本文实例为大家分享了python实现转盘效果的具体代码,供大家参考,具体内容如下
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#抽奖 面向对象版本 import tkinter import time import threading class choujiang: #初始化魔术方法 def __init__( self ): #准备好界面 self .root = tkinter.Tk() self .root.title( 'lowB版转盘' ) self .root.minsize( 300 , 300 ) # 声明一个是否按下开始的变量 self .isloop = False self .newloop = False #调用设置界面的方法 self .setwindow() self .root.mainloop() #界面布局方法 def setwindow( self ): #开始停止按钮 self .btn_start = tkinter.Button( self .root, text = 'start/stop' ,command = self .newtask) self .btn_start.place(x = 90 , y = 125 , width = 50 , height = 50 ) self .btn1 = tkinter.Button( self .root, text = '赵' , bg = 'red' ) self .btn1.place(x = 20 , y = 20 , width = 50 , height = 50 ) self .btn2 = tkinter.Button( self .root, text = '钱' , bg = 'white' ) self .btn2.place(x = 90 , y = 20 , width = 50 , height = 50 ) self .btn3 = tkinter.Button( self .root, text = '孙' , bg = 'white' ) self .btn3.place(x = 160 , y = 20 , width = 50 , height = 50 ) self .btn4 = tkinter.Button( self .root, text = '李' , bg = 'white' ) self .btn4.place(x = 230 , y = 20 , width = 50 , height = 50 ) self .btn5 = tkinter.Button( self .root, text = '周' , bg = 'white' ) self .btn5.place(x = 230 , y = 90 , width = 50 , height = 50 ) self .btn6 = tkinter.Button( self .root, text = '吴' , bg = 'white' ) self .btn6.place(x = 230 , y = 160 , width = 50 , height = 50 ) self .btn7 = tkinter.Button( self .root, text = '郑' , bg = 'white' ) self .btn7.place(x = 230 , y = 230 , width = 50 , height = 50 ) self .btn8 = tkinter.Button( self .root, text = '王' , bg = 'white' ) self .btn8.place(x = 160 , y = 230 , width = 50 , height = 50 ) self .btn9 = tkinter.Button( self .root, text = '冯' , bg = 'white' ) self .btn9.place(x = 90 , y = 230 , width = 50 , height = 50 ) self .btn10 = tkinter.Button( self .root, text = '陈' , bg = 'white' ) self .btn10.place(x = 20 , y = 230 , width = 50 , height = 50 ) self .btn11 = tkinter.Button( self .root, text = '褚' , bg = 'white' ) self .btn11.place(x = 20 , y = 160 , width = 50 , height = 50 ) self .btn12 = tkinter.Button( self .root, text = '卫' , bg = 'white' ) self .btn12.place(x = 20 , y = 90 , width = 50 , height = 50 ) # 将所有选项组成列表 self .girlfrends = [ self .btn1, self .btn2, self .btn3, self .btn4, self .btn5, self .btn6, self .btn7, self .btn8, self .btn9, self .btn10, self .btn11, self .btn12] def rounds( self ): # 判断是否开始循环 if self .isloop = = True : return # 初始化计数 变量 i = 0 # 死循环 while True : if self .newloop = = True : self .newloop = False return # 延时操作 time.sleep( 0.1 ) # 将所有的组件背景变为白色 for x in self .girlfrends: x[ 'bg' ] = 'white' # 将当前数值对应的组件变色 self .girlfrends[i][ 'bg' ] = 'red' # 变量+1 i + = 1 # 如果i大于最大索引直接归零 if i > = len ( self .girlfrends): i = 0 # 建立一个新线程的函数 def newtask( self ): if self .isloop = = False : # 建立线程 t = threading.Thread(target = self .rounds) # 开启线程运行 t.start() # 设置循环开始标志 self .isloop = True elif self .isloop = = True : self .isloop = False self .newloop = True c = choujiang() |
小编再为大家分享一款python模拟轮盘抽奖的游戏
python3.x的版本测试中文的变量名
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from random import random #轮盘赌lpd,奖项分布jxfb,本次转盘读数bclpds,中奖情况zjqk,本次战况bczk, def lpd(jxfb): bclpds = random() for k, v in jxfb.items(): if v[ 0 ]< = bclpds<v[ 1 ]: return k jxfb = { '一等奖' :( 0 , 0.08 ), '二等奖' :( 0.08 , 0.3 ), '三等奖' :( 0.3 , 1.0 )} zjqk = dict () #模拟玩10000次,统计中奖情况 for i in range ( 10000 ): bczk = lpd(jxfb) zjqk[bczk] = zjqk.get(bczk, 0 ) + 1 for item in zjqk.items(): print (item) |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_41202652/article/details/78988954