本文实例为大家分享了ios实现抽屉效果的具体代码,供大家参考,具体内容如下
抽屉效果:
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#import "dragerviewcontroller.h" #define screenw [uiscreen mainscreen].bounds.size.width @interface dragerviewcontroller () @property (nonatomic, weak) uiview *leftv; @property (nonatomic, weak) uiview *rightv; @property (nonatomic, weak) uiview *mainv; @end @implementation dragerviewcontroller - ( void )viewdidload { [super viewdidload]; //添加子控件 [self setup]; //添加手势 uipangesturerecognizer *pan = [[uipangesturerecognizer alloc] initwithtarget:self action:@selector(pan:)]; [self.mainv addgesturerecognizer:pan]; //给控制器的view添加点按手势 uitapgesturerecognizer *tap = [[uitapgesturerecognizer alloc] initwithtarget:self action:@selector(tap)]; [self.view addgesturerecognizer:tap]; } - ( void )tap{ //让mainv复位 [uiview animatewithduration:0.5 animations:^{ self.mainv.frame = self.view.bounds; }]; } #define targetr 275 #define targetl -275 - ( void )pan:(uipangesturerecognizer *)pan{ //获取偏移量 cgpoint transp = [pan translationinview:self.mainv]; //为什么不使用transform,是因为我们还要去修改高度,使用transform,只能修改,x,y //self.mainv.transform = cgaffinetransformtranslate(self.mainv.transform, transp.x, 0); self.mainv.frame = [self framewithoffsetx:transp.x]; //判断拖动的方向 if (self.mainv.frame.origin.x > 0){ //向右 self.rightv.hidden = yes; } else if (self.mainv.frame.origin.x < 0){ //向左 self.rightv.hidden = no; } //当手指松开时,做自动定位. cgfloat target = 0; if (pan.state == uigesturerecognizerstateended) { if (self.mainv.frame.origin.x > screenw * 0.5 ) { //1判断在右侧 //当前view的x有没有大于屏幕宽度的一半,大于就是在右侧 target = targetr; } else if (cgrectgetmaxx(self.mainv.frame) < screenw * 0.5){ //2.判断在左侧 //当前view的最大的x有没有小于屏幕宽度的一半,小于就是在左侧 target = targetl; } //计算当前mainv的frame. cgfloat offset = target - self.mainv.frame.origin.x; [uiview animatewithduration:0.5 animations:^{ self.mainv.frame = [self framewithoffsetx:offset]; }]; } //复位 [pan settranslation:cgpointzero inview:self.mainv]; } #define maxy 100 //根据偏移量计算mainv的frame - (cgrect)framewithoffsetx:(cgfloat)offsetx { nslog(@ "offsetx===%f" ,offsetx); cgrect frame = self.mainv.frame; nslog(@ "x====%f" ,frame.origin.x); frame.origin.x += offsetx; //当拖动的view的x值等于屏幕宽度时,maxy为最大,最大为100 // 375 * 100 / 375 = 100 //对计算的结果取绝对值 cgfloat y = fabs ( frame.origin.x * maxy / screenw); frame.origin.y = y; //屏幕的高度减去两倍的y值 frame.size.height = [uiscreen mainscreen].bounds.size.height - (2 * frame.origin.y); return frame; } - ( void )setup{ //leftv uiview *leftv = [[uiview alloc] initwithframe:self.view.bounds]; leftv.backgroundcolor = [uicolor bluecolor]; self.leftv = leftv; [self.view addsubview:leftv]; //rightv uiview *rightv = [[uiview alloc] initwithframe:self.view.bounds]; rightv.backgroundcolor = [uicolor greencolor]; self.rightv = rightv; [self.view addsubview:rightv]; //mianv uiview *mainv = [[uiview alloc] initwithframe:self.view.bounds]; mainv.backgroundcolor = [uicolor redcolor]; self.mainv = mainv; [self.view addsubview:mainv]; } @end |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/u010981736/article/details/77447098