本文实例为大家分享了python实现24点游戏的具体代码,供大家参考,具体内容如下
描述:一副牌中a、j、q、k可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏,可重新开始游戏。
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from pyqt5 import qtcore, qtwidgets from pyqt5.qtwidgets import * from pyqt5.qtcore import qbasictimer from pyqt5.qtgui import qpixmap import sys class ui_form(qwidget): def setupui( self ,form): form.setobjectname( "form" ) form.resize( 946 , 515 ) self .pushbutton = qtwidgets.qpushbutton(form) self .pushbutton.setgeometry(qtcore.qrect( 70 , 30 , 131 , 41 )) self .pushbutton.setobjectname( "pushbutton" ) self .pushbutton.clicked.connect( self .on_click1) self .pushbutton_4 = qtwidgets.qpushbutton(form) self .pushbutton_4.setgeometry(qtcore.qrect( 280 , 30 , 131 , 41 )) self .pushbutton_4.setobjectname( "pushbutton_4" ) self .pushbutton_4.clicked.connect( self .on_click4) self .pushbutton_4.setenabled(false) self .textedit = qtwidgets.qtextedit(form) self .textedit.setgeometry(qtcore.qrect( 700 , 120 , 191 , 301 )) self .textedit.setobjectname( "textedit" ) self .textedit.setreadonly(true) self .label = qtwidgets.qlabel(form) self .label.setgeometry(qtcore.qrect( 70 , 300 , 111 , 31 )) self .label.setobjectname( "label" ) self .lineedit = qtwidgets.qlineedit(form) self .lineedit.setgeometry(qtcore.qrect( 170 , 300 , 361 , 31 )) self .lineedit.setobjectname( "lineedit" ) self .lineedit.setmaxlength( 15 ) self .label_2 = qtwidgets.qlabel(form) self .label_2.setgeometry(qtcore.qrect( 70 , 100 , 101 , 171 )) self .label_2.setobjectname( "label_2" ) self .label_3 = qtwidgets.qlabel(form) self .label_3.setgeometry(qtcore.qrect( 220 , 100 , 101 , 171 )) self .label_3.setobjectname( "label_3" ) self .label_4 = qtwidgets.qlabel(form) self .label_4.setgeometry(qtcore.qrect( 370 , 100 , 101 , 171 )) self .label_4.setobjectname( "label_4" ) self .label_5 = qtwidgets.qlabel(form) self .label_5.setgeometry(qtcore.qrect( 510 , 100 , 101 , 171 )) self .label_5.setobjectname( "label_5" ) self .pushbutton_2 = qtwidgets.qpushbutton(form) self .pushbutton_2.setgeometry(qtcore.qrect( 170 , 360 , 93 , 28 )) self .pushbutton_2.setobjectname( "pushbutton_2" ) self .pushbutton_2.clicked.connect( self .on_click2) self .pushbutton_3 = qtwidgets.qpushbutton(form) self .pushbutton_3.setgeometry(qtcore.qrect( 300 , 360 , 93 , 28 )) self .pushbutton_3.setobjectname( "pushbutton_3" ) self .pushbutton_3.clicked.connect( self .on_click3) self .progressbar = qtwidgets.qprogressbar(form) self .progressbar.setgeometry(qtcore.qrect( 170 , 430 , 401 , 21 )) self .progressbar.setproperty( "value" , 0 ) self .progressbar.setobjectname( "progressbar" ) self .timer = qbasictimer() self .step = 0 self .retranslateui(form) qtcore.qmetaobject.connectslotsbyname(form) def retranslateui( self , form): _translate = qtcore.qcoreapplication.translate form.setwindowtitle(_translate( "form" , "24点游戏" )) self .pushbutton.settext(_translate( "form" , "开始游戏" )) self .pushbutton_4.settext(_translate( "form" , "重新开始" )) self .textedit.sethtml(_translate( "form" , "<!doctype html public \"-//w3c//dtd html 4.0//en\" \"http://www.w3.org/tr/rec-html40/strict.dtd\">\n" "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n" "p, li { white-space: pre-wrap; }\n" "</style></head><body style=\" font-family:\'simsun\'; font-size:9pt; font-weight:400; font-style:normal;\">\n" "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">规则:</p>\n" "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">一副牌中a、j、q、k可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏。</p></body></html>" )) self .label.settext(_translate( "form" , "请输入算式:" )) self .label_2.settext(_translate( "form" , "")) self .label_3.settext(_translate( "form" , "")) self .label_4.settext(_translate( "form" , "")) self .label_5.settext(_translate( "form" , "")) self .pushbutton_2.settext(_translate( "form" , "确定" )) self .pushbutton_3.settext(_translate( "form" , "清空" )) |
以上为设置界面
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import itertools import random #已做题目数 self .question_number = 0 # 生命值 self .life = 3 # 分数 self .score = 0 # 重新开始标记 self .recover = 0 # 发牌器 随机抽取四个数字 def cardfun( self ): for i in range ( 4 ): cardnum.append( int (random.random() * 100 % 13 ) + 1 ) self .listset = list ( set (itertools.permutations(cardnum, 4 ))) return self .listset # 存放a(4,4)种排列方式的列表 # 显示四个数字对应的扑克牌 def cardcompute( self ): cardlist = self .cardfun() for i in range ( len (cardlist)): self .cardgroup = cardlist[i] self .picture_1() self .picture_2() self .picture_3() self .picture_4() def fresh( self ): self .lineedit.settext('') self .cardfun() self .cardcompute() # 停止计时 self .progress_bar() # 重新开始计时 self .step = 0 self .step = self .step + 1 self .progressbar.setvalue( self .step) # 开始游戏 def on_click1( self ): self .cardfun() self .cardcompute() self .progress_bar() # 将开始游戏按钮设置为不可用 self .pushbutton.setenabled(false) # 将重新开始游戏按钮设置为可用 self .pushbutton_4.setenabled(true) # 确定提交 def on_click2( self ): # 已做题目数增加 self .question_number + = 1 # 停止计时 self .timer.stop() # 当做到最后一题 if self .question_number = = 3 : self .recover = 1 # 获取输入算式 self .calstr = self .lineedit.text() # 如果所输入为空生命值减一 if self .calstr = = "": self .life - = 1 else : # 计算所输入算式 self .result = int ( eval ( self .calstr)) # 如果正确加十分,错误生命值减一 if self .result = = 24 : self .score + = 10 else : self .life - = 1 # 清空输入框 self .lineedit.settext('') # 弹出消息提示框 qmessagebox.information( self , "恭喜你" , "答题结束\n您的生命值为" + str ( self .life) + ",分数为" + str ( self .score), qmessagebox.close) # 设置确定和清空按钮为不可用 self .pushbutton_2.setenabled(false) self .pushbutton_3.setenabled(false) else : self .calstr = self .lineedit.text() if self .calstr = = "": self .life - = 1 qmessagebox.information( self , "很遗憾" , "算式输入不正确\n进入下一题" , qmessagebox.yes) self .fresh() else : self .result = int ( eval ( self .calstr)) if self .result = = 24 : self .score + = 10 qmessagebox.information( self , "恭喜你" , "算式输入正确\n进入下一题" , qmessagebox.yes) self .fresh() else : self .life - = 1 qmessagebox.information( self , "很遗憾" , "算式输入不正确\n进入下一题" , qmessagebox.yes) self .fresh() # 清空 def on_click3( self ): self .lineedit.settext('') #重新开始游戏 def on_click4( self ): # 初始化已做题数、生命值、分数、时间 self .question_number = 0 self .life = 3 self .score = 