上一篇文章介绍了mediaplayer相关内容,这次用两篇文章来介绍surfaceview的用法。网上介绍surfaceview的用法有很多,写法也层出不同,例如继承surfaceview类,或者继承surfaceholder.callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用surfaceholder的lockcanvas和unlockcanvasandpost。
先来看看程序运行的截图:
截图1主要演示了直接把正弦波绘画在surfaceview上
对比上面的左右两图,右图用.lockcanvas(null),而左图用.lockcanvas(new rect(oldx, 0, oldx + length,getwindowmanager().getdefaultdisplay().getheight())),对比一下两个效果,由于左图是按指定rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawcolor(color.black))不会留有上次绘画的残留。
接下来贴出main.xml的源码:
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<linearlayout xmlns:android= "http://schemas.android.com/apk/res/android" android:layout_width= "fill_parent" android:layout_height= "fill_parent" android:orientation= "vertical" > <linearlayout android:id= "@+id/linearlayout01" android:layout_width= "wrap_content" android:layout_height= "wrap_content" > <button android:id= "@+id/button01" android:layout_width= "wrap_content" android:layout_height= "wrap_content" android:text= "简单绘画" > <button android:id= "@+id/button02" android:layout_width= "wrap_content" android:layout_height= "wrap_content" android:text= "定时器绘画" > <surfaceview android:id= "@+id/surfaceview01" android:layout_width= "fill_parent" android:layout_height= "fill_parent" > |
接下来贴出程序源码:
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package com.testsurfaceview; import java.util.timer; import java.util.timertask; import android.app.activity; import android.graphics.canvas; import android.graphics.color; import android.graphics.paint; import android.graphics.rect; import android.os.bundle; import android.util.log; import android.view.surfaceholder; import android.view.surfaceview; import android.view.view; import android.widget.button; public class testsurfaceview extends activity { /** called when the activity is first created. */ button btnsimpledraw, btntimerdraw; surfaceview sfv; surfaceholder sfh; private timer mtimer; private mytimertask mtimertask; int y_axis[], //保存正弦波的y轴上的点 centery, //中心线 oldx,oldy, //上一个xy点 currentx; //当前绘制到的x轴上的点 @override public void oncreate(bundle savedinstancestate) { super .oncreate(savedinstancestate); setcontentview(r.layout.main); btnsimpledraw = (button) this .findviewbyid(r.id.button01); btntimerdraw = (button) this .findviewbyid(r.id.button02); btnsimpledraw.setonclicklistener( new clickevent()); btntimerdraw.setonclicklistener( new clickevent()); sfv = (surfaceview) this .findviewbyid(r.id.surfaceview01); sfh = sfv.getholder(); //动态绘制正弦波的定时器 mtimer = new timer(); mtimertask = new mytimertask(); // 初始化y轴数据 centery = (getwindowmanager().getdefaultdisplay().getheight() - sfv .gettop()) / 2 ; y_axis = new int [getwindowmanager().getdefaultdisplay().getwidth()]; for ( int i = 1 ; i < y_axis.length; i++) { // 计算正弦波 y_axis[i - 1 ] = centery - ( int ) ( 100 * math.sin(i * 2 * math.pi / 180 )); } } class clickevent implements view.onclicklistener { @override public void onclick(view v) { if (v == btnsimpledraw) { simpledraw(y_axis.length- 1 ); //直接绘制正弦波 } else if (v == btntimerdraw) { oldy = centery; mtimer.schedule(mtimertask, 0 , 5 ); //动态绘制正弦波 } } } class mytimertask extends timertask { @override public void run() { simpledraw(currentx); currentx++; //往前进 if (currentx == y_axis.length - 1 ) { //如果到了终点,则清屏重来 cleardraw(); currentx = 0 ; oldy = centery; } } } /* * 绘制指定区域 */ void simpledraw( int length) { if (length == 0 ) oldx = 0 ; canvas canvas = sfh.lockcanvas( new rect(oldx, 0 , oldx + length, getwindowmanager().getdefaultdisplay().getheight())); // 关键:获取画布 log.i( "canvas:" , string.valueof(oldx) + "," + string.valueof(oldx + length)); paint mpaint = new paint(); mpaint.setcolor(color.green); // 画笔为绿色 mpaint.setstrokewidth( 2 ); // 设置画笔粗细 int y; for ( int i = oldx + 1 ; i < length; i++) { // 绘画正弦波 y = y_axis[i - 1 ]; canvas.drawline(oldx, oldy, i, y, mpaint); oldx = i; oldy = y; } sfh.unlockcanvasandpost(canvas); // 解锁画布,提交画好的图像 } void cleardraw() { canvas canvas = sfh.lockcanvas( null ); canvas.drawcolor(color.black); // 清除画布 sfh.unlockcanvasandpost(canvas); } } |
以上就是本文的全部内容,希望对大家学习android软件编程有所帮助。