本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下
暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。
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import numpy as np import pygame import sys import traceback import copy from pygame. locals import * pygame.init() pygame.mixer.init() #颜色 background = ( 201 , 202 , 187 ) checkerboard = ( 80 , 80 , 80 ) button = ( 52 , 53 , 44 ) #音乐 play_chess_sound = pygame.mixer.sound( "music/play_chess.wav" ) play_chess_sound.set_volume( 0.2 ) button_sound = pygame.mixer.sound( "music/button.wav" ) button_sound.set_volume( 0.2 ) victor_sound = pygame.mixer.sound( "music/victory.wav" ) victor_sound.set_volume( 0.2 ) #绘制棋盘 def draw_a_chessboard(screen): #填充背景色 screen.fill(background) background = pygame.image.load( "background.jpg" ).convert_alpha() screen.blit(background,( 0 , 0 )) #画棋盘 for i in range ( 21 ): pygame.draw.line(screen, checkerboard, ( 40 * i + 3 , 3 ), ( 40 * i + 3 , 803 )) pygame.draw.line(screen, checkerboard, ( 3 , 40 * i + 3 ), ( 803 , 40 * i + 3 )) #画边线 pygame.draw.line(screen, checkerboard, ( 3 , 3 ), ( 803 , 3 ), 5 ) pygame.draw.line(screen, checkerboard, ( 3 , 3 ), ( 3 , 803 ), 5 ) pygame.draw.line(screen, checkerboard, ( 803 , 3 ), ( 803 , 803 ), 5 ) pygame.draw.line(screen, checkerboard, ( 3 , 803 ), ( 803 , 803 ), 5 ) #画定位点 pygame.draw.circle(screen, checkerboard, ( 163 , 163 ), 6 ) pygame.draw.circle(screen, checkerboard, ( 163 , 643 ), 6 ) pygame.draw.circle(screen, checkerboard, ( 643 , 163 ), 6 ) pygame.draw.circle(screen, checkerboard, ( 643 , 643 ), 6 ) pygame.draw.circle(screen, checkerboard, ( 403 , 403 ), 6 ) #画‘悔棋'‘重新开始'跟‘退出'按钮 pygame.draw.rect(screen,button,[ 900 , 350 , 120 , 100 ], 5 ) pygame.draw.rect(screen,button,[ 900 , 500 , 200 , 100 ], 5 ) pygame.draw.rect(screen,button,[ 900 , 650 , 200 , 100 ], 5 ) s_font = pygame.font.font( 'font.ttf' , 40 ) text1 = s_font.render( "悔棋" ,true,button) text2 = s_font.render( "重新开始" ,true,button) text3 = s_font.render( "退出游戏" ,true,button) screen.blit(text1,( 920 , 370 )) screen.blit(text2,( 920 , 520 )) screen.blit(text3,( 920 , 670 )) #绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白)) def draw_a_chessman(x,y,screen,color): if color = = 1 : black_chess = pygame.image.load( "black_chess.png" ).convert_alpha() screen.blit(black_chess,( 40 * x + 3 - 15 , 40 * y + 3 - 15 )) if color = = 2 : white_chess = pygame.image.load( "white_chess.png" ).convert_alpha() screen.blit(white_chess,( 40 * x + 3 - 15 , 40 * y + 3 - 15 )) #绘制带有棋子的棋盘 def draw_a_chessboard_with_chessman( map ,screen): screen.fill(background) draw_a_chessboard(screen) for i in range ( 24 ): for j in range ( 24 ): draw_a_chessman(i + 1 ,j + 1 ,screen, map [i][j]) #定义存储棋盘的列表, #列表为24列24行是因为判断是否胜利函数里的索引会超出19 #列表大一点不会对游戏有什么影响 map = [] for i in range ( 24 ): map .append([ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ]) #清零map列表 def clear(): global map for i in range ( 24 ): for j in range ( 24 ): map [i][j] = 0 #判断是否胜利 def win(i, j): k = map [i][j] p = [] for a in range ( 20 ): p.append( 0 ) for i3 in range (i - 4 ,i + 5 ): for j3 in range (j - 4 ,j + 5 ): if ( map [i3][j3] = = k and i3 - i = = j3 - j and i3 < = i and j3 < = j): p[ 0 ] + = 1 if ( map [i3][j3] = = k and j3 = = j and i3 < = i and j3 < = j): p[ 1 ] + = 1 if ( map [i3][j3] = = k and i3 = = i and i3 < = i and j3 < = j): p[ 2 ] + = 1 if ( map [i3][j3] = = k and i3 - i = = j3 - j and i3 > = i and j3 > = j): p[ 3 ] + = 1 if ( map [i3][j3] = = k and j3 = = j and i3 > = i and j3 > = j): p[ 4 ] + = 1 if ( map [i3][j3] = = k and i3 = = i and i3 > = i and j3 > = j): p[ 5 ] + = 1 if ( map [i3][j3] = = k and i - i3 = = j3 - j and i3 < = i and j3 > = j): p[ 6 ] + = 1 if ( map [i3][j3] = = k and i3 - i = = j - j3 and i3 > = i and j3 < = j): p[ 7 ] + = 1 if ( map [i3][j3] = = k and j - j3 = = i - i3 and i3 < = i + 1 and