今天把我之前写的大作业分享一下吧,并教你们如何实现,希望你们看了前面的教程也能自己写一个。
1.要先下载一个 graphics.h 的头文件来绘图。
2.初始化窗口:initgraph(x, y);这是先创建一个窗口的函数,以左上角为(0,0),向右为x轴,向下为y轴,其中x表示长x个单位,y表示宽y个单位。
3.关闭图像窗口:closegraph();结束时用来关闭用的。
4.按任意键继续:getch();这个就和getchar();差不多,为了防止以运行完就关了,这样能停顿一下,他的头文件是:conio.h 。
5.画线:line(x1, y1, x2, y2);在你创建的那么窗口里以(x1,y1)和(x2,y2)为两个端点画线。
6.画矩形:rectangle(x1,y1,x2,y2);以(x1,y1)和(x2,y2)为对角画一个矩形。
7.画圆:circle(x,y,r);以(x,y)为圆点,r为半径画圆。
8.颜色:setcolor(x);用来设置颜色的,其中x是你要设置的颜色,可以填这16种:黑 BLACK、蓝 BLUE、绿 GREEN、青 CYAN、红 RED、紫 MAGENTA、棕 BROWN、浅灰 LIGHTGRAY、深灰 DARKGRAY、亮蓝 LIGHTBLUE、亮绿 LIGHTGREEN、亮青 LIGHTCYAN、亮红 LIGHTRED、亮紫 LIGHTMAGENTA、黄 YELLOW、白 WHITE;当然,你也可以根据光的三原色来调自己喜欢的颜色,方法是:setcolor(RGB(x,y,z));其中RGB分别代表红绿蓝,对应的x,y,z是你选的该颜色的多少,范围是[0,255]。
根据上面的这些就能画出很多图形了.比如:
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# include <graphics.h> # include <conio.h> void main() { initgraph(640,480); setcolor(BROWN); line(200,200,300,130); line(400,200,300,130); rectangle(200,200,400,380); setcolor(RGB(100,150,200)); circle(255,260,20); circle(345,260,20); rectangle(280,300,310,360); getch(); closegraph(); } |
还有这个,画一个圆,圆心是(320,240),半径r=200,根据角度的公式画一个圆:
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# include <graphics.h> # include <conio.h> # include <math.h> # define PI 3.1415926 void main() { initgraph(640, 480); int x,y,r=200,c; double a; for (a=0; a<PI*2; a+=0.0001) { x=( int )(r* cos (a)+320+0.5); y=( int )(r* sin (a)+240+0.5); c=( int )(a*255/(2*PI)); setcolor(RGB(c,200-c/2,100+c/2)); line(320,240,x,y); } getch(); closegraph(); } |
9.停顿:Sleep(x);停顿x/1000秒。
有了Sleep();函数,就能让线动起来了,原理就是:先画一条线,然后再画一条黑色的线覆盖原来的那条,然后再画一条线,这样不断的画线能行了。
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# include <graphics.h> # include <conio.h> void main() { int i,y; initgraph(640,480); for (y=0;y<480-2;y++) { setcolor(RGB(y,125,y/2%256)); line(0,y,639,y); line(0,y+2,639,y+2); Sleep(10); setcolor(BLACK); line(0,y,639,y); } getch(); closegraph(); } |
10.随机数发生器:srand();使用方法:srand(time(NULL));使用时要有头文件time.h。
11.随机函数:rand();随机生成一个数,头文件是:stdlib.h,比如:
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# include <stdio.h> # include <time.h> # include <graphics.h> void main() { int t=10; while (t--) { srand ( time (NULL)); printf ( "%d\n" , rand ()); Sleep(1000); } } |
12.判断键盘是否有输入:kbhit();如果有的话返回1,否则返回0.
