前言
在ios开发中,我们model另外一个控制器的时候,一般都使用默认的转场动画。本文将给大家详细介绍关于ios swift控制器转场动画的相关内容,分享出来供大家参考学习,下面话不多说了,来一起看看详细的介绍吧。
返回效果也可更改
四种转场动画
1. move:源图片位置移动到目标图片位置;
2. circle:根据源控件大小创建圆形或者椭圆形path路径,放大展示目标;
3. tier:源左右,目标由小到大缩放;
4. middle:源的中心点开始放大,返回是缩回到中心。
代码解析
给uiviewcontroller添加一个属性yy_routeranimation: yytransition
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extension uiviewcontroller { public var yy_routeranimation : yytransition { set { objc_setassociatedobject(self, &yytransitionkey.krouteranimationkey, newvalue, .objc_association_retain_nonatomic) } get { guard let r = objc_getassociatedobject(self, &yytransitionkey.krouteranimationkey) as? yytransition else { return yytransition() } return r } } } |
yytransition类
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public class yytransition: nsobject |
遵守代理
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extension yytransition: uiviewcontrolleranimatedtransitioning, uiviewcontrollertransitioningdelegate, uinavigationcontrollerdelegate |
实现代理方法
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return self } public func transitionduration( using transitioncontext: uiviewcontrollercontexttransitioning?) -> timeinterval { return 转场动画所需时间 } |
这个方法内调用相应动画方法
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public func animatetransition( using transitioncontext: uiviewcontrollercontexttransitioning) { switch self.yy_ransitionanimationtype { case .circle: break case .move: break case .middle: break case .tier: break } } |
相关属性
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extension yytransition { // 是push还是pop public var yy_isback: bool {} // 动画类型 var yy_ransitionanimationtype: yytransitionanimationtype {} // 源view名字 var yy_fromviewpath: string? { } // 目标view名字 var yy_toviewpath: string? { } // 句柄 var yy_transitioncontext: uiviewcontrollercontexttransitioning {} } |
实现基础动画结束时的代理方法
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extension yytransition: caanimationdelegate { public func animationdidstop(_ anim: caanimation, finished flag: bool ) { yy_transitioncontext.completetransition(!yy_transitioncontext.transitionwascancelled) yy_transitioncontext.viewcontroller(forkey: .from)?.view.layer.mask = nil yy_transitioncontext.viewcontroller(forkey: .to)?.view.layer.mask = nil } } |
基础动画对路径操作的动画
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extension yytransition { func maskanimation(targetvc: uiviewcontroller, startpath: uibezierpath, endpath: uibezierpath, context: uiviewcontrollercontexttransitioning) { } |
下面四个文件内实现相对应的动画
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yytransition+circle yytransition+move yytransition+tier yytransition+middle |
动画实现的思想基本就是拿到源view和目标view,控制位置和大小,做相应的动画即可。
用到的方法
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uiviewcontrollercontexttransitioning 调用 public func viewcontroller(forkey key: uitransitioncontextviewcontrollerkey) -> uiviewcontroller? uiviewcontroller调用 open func value(forkeypath keypath: string) -> any? * when requesting a snapshot, 'afterupdates' defines whether the snapshot is representative of what's currently on screen or if you wish to include any recent changes before taking the snapshot. open func snapshotview(afterscreenupdates afterupdates: bool ) -> uiview? open func convert(_ rect: cgrect, from view: uiview?) -> cgrect open func insertsubview(_ view: uiview, belowsubview siblingsubview: uiview) // this must be called whenever a transition completes (or is cancelled.) // typically this is called by the object conforming to the // uiviewcontrolleranimatedtransitioning protocol that was vended by the transitioning // delegate. for purely interactive transitions it should be called by the // interaction controller. this method effectively updates internal view // controller state at the end of the transition. public func completetransition(_ didcomplete: bool ) |
具体代码在ye项目地址中yytransition动态库中
eg在yysourcetransitionviewcontroller和yytargettransitionviewcontroller中可以看到。
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对服务器之家的支持。
原文链接:https://www.jianshu.com/p/4b01f79686da