前几天开发群里有一个老兄问了一个开发问题,他们的需求是要做一个类似音频进度条的东西,我感觉设计还不错,于是就写了个小demo供大家参考,在争得了他的同意的情况下写下这篇文章。
话不多说先上效果图
看到这个效果的时候我感觉相对比较难的点有两点:
一、是这个进度条的进度颜色变化,这里思路还是比较清晰的,直接用layer的mask来做就可以。
二、第二点就是这个各各条条的高度不一致又没有规律可言,在各个方法中我最终选择用随机数来做。
好了思路清晰了,那就开始撸代码了。
首先创建一个View CYXAudioProgressView
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@interface CYXAudioProgressView : UIView //无动画设置 进度 @property (assign, nonatomic) CGFloat persentage; //有动画设置 进度 0~1 -( void )setAnimationPersentage:(CGFloat)persentage; /** 初始化layer 在完成frame赋值后调用一下 */ -( void )initLayers; @end |
成员变量及初始化方法
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/*条条间隙*/ #define kDrawMargin 4 #define kDrawLineWidth 8 /*差值*/ #define differenceValue 51 @interface CYXAudioProgressView ()<CAAnimationDelegate> /*条条 灰色路径*/ @property (nonatomic,strong) CAShapeLayer *shapeLayer; /*背景黄色*/ @property (nonatomic,strong) CAShapeLayer *backColorLayer; @property (nonatomic,strong) CAShapeLayer *maskLayer; @end @implementation CYXAudioProgressView -(instancetype)initWithFrame:(CGRect)frame{ if (self = [ super initWithFrame:frame]) { self.backgroundColor = [UIColor blackColor]; [self.layer addSublayer:self.shapeLayer]; [self.layer addSublayer:self.backColorLayer]; self.persentage = 0.0 ; } return self; } |
画图方法:
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/** 初始化layer 在完成frame赋值后调用一下 */ -( void )initLayers{ [self initStrokeLayer]; [self setBackColorLayer]; } |
绘制路径
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/*路径*/ -( void )initStrokeLayer{ UIBezierPath *path = [UIBezierPath bezierPath]; CGFloat maxWidth = self.frame.size.width; CGFloat drawHeight = self.frame.size.height; CGFloat x = 0.0 ; while (x+kDrawLineWidth<=maxWidth) { CGFloat random = 5 + arc4random()%differenceValue; //差值在1-50 之间取 NSLog(@ "%f" ,random); [path moveToPoint:CGPointMake(x-kDrawLineWidth/ 2 , random)]; [path addLineToPoint:CGPointMake(x-kDrawLineWidth/ 2 , drawHeight-random)]; x+=kDrawLineWidth; x+=kDrawMargin; } self.shapeLayer.path = path.CGPath; self.backColorLayer.path = path.CGPath; } |
设置mask来显示黄色路径
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/*设置masklayer*/ -( void )setBackColorLayer{ UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake( 0 , self.frame.size.height/ 2 )]; [path addLineToPoint:CGPointMake(self.frame.size.width, self.frame.size.height/ 2 )]; self.maskLayer.frame = self.bounds; self.maskLayer.lineWidth = self.frame.size.width; self.maskLayer.path= path.CGPath; self.backColorLayer.mask = self.maskLayer; } |
手动设置百分比的两个方法
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-( void )setAnimationPersentage:(CGFloat)persentage{ CGFloat startPersentage = self.persentage; [self setPersentage:persentage]; CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@ "strokeEnd" ]; pathAnimation.duration = 1 ; pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; pathAnimation.fromValue = [NSNumber numberWithFloat:startPersentage]; pathAnimation.toValue = [NSNumber numberWithFloat:persentage]; pathAnimation.autoreverses = NO; pathAnimation.delegate = self; [self.maskLayer addAnimation:pathAnimation forKey:@ "strokeEndAnimation" ]; } /** * 在修改百分比的时候,修改遮罩的大小 * * @param persentage 百分比 */ - ( void )setPersentage:(CGFloat)persentage { _persentage = persentage; self.maskLayer.strokeEnd = persentage; } |
最终使用
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- ( void )viewDidLoad { [ super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. self.view.backgroundColor = [UIColor whiteColor]; self.loopProgressView.frame =CGRectMake( 0 , 100 , self.view.frame.size.width, 150 ); [self.loopProgressView initLayers]; [self.view addSubview:self.loopProgressView]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)( 1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [self.loopProgressView setAnimationPersentage: 0.5 ]; }); self.slider.frame = CGRectMake( 30 , self.view.frame.size.height- 60 , self.view.frame.size.width- 30 * 2 , 20 ); [self.view addSubview:self.slider]; } |
以上就简单的实现了上述效果,有问题欢迎指教。
Demo: https://github.com/SionChen/CYXAudioProgressView
总结
以上所述是小编给大家介绍的iOS实现音频进度条效果,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对服务器之家网站的支持!
原文链接:http://www.cocoachina.com/ios/20181015/25189.html