本文概述:
1、需要自定义控件;
2、需要重写事件ontouchevent();
3、需要给九个点设置序号和坐标,这里用map类就行;
4、需要判断是否到滑到过九点之一,并存储滑到过的点的序号,而且需要一个方法可以返回它们,这里用list类就行;
滑动解锁当前还是比较流行的,今天写了个简单的滑动解锁九宫格的例程,分享出来让初学者看看。
我的是这样的:
demo
首先,自定义一个view
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/** * 九宫格 */ public class ninegridview extends view { private int width; //该控件的宽 private int height; //该控件的高 private paint mpaintbigcircle; //用于画外圆 private paint mpaintsmallcircle; //用于画内圆 private paint mpaintline; //用于画线 private paint mpainttext; //用于画文本 private path path; //手势划线时需要用到它 private map<integer, float []> pointcontainer; //存储九个点的坐标 private list<integer> pointerslipped; //存储得到的九宫格密码 public list<integer> getpointerslipped() { return pointerslipped; } public void setpointerslipped(list<integer> pointerslipped) { this .pointerslipped = pointerslipped; } public ninegridview(context context) { super (context); } public ninegridview(context context, attributeset attrs) { super (context, attrs); mpaintbigcircle = new paint(); mpaintbigcircle.setcolor(color.blue); mpaintbigcircle.setstyle(paint.style.stroke); //不充满 mpaintbigcircle.setantialias( true ); //抗锯齿打开 mpaintsmallcircle = new paint(); mpaintsmallcircle.setcolor(color.green); mpaintsmallcircle.setstyle(paint.style.fill); //充满,即画的几何体为实心 mpaintsmallcircle.setantialias( true ); mpaintline = new paint(); mpaintline.setcolor(color.green); mpaintline.setstyle(paint.style.stroke); mpaintline.setstrokewidth( 20 ); mpaintline.setantialias( true ); mpainttext = new paint(); mpainttext.setcolor(color.white); mpainttext.settextalign(paint.align.center); //向中央对齐 mpainttext.settextsize( 50 ); mpainttext.setantialias( true ); path = new path(); pointcontainer = new hashmap<>(); pointerslipped = new arraylist<>(); } @override protected void onmeasure( int widthmeasurespec, int heightmeasurespec) { super .onmeasure(widthmeasurespec, heightmeasurespec); width = getdefaultsize(getsuggestedminimumwidth(), widthmeasurespec); height = getdefaultsize(getsuggestedminimumheight(), heightmeasurespec); } private float pivotx; //触屏得到的x坐标 private float pivoty; //触屏得到的y坐标 private float selectedx; //当前选中的圆点的x坐标 private float selectedy; //当前选中的圆点的y坐标 private float selectedxold; //从前选中的圆点的x坐标 private float selectedyold; //从前选中的圆点的y坐标 private boolean ishasmoved = false ; //用于判断path是否调用过moveto()方法 @override public boolean ontouchevent(motionevent event) { switch (event.getaction()) { case motionevent.action_down: pivotx = event.getx(); pivoty = event.gety(); //每次触屏时需要清空一下pointerslipped,即重置密码 pointerslipped.clear(); log.d( "pointtouched" , pivotx + "," + pivoty); getselectedpointindex(pivotx, pivoty); invalidate(); //重绘 break ; case motionevent.action_move: pivotx = event.getx(); pivoty = event.gety(); getselectedpointindex(pivotx, pivoty); invalidate(); break ; case motionevent.action_up: /** * 当手指离开屏幕时,重置path */ path.reset(); ishasmoved = false ; string indexsequence = "" ; //打印出上一次手势密码的值 for ( int index:pointerslipped){ indexsequence += "/" +index; } log.d( "index" ,indexsequence); break ; } invalidate(); return true ; } /** * 得到并存储经过的圆点的序号 * @param pivotx * @param pivoty */ private void getselectedpointindex( float pivotx, float pivoty) { int index = 0 ; if (pivotx > patternmargin && pivotx < patternmargin + bigcircleradius * 2 ) { if (pivoty > height / 2 && pivoty < height / 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 1 )[ 0 ]; selectedy = pointcontainer.get( 1 )[ 1 ]; index = 1 ; log.d( "selectedpoint" , selectedx + "," + selectedy); } else if (pivoty > height / 2 + added && pivoty < height / 2 + added + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 4 )[ 0 ]; selectedy = pointcontainer.get( 4 )[ 1 ]; index = 4 ; } else if (pivoty > height / 2 + added * 2 && pivoty < height / 2 + added * 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 7 )[ 0 ]; selectedy = pointcontainer.get( 7 )[ 1 ]; index = 7 ; } } else if (pivotx > patternmargin + added && pivotx < patternmargin + added + bigcircleradius * 2 ) { if (pivoty > height / 2 && pivoty < height / 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 2 )[ 0 ]; selectedy = pointcontainer.get( 2 )[ 1 ]; index = 2 ; } else if (pivoty > height / 2 + added && pivoty < height / 2 + added + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 5 )[ 0 ]; selectedy = pointcontainer.get( 5 )[ 1 ]; index = 5 ; } else if (pivoty > height / 2 + added * 2 && pivoty <height / 2 + added * 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 8 )[ 0 ]; selectedy = pointcontainer.get( 8 )[ 1 ]; index = 8 ; } } else if (pivotx > patternmargin + added * 2 && pivotx < patternmargin + added * 2 + bigcircleradius * 2 ) { if (pivoty > height / 2 && pivoty < height / 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 3 )[ 0 ]; selectedy = pointcontainer.get( 3 )[ 1 ]; index = 3 ; } else if (pivoty > height / 2 + added && pivoty < height / 2 + added + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 6 )[ 0 ]; selectedy = pointcontainer.get( 6 )[ 1 ]; index = 6 ; } else if (pivoty > height / 2 + added * 2 && pivoty < height / 2 + added * 2 + bigcircleradius * 2 ) { selectedx = pointcontainer.get( 9 )[ 0 ]; selectedy = pointcontainer.get( 9 )[ 1 ]; index = 9 ; } } if (selectedx!=selectedxold||selectedy!=selectedyold){ //当这次的坐标与上次的坐标不同时存储这次点序号 pointerslipped.add(index); selectedxold = selectedx; selectedyold = selectedy; if (!ishasmoved){ //当第一次触碰到九个点之一时,path调用moveto; path.moveto(selectedx,selectedy); ishasmoved = true ; } else { //path移动至当前圆点坐标 path.lineto(selectedx,selectedy); } } } private string text = "请绘制解锁图案" ; private float x; //绘制的圆形的x坐标 private float y; //绘制圆形的纵坐标 private float added; //水平竖直方向每个圆点中心间距 private float patternmargin = 100 ; //九宫格距离边界距离 private float bigcircleradius = 90 ; //外圆半径 private float smallcircleradius = 25 ; //内圆半径 private int index; //圆点的序号 @override protected void ondraw(canvas canvas) { super .ondraw(canvas); added = (width - patternmargin * 2 ) / 3 ; x = patternmargin + added / 2 ; y = added / 2 + height / 2 ; index = 1 ; canvas.drawcolor(color.black); canvas.drawtext(text, width / 2 , height / 4 , mpainttext); /** * 绘制九个圆点图案 */ for ( int column = 0 ; column < 3 ; column++) { for ( int row = 0 ; row < 3 ; row++) { canvas.drawcircle(x, y, bigcircleradius, mpaintbigcircle); canvas.drawcircle(x, y, smallcircleradius, mpaintsmallcircle); pointcontainer.put(index, new float []{x, y}); index++; x += added; } y += added; x = patternmargin + added / 2 ; } x = patternmargin + added / 2 ; y = added / 2 + height / 2 ; canvas.drawpath(path, mpaintline); } } |
为什么要规避重复?
因为在触屏时,会调用很多次ontouchevent()方法,这样存储的手势密码肯定会不准确,我在以上代码中作出了处理,已经避免了重复,看打印信息:
这里写图片描述
显然,密码没有相邻数重复,当然还有一种情况就是手指在两个点之间来回等问题,这种状况也需要避免,这里没有作处理。当然,我做得还不够。。。
自定义view中用到的dp和px互相转换的工具类:
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public class sizeconvert { /** * 将dp转换为sp */ public static int dip2px(context context, float dipvalue){ final float scale = context.getresources().getdisplaymetrics().density; return ( int )(dipvalue * scale + 0 .5f); } /** * sp转dp */ public static int px2dip(context context, float pxvalue){ final float scale = context.getresources().getdisplaymetrics().density; return ( int )(pxvalue / scale + 0 .5f); } } |
主活动:
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public class ninegridactivity extends baseactivity{ @override protected void oncreate(bundle savedinstancestate) { super .oncreate(savedinstancestate); setcontentview(r.layout.view_nine_grid); } } |
layout中的布局文件view_nine_grid:
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<?xml version= "1.0" encoding= "utf-8" ?> <linearlayout xmlns:android= "http://schemas.android.com/apk/res/android" android:orientation= "vertical" android:layout_width= "match_parent" android:layout_height= "match_parent" > <com.test.shiweiwei.myproject.selfish_view.ninegridview android:layout_width= "match_parent" android:layout_height= "match_parent" /> </linearlayout> |
总结
我写的只是最基本的九宫格滑动解密项目,实际用的九宫格解密比这个要复杂,有许多特效和其他更严谨的处理,事件的处理也不是这样草草了事,如果想写得漂亮,还得多花工夫。