如何在图片上画画呢?这里写了一个demo,供大家参考
一、先看一眼工程结构
工程结构:
二、自定义view
这个自定义view实现了保留轨迹的功能,代码如下
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package picturegame.view; import android.content.context; import android.graphics.bitmap; import android.graphics.bitmapfactory; import android.graphics.canvas; import android.graphics.color; import android.graphics.paint; import android.graphics.paint.style; import android.util.attributeset; import android.view.motionevent; import android.view.view; import com.winton.picturegame.r; public class gameview extends view{ private paint paint = null ; // private bitmap originalbitmap = null ; //原始图 private bitmap new1bitmap = null ; private bitmap new2bitmap = null ; private float clickx = 0 ; private float clicky= 0 ; private float startx= 0 ; private float starty= 0 ; private boolean ismove = true ; private boolean isclear = false ; private int color =color.red; //默认画笔颜色为红色 private float strokewidth = 2 .0f; //默认画笔粗度 public gameview(context context) { this (context, null ); // todo auto-generated constructor stub } public gameview(context context,attributeset atts) { this (context,atts, 0 ); // todo auto-generated constructor stub } public gameview(context context,attributeset atts, int defstyle) { super (context,atts,defstyle); // todo auto-generated constructor stub originalbitmap = bitmapfactory.decoderesource(getresources(), r.drawable.default_pic).copy(bitmap.config.argb_8888, true ); //加载一张背景 new1bitmap=originalbitmap.createbitmap(originalbitmap); } //清除函数 public void clear(){ isclear = true ; new2bitmap=originalbitmap.createbitmap(originalbitmap); invalidate(); //重载 } public void setstrokewidth( float width){ this .strokewidth=width; initpaint(); } @override protected void ondraw(canvas canvas) { // todo auto-generated method stub super .ondraw(canvas); canvas.drawbitmap(writer(new1bitmap), 0 , 0 , null ); } @override public boolean ontouchevent(motionevent event) { // todo auto-generated method stub clickx =event.getx(); clicky=event.gety(); if (event.getaction()==motionevent.action_down){ ismove = false ; invalidate(); return true ; } else if (event.getaction()==motionevent.action_move){ ismove = true ; invalidate(); return true ; } return super .ontouchevent(event); } /** * @title: writer * @description: todo(生成bitmap) * @param @param pic * @param @return 设定文件 * @return bitmap 返回类型 * @throws */ public bitmap writer(bitmap pic){ initpaint(); canvas canvas = null ; if (isclear){ canvas= new canvas(new2bitmap); } else { canvas= new canvas(pic); } if (ismove){ canvas.drawline(startx, starty, clickx, clicky, paint); //划线 } startx = clickx; starty =clicky; if (isclear){ return new2bitmap; } return pic; } private void initpaint(){ paint = new paint(); //新建画笔 paint.setstyle(style.stroke); //设置为画线 paint.setantialias( true ); //可以让线条圆滑一些 paint.setcolor(color); //设置画笔颜色 paint.setstrokewidth(strokewidth); //设置画笔线条的粗细 } /** * @title: setcolor * @description: todo(设置线条颜色的对外接口) * @param @param color 设定文件 * @return void 返回类型 * @throws */ public void setcolor( int color){ this .color=color; initpaint(); } } |
三、主页面布局文件
主页面布局文件
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<linearlayout xmlns:android= "http://schemas.android.com/apk/res/android" android:layout_width= "fill_parent" android:layout_height= "fill_parent" android:gravity= "center_horizontal" android:orientation= "vertical" > <linearlayout android:layout_width= "match_parent" android:layout_height= "50dp" android:orientation= "horizontal" > <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_30" android:layout_width= "30dp" android:layout_height= "30dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_25" android:layout_width= "25dp" android:layout_height= "25dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_20" android:layout_width= "20dp" android:layout_height= "20dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_15" android:layout_width= "15dp" android:layout_height= "15dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_10" android:layout_width= "10dp" android:layout_height= "10dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_5" android:layout_width= "5dp" android:layout_height= "5dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> <linearlayout android:layout_width= "0dp" android:layout_height= "match_parent" android:layout_weight= "1" android:gravity= "center" > <textview android:id= "@+id/tv_2" android:layout_width= "2dp" android:layout_height= "2dp" android:background= "@drawable/bg_notifaction" /> </linearlayout> </linearlayout> <picturegame.view.gameview android:layout_width= "match_parent" android:layout_height= "300dp" android:id= "@+id/gameview" /> <button android:layout_width= "200dp" android:layout_height= "80dp" android:text= "clear" android:textcolor= "@color/black" android:id= "@+id/btn_clear" /> </linearlayout> |
四、主activity代码
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package com.winton.picturegame; import picturegame.view.gameview; import android.os.bundle; import android.view.view; import android.view.view.onclicklistener; import android.widget.button; import android.widget.textview; import com.winton.basemodule.baseactivity; public class mainactivity extends baseactivity implements onclicklistener { private gameview gameview = null ; private button clear = null ; private textview tv30,tv25,tv20,tv15,tv10,tv5,tv2; @override protected void oncreate(bundle savedinstancestate) { // todo auto-generated method stub super .oncreate(savedinstancestate); } @override public void initview() { // todo auto-generated method stub setcontentview(r.layout.activity_main); gameview=(gameview)findviewbyid(r.id.gameview); clear =(button)findviewbyid(r.id.btn_clear); tv30=(textview)findviewbyid(r.id.tv_30); tv25=(textview)findviewbyid(r.id.tv_25); tv20=(textview)findviewbyid(r.id.tv_20); tv15=(textview)findviewbyid(r.id.tv_15); tv10=(textview)findviewbyid(r.id.tv_10); tv5=(textview)findviewbyid(r.id.tv_5); tv2=(textview)findviewbyid(r.id.tv_2); } @override public void initlistener() { // todo auto-generated method stub clear.setonclicklistener( this ); tv30.setonclicklistener( this ); tv25.setonclicklistener( this ); tv20.setonclicklistener( this ); tv15.setonclicklistener( this ); tv10.setonclicklistener( this ); tv5.setonclicklistener( this ); tv2.setonclicklistener( this ); } @override public void initdata() { // todo auto-generated method stub } @override public void onclick(view v) { // todo auto-generated method stub if (v==clear){ gameview.clear(); return ; } if (v==tv30){ gameview.setstrokewidth(30f); return ; } if (v==tv25){ gameview.setstrokewidth(25f); return ; } if (v==tv20){ gameview.setstrokewidth(20f); return ; } if (v==tv15){ gameview.setstrokewidth(15f); return ; } if (v==tv10){ gameview.setstrokewidth(10f); return ; } if (v==tv5){ gameview.setstrokewidth(5f); return ; } if (v==tv2){ gameview.setstrokewidth(2f); return ; } } } |
五、效果
运行效果图如下
六、疑问
当线条变粗时,线条会出现如上图中不连续的问题。请问高手这个怎么处理呢?我猜测应该要运行算法,但还不知道怎么运行。
文章就为大家介绍到这,其实还有许多知识点小编也不是很清楚,希望大家可以进行补充扩展,共同进步。