0 self .step = 0 self .timer.stop() qmessagebox.information( self , "重新开始游戏" , "生命值和分数已重置" , qmessagebox.yes) if self .recover = = 1 : self .pushbutton_2.setenabled(true) self .pushbutton_3.setenabled(true) self .cardfun() self .cardcompute() self .timer.start( 600 , self ) self .step = self .step + 1 self .progressbar.setvalue( self .step) # 使用一个计时器来启动进度条 def timerevent( self , e): # 如果时间到,则停止计时,已做题数加一 if self .step > = 100 : self .timer.stop() self .question_number + = 1 if self .question_number = = 3 : self .recover = 1 self .calstr = self .lineedit.text() if self .calstr = = "": self .life - = 1 else : self .result = int ( eval ( self .calstr)) if self .result = = 24 : self .score + = 10 else : self .life - = 1 self .lineedit.settext('') # 弹出结果消息框 qmessagebox.information( self , "恭喜你" , "答题结束\n您的生命值为" + str ( self .life) + ",分数为" + str ( self .score), qmessagebox.close) self .pushbutton_2.setenabled(false) self .pushbutton_3.setenabled(false) else : self .life - = 1 qmessagebox.information( self , "很遗憾" , "规定时间已到\n进入下一题" , qmessagebox.yes) self .fresh() return self .step = self .step + 1 self .progressbar.setvalue( self .step) # 进度条 def progress_bar( self ): if self .timer.isactive(): self .timer.stop() else : # 规定时间为1分钟 self .timer.start( 600 , self ) # 显示抽取的第一张牌 def picture_1( self ): if self .cardgroup[ 0 ] = = 1 : self .label_2.setpixmap(qpixmap( './h1.png' )) # 图片路径 elif self .cardgroup[ 0 ] = = 2 : self .label_2.setpixmap(qpixmap( './h2.png' )) elif self .cardgroup[ 0 ] = = 3 : self .label_2.setpixmap(qpixmap( './h3.png' )) elif self .cardgroup[ 0 ] = = 4 : self .label_2.setpixmap(qpixmap( './h4.png' )) elif self .cardgroup[ 0 ] = = 5 : self .label_2.setpixmap(qpixmap( './h5.png' )) elif self .cardgroup[ 0 ] = = 6 : self .label_2.setpixmap(qpixmap( './h6.png' )) elif self .cardgroup[ 0 ] = = 7 : self .label_2.setpixmap(qpixmap( './h7.png' )) elif self .cardgroup[ 0 ] = = 5 : self .label_2.setpixmap(qpixmap( './h8.png' )) elif self .cardgroup[ 0 ] = = 9 : self .label_2.setpixmap(qpixmap( './h9.png' )) elif self .cardgroup[ 0 ] = = 10 : self .label_2.setpixmap(qpixmap( './h10.png' )) elif self .cardgroup[ 0 ] = = 11 : self .label_2.setpixmap(qpixmap( './h11.png' )) elif self .cardgroup[ 0 ] = = 12 : self .label_2.setpixmap(qpixmap( './h12.png' )) elif self .cardgroup[ 0 ] = = 13 : self .label_2.setpixmap(qpixmap( './h13.png' )) # 将扑克牌填充整个标签 self .label_2.setscaledcontents(true) # 显示抽取的第二张牌 def picture_2( self ): if self .cardgroup[ 1 ] = = 1 : self .label_3.setpixmap(qpixmap( './b1.png' )) elif self .cardgroup[ 1 ] = = 2 : self .label_3.setpixmap(qpixmap( './b2.png' )) elif self .cardgroup[ 1 ] = = 3 : self .label_3.setpixmap(qpixmap( './b3.png' )) elif self .cardgroup[ 1 ] = = 4 : self .label_3.setpixmap(qpixmap( './b4.png' )) elif self .cardgroup[ 1 ] = = 5 : self .label_3.setpixmap(qpixmap( './b5.png' )) elif self .cardgroup[ 1 ] = = 6 : self .label_3.setpixmap(qpixmap( './b6.png' )) elif self .cardgroup[ 1 ] = = 7 : self .label_3.setpixmap(qpixmap( './b7.png' )) elif self .cardgroup[ 1 ] = = 5 : self .label_3.setpixmap(qpixmap( './b8.png' )) elif