i3 > = i - 3 and j3 < = j + 1 and j3 > = j - 3 ): p[ 8 ] + = 1 if ( map [i3][j3] = = k and j = = j3 and i3 < = i + 1 and i3 > = i - 3 and j3 < = j + 1 and j3 > = j - 3 ): p[ 9 ] + = 1 if ( map [i3][j3] = = k and i = = i3 and i3 < = i + 1 and i3 > = i - 3 and j3 < = j + 1 and j3 > = j - 3 ): p[ 10 ] + = 1 if ( map [i3][j3] = = k and j - j3 = = i - i3 and i3 > = i - 1 and i3 < = i + 3 and j3 > = j - 1 and j3 < = j + 3 ): p[ 11 ] + = 1 if ( map [i3][j3] = = k and j = = j3 and i3 > = i - 1 and i3 < = i + 3 and j3 > = j - 1 and j3 < = j + 3 ): p[ 12 ] + = 1 if ( map [i3][j3] = = k and i = = i3 and i3 > = i - 1 and i3 < = i + 3 and j3 > = j - 1 and j3 < = j + 3 ): p[ 13 ] + = 1 if ( map [i3][j3] = = k and i - i3 = = j3 - j and i3 < = i + 1 and i3 > = i - 3 and j3 > = j - 1 and j3 < = j + 3 ): p[ 14 ] + = 1 if ( map [i3][j3] = = k and i3 - i = = j - j3 and i3 > = i - 1 and i3 < = i + 3 and j3 < = j + 1 and j3 > = j - 3 ): p[ 15 ] + = 1 if ( map [i3][j3] = = k and j - j3 = = i - i3 and i3 < = i + 2 and i3 > = i - 2 and j3 < = j + 2 and j3 > = j - 2 ): p[ 16 ] + = 1 if ( map [i3][j3] = = k and j = = j3 and i3 < = i + 2 and i3 > = i - 2 and j3 < = j + 2 and j3 > = j - 2 ): p[ 17 ] + = 1 if ( map [i3][j3] = = k and i = = i3 and i3 < = i + 2 and i3 > = i - 2 and j3 < = j + 2 and j3 > = j - 2 ): p[ 18 ] + = 1 if ( map [i3][j3] = = k and i - i3 = = j3 - j and i3 < = i + 2 and i3 > = i - 2 and j3 < = j + 2 and j3 > = j - 2 ): p[ 19 ] + = 1 for b in range ( 20 ): if p[b] = = 5 : return true return false #绘制提示器(类容,屏幕,字大小) def text(s,screen,x): #先把上一次的类容用一个矩形覆盖 pygame.draw.rect(screen,background,[ 850 , 100 , 1200 , 100 ]) #定义字体跟大小 s_font = pygame.font.font( 'font.ttf' ,x) #定义类容,是否抗锯齿,颜色 s_text = s_font.render(s,true,button) #将字放在窗口指定位置 screen.blit(s_text,( 880 , 100 )) pygame.display.flip() #用于控制顺序 t = true #用于结束游戏后阻止落子 running = true #主函数 def main(): #将 t,map,running设置为可改的 global t, map ,running,maps,r,h #将map置零 clear() #定义储存所有棋盘状态的列表(用于悔棋) map2 = copy.deepcopy( map ) maps = [map2] #定义窗口 screen = pygame.display.set_mode([ 1200 , 806 ]) #定义窗口名字 pygame.display.set_caption( "五子棋" ) #在窗口画出棋盘,提示器以及按钮 draw_a_chessboard(screen) pygame.display.flip() clock = pygame.time.clock() while true: #只有running为真才能落子,主要用于游戏结束后防止再次落子 if running: if t: color = 1 text( '黑棋落子' ,screen, 54 ) else : color = 2 text( '白棋落子' ,screen, 54 ) for event in pygame.event.get(): #点击x则关闭窗口 if event. type = = pygame.quit: pygame.quit() sys.exit() #点击窗口里面类容则完成相应指令 elif event. type = = mousebuttondown: if event.button = = 1 : x,y = event.pos[ 0 ],event.pos[ 1 ] for i in range ( 19 ): for j in range ( 19 ): #点击棋盘相应位置 if i * 40 + 3 + 20 <x<i * 40 + 3 + 60 and j * 40 + 3 + 20 <y<j * 40 + 3 + 60 and not map [i][j] and running: #在棋盘相应位置落相应颜色棋子 draw_a_chessman(i + 1 ,j + 1 ,screen,color) #播放音效 play_chess_sound.play( 0 ) #在map里面记录落子位置 map [i][j] = color #将map存入maps map3 = copy.deepcopy( map ) maps.append(map3) #判断落子后是否有五子一线 if win(i,j): if t: text( '黑棋胜利,请重新游戏' ,screen, 30 ) else : text( '白棋胜利,请重新游戏' ,screen, 30 ) #播放音效 victor_sound.play( 0 ) #阻止再往棋盘落子 running = false pygame.display.flip() t = not t #如果点击‘重新开始' if 900 <x< 1100 and 500 <y< 600 : #取消阻止 running = true #播放音效 button_sound.play( 0 ) #重新开始 main() #点击‘退出游戏',退出游戏 elif 900 <x< 1100 and 650 <y< 750 : #播放音效 button_sound.play( 0 ) pygame.quit() sys.exit() #点击‘悔棋' elif 900 <x< 1020 and 350 <y< 450 and len (maps)! = 1 : #播放音效 button_sound.play( 0 ) #删除maps里最后一个元素 del maps[ len (maps) - 1 ] #再将最后一个元素copy给map map = copy.deepcopy(maps[ len (maps) - 1 ]) #切换顺序 t = not t #将map显示出来 draw_a_chessboard_with_chessman( map ,screen) #悔棋完成,阻止再次悔棋 x,y = 0 , 0 clock.tick( 60 ) if __name__ = = "__main__" : try : main() except systemexit: pass except : traceback.print_exc() pygame.quit() input () |
实现效果图如下:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_42847252/article/details/81875119