } $this ->units[] = $unit ; } function removeUnit( Unit $unit ) { // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3 $this ->units = array_udiff ( $this ->units, array ( $unit ), create_function( '$a,$b' , 'return ($a === $b)?0:1;' ) ); } function bombardStrength() { $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } return $ret ; } } // create an army $main_army = new Army(); // add some units $main_army ->addUnit( new Archer() ); $main_army ->addUnit( new LaserCannonUnit() ); // create a new army $sub_army = new Army(); // add some units $sub_army ->addUnit( new Archer() ); $sub_army ->addUnit( new Archer() ); $sub_army ->addUnit( new Archer() ); // add the second army to the first $main_army ->addUnit( $sub_army ); // all the calculations handled behind the scenes print "attacking with strength: {$main_army->bombardStrength()}\n" ; ?> |
output:
attacking with strength: 60
更牛逼的组合处理,
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<?php abstract class Unit { function getComposite() { return null; } abstract function bombardStrength(); } abstract class CompositeUnit extends Unit { // 抽象类继承抽象类 private $units = array (); function getComposite() { return $this ; } protected function units() { return $this ->units; } function removeUnit( Unit $unit ) { // >= php 5.3 //$this->units = array_udiff( $this->units, array( $unit ), // function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3 $this ->units = array_udiff ( $this ->units, array ( $unit ), create_function( '$a,$b' , 'return ($a === $b)?0:1;' ) ); } function addUnit( Unit $unit ) { if ( in_array( $unit , $this ->units, true ) ) { return ; } $this ->units[] = $unit ; } } class Army extends CompositeUnit { function bombardStrength() { $ret = 0; foreach ( $this ->units as $unit ) { $ret += $unit ->bombardStrength(); } return $ret ; } } class Archer extends Unit { function bombardStrength() { return 4; } } class LaserCannonUnit extends Unit { function bombardStrength() { return 44; } } class UnitScript { static function joinExisting( Unit $newUnit , Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用 $comp ; if ( ! is_null ( $comp = $occupyingUnit ->getComposite() ) ) { // 军队合并处理 $comp ->addUnit( $newUnit ); } else { // 士兵合并处理 $comp = new Army(); $comp ->addUnit( $occupyingUnit ); $comp ->addUnit( $newUnit ); } return $comp ; } } $army1 = new Army(); $army1 ->addUnit( new Archer() ); $army1 ->addUnit( new Archer() ); $army2 = new Army(); $army2 ->addUnit( new Archer() ); $army2 ->addUnit( new Archer() ); $army2 ->addUnit( new LaserCannonUnit() ); $composite = UnitScript::joinExisting( $army2 , $army1 ); print_r( $composite ); ?> |
output:
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Army Object ( [units:CompositeUnit: private ] => Array ( [0] => Archer Object ( ) [1] => Archer Object ( ) [2] => Army Object ( [units:CompositeUnit: private ] => Array ( [0] => Archer Object ( ) [1] => Archer Object ( ) [2] => LaserCannonUnit Object ( ) ) ) ) ) |
点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。
装饰模式
装饰模式帮助我们改变具体组件的功能。
看例子
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<?php abstract class Tile { // 砖瓦 abstract function getWealthFactor(); // 获取财富 } class Plains extends Tile { // 平原 private $wealthfactor = 2; function getWealthFactor() { return $this ->wealthfactor; } } class DiamondPlains extends Plains { // 钻石地段 function getWealthFactor() { return parent::getWealthFactor() + 2; } } class PollutedPlains extends Plains { // 污染地段 function getWealthFactor() { return parent::getWealthFactor() - 4; } } $tile = new PollutedPlains(); print $tile ->getWealthFactor(); ?> |
output:
-2
点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。
装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。
看例子:
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<?php abstract class Tile { abstract function getWealthFactor(); } class Plains extends Tile { private $wealthfactor = 2; function getWealthFactor() { return $this ->wealthfactor; } } abstract class TileDecorator extends Tile { // 装饰 protected $tile ; function __construct( Tile $tile ) { $this ->tile = $tile ; } } class DiamondDecorator extends TileDecorator { // 钻石装饰 function getWealthFactor() { return $this ->tile->getWealthFactor()+2; } } class PollutionDecorator extends TileDecorator { // 污染装饰 function getWealthFactor() { return $this ->tile->getWealthFactor()-4; } } $tile = new Plains(); print $tile ->getWealthFactor(); // 2 $tile = new DiamondDecorator( new Plains() ); print $tile ->getWealthFactor(); // 4 $tile = new PollutionDecorator( new DiamondDecorator( new Plains() )); print $tile ->getWealthFactor(); // 0 ?> |
output:
2
4
0
点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。
一个更逼真的例子
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<?php class RequestHelper{} // 请求助手 abstract class ProcessRequest { // 进程请求 abstract function process( RequestHelper $req ); } class MainProcess extends ProcessRequest { // 主进程 function process( RequestHelper $req ) { print __CLASS__ . ": doing something useful with request\n" ; } } abstract class DecorateProcess extends ProcessRequest { // 装饰进程 protected $processrequest ; function __construct( ProcessRequest $pr ) { // 引用对象,委托 $this ->processrequest = $pr ; } } class LogRequest extends DecorateProcess { // 日志请求 function process( RequestHelper $req ) { print __CLASS__ . ": logging request\n" ; // 当前类,有点递归的感觉 $this ->processrequest->process( $req ); } } class AuthenticateRequest extends DecorateProcess { // 认证请求 function process( RequestHelper $req ) { print __CLASS__ . ": authenticating request\n" ; $this ->processrequest->process( $req ); } } class StructureRequest extends DecorateProcess { // 组织结构请求 function process( RequestHelper $req ) { print __CLASS__ . ": structuring request\n" ; $this ->processrequest->process( $req ); } } $process = new AuthenticateRequest( new StructureRequest( new LogRequest ( new MainProcess() ))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承 $process ->process( new RequestHelper() ); print_r( $process ); ?> |
output:
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AuthenticateRequest: authenticating request StructureRequest: structuring request LogRequest: logging request MainProcess: doing something useful with request AuthenticateRequest Object ( [processrequest: protected ] => StructureRequest Object ( [processrequest: protected ] => LogRequest Object ( [processrequest: protected ] => MainProcess Object ( ) ) ) ) |
点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。
希望本文所述对大家PHP程序设计有所帮助。