self .cardgroup[ 1 ] = = 9 : self .label_3.setpixmap(qpixmap( './b9.png' )) elif self .cardgroup[ 1 ] = = 10 : self .label_3.setpixmap(qpixmap( './b10.png' )) elif self .cardgroup[ 1 ] = = 11 : self .label_3.setpixmap(qpixmap( './b11.png' )) elif self .cardgroup[ 1 ] = = 12 : self .label_3.setpixmap(qpixmap( './b12.png' )) elif self .cardgroup[ 1 ] = = 13 : self .label_3.setpixmap(qpixmap( './b13.png' )) self .label_3.setscaledcontents(true) # 显示抽取的第三张牌 def picture_3( self ): if self .cardgroup[ 2 ] = = 1 : self .label_4.setpixmap(qpixmap( './f1.png' )) elif self .cardgroup[ 2 ] = = 2 : self .label_4.setpixmap(qpixmap( './f2.png' )) elif self .cardgroup[ 2 ] = = 3 : self .label_4.setpixmap(qpixmap( './f3.png' )) elif self .cardgroup[ 2 ] = = 4 : self .label_4.setpixmap(qpixmap( './f4.png' )) elif self .cardgroup[ 2 ] = = 5 : self .label_4.setpixmap(qpixmap( './f5.png' )) elif self .cardgroup[ 2 ] = = 6 : self .label_4.setpixmap(qpixmap( './f6.png' )) elif self .cardgroup[ 2 ] = = 7 : self .label_4.setpixmap(qpixmap( './f7.png' )) elif self .cardgroup[ 2 ] = = 5 : self .label_4.setpixmap(qpixmap( './f8.png' )) elif self .cardgroup[ 2 ] = = 9 : self .label_4.setpixmap(qpixmap( './f9.png' )) elif self .cardgroup[ 2 ] = = 10 : self .label_4.setpixmap(qpixmap( './f10.png' )) elif self .cardgroup[ 2 ] = = 11 : self .label_4.setpixmap(qpixmap( './f11.png' )) elif self .cardgroup[ 2 ] = = 12 : self .label_4.setpixmap(qpixmap( './f12.png' )) elif self .cardgroup[ 2 ] = = 13 : self .label_4.setpixmap(qpixmap( './f13.png' )) self .label_4.setscaledcontents(true) # 显示抽取的第四张牌 def picture_4( self ): if self .cardgroup[ 3 ] = = 1 : self .label_5.setpixmap(qpixmap( './m1.png' )) elif self .cardgroup[ 3 ] = = 2 : self .label_5.setpixmap(qpixmap( './m2.png' )) elif self .cardgroup[ 3 ] = = 3 : self .label_5.setpixmap(qpixmap( './m3.png' )) elif self .cardgroup[ 3 ] = = 4 : self .label_5.setpixmap(qpixmap( './m4.png' )) elif self .cardgroup[ 3 ] = = 5 : self .label_5.setpixmap(qpixmap( './m5.png' )) elif self .cardgroup[ 3 ] = = 6 : self .label_5.setpixmap(qpixmap( './m6.png' )) elif self .cardgroup[ 3 ] = = 7 : self .label_5.setpixmap(qpixmap( './m7.png' )) elif self .cardgroup[ 3 ] = = 5 : self .label_5.setpixmap(qpixmap( './m8.png' )) elif self .cardgroup[ 3 ] = = 9 : self .label_5.setpixmap(qpixmap( './m9.png' )) elif self .cardgroup[ 3 ] = = 10 : self .label_5.setpixmap(qpixmap( './m10.png' )) elif self .cardgroup[ 3 ] = = 11 : self .label_5.setpixmap(qpixmap( './m11.png' )) elif self .cardgroup[ 3 ] = = 12 : self .label_5.setpixmap(qpixmap( './m12.png' )) elif self .cardgroup[ 3 ] = = 13 : self .label_5.setpixmap(qpixmap( './m13.png' )) self .label_5.setscaledcontents(true) if __name__ = = "__main__" : cardnum = [] # 存放随机牌组 cardgroup = () # 调用牌组 app = qtwidgets.qapplication(sys.argv) form = qtwidgets.qmainwindow() ui = ui_form() ui.setupui(form) form.show() sys.exit(app.exec_()) |
实现各控件的功能
开始界面
点击确定提交,输入错误时会弹出消息框
答题结束时汇总成绩
有问题欢迎评论
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家,关注服务器之家公众号的更多精彩内容。
原文链接:https://blog.csdn.net/dcjmessi/article/details/82949959