13.方向键:方健健的ASCII值我们不知道,普通的getchar();也不能输入,但是getch();通过运行程序可以发现方向比较特殊,分别是:上 224+72、下 224+80、左 224+75、右 224+77,就是说他们是由两个字符组成的,所以判断上下左右时就先判断if(kbhit()),然后判断if(getch()==224),如果是的话在判断if(getch()==72),是的话就是上,下左右同理。
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# include <stdio.h> # include <graphics.h> # include <conio.h> void main() { int key; while (1) { if (kbhit()) { key=getch(); if (key==224) key=getch(); printf ( "%d" ,key); } else printf ( "*" ); Sleep(500); } } |
14.输出:outtextxy(x,y,s);在坐标为(x,y)的地方输出字符串s。
15.数字转字符串:sprintf(s,"%d",a);将数字a,转化为字符串s,头文件是stdio.h。
16.设置字体:setfont(x,y,"字体");其中x表示你你要输出的字的大小,y会改变形状一般都是设为0,"字体"为你想要输出的字体,比如:setfont(40,0,"楷体");
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# include <graphics.h> # include <conio.h> # include <stdio.h> void main() { char s[10]; initgraph(640,480); setfont(42,0, "隶体" ); outtextxy(200,200, "俄罗斯方块" ); sprintf (s, "%d" ,2015); outtextxy(250,250,s); getch(); closegraph(); } |
上面这些都学会了的话,差不多就能够自己完成编写一个俄罗斯方块了,下面分享一下我写的代码。
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# include <stdio.h> # include <time.h> # include <conio.h> # include <graphics.h> int a,visit[30][15],Color[30][15],minX=30,minY=30,maxX=310,maxY=610,speed=500,score=0,rank=0; int color[]={GREEN,CYAN,MAGENTA,BROWN,LIGHTGRAY,LIGHTBLUE,LIGHTGREEN,LIGHTRED,YELLOW}; int block[36][5][5]= { {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0}, {0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0}, {0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0} }; void Interface(); //界面的设计 void nextblock(); //生成下一个方块 void newblock(); //将下一个放到主方框中 void move( int x, int y, int A); //移动方块 int couldmove( int x0, int y0, int A, char dir, int next); //判断能否移动 int couldrotate( int x0, int y0, int A, int next); //判断能否旋转 void mark( int x0, int y0, int A, int next); //标记方块固定后的位置 void full(); //判断有没有能够消行的 void down( int x); //有消行的将上面的方块下移一行 int gameover(); //判断游戏是否结束 int main() { int i,j; Interface(); nextblock(); Sleep(500); memset (visit,0, sizeof (visit)); while (1) { newblock(); full(); if (gameover()) break ; } getch(); closegraph(); return 0; } void Interface() { int i,j; char str[10]; initgraph(550, 660); HWND hwnd = GetHWnd(); SetWindowText(hwnd, "NEW俄罗斯方块 制作:丶阿明" ); Sleep(2000); setfont(40,0, "隶体" ); setcolor(RED); outtextxy(145,200, "NEW" ); setfont(40,0, "楷体" ); for (i=0;i<=255;i++) for (j=0;j<=255;j++) { setcolor(RGB((i+j+128)%255,i,j)); outtextxy(205,200, "俄罗斯方块!" ); } Sleep(2000); setcolor(YELLOW); setfont(22,0, "隶体" ); outtextxy(310,300, "←_←" ); setfont(22,0, "楷体" ); outtextxy(180,300, "这逼装的可以" ); setcolor(LIGHTMAGENTA); Sleep(2500); outtextxy(175,300, "请按任意键开始游戏!" ); getch(); cleardevice(); setcolor(WHITE); rectangle(29,29,334,633); rectangle(28,28,335,634); rectangle(370,50,515,195); setfont(24,0, "楷体" ); setcolor(LIGHTGRAY); outtextxy(405,215, "下一个:" ); setcolor(RED); outtextxy(405,280, "分数:" ); sprintf (str, "%d" ,score); outtextxy(415,310,str); outtextxy(405,375, "等级:" ); sprintf (str, "%d" ,rank); outtextxy(425,405,str); setfont(22,0, "楷体" ); setcolor(LIGHTBLUE); outtextxy(390,475, "操作说明:" ); outtextxy(390,500, "↑: 旋转" ); outtextxy(390,525, "↓: 下降" ); outtextxy(390,550, "←: 左移" ); outtextxy(390,575, "→: 右移" ); outtextxy(390,600, "空格: 暂停" ); } void nextblock() { int i,j,x=391,y=71; setfont(23,0, "楷体" ); setcolor(BLACK); for (i=0;i<5;i++) for (j=0;j<5;j++) outtextxy(x+20*j,y+20*i, "■" ); srand ( time (NULL)); a= rand ()%9; setcolor(color[a]); for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*a][i][j]==1) outtextxy(x+20*j,y+20*i, "■" ); } void newblock() { int i,j,x=130,y=30,A=a; if (A==0||A==1||A==6) y-=60; else if (A==2||A==3||A==5||A==7||A==8) y-=40; else y-=80; setfont(23,0, "楷体" ); setcolor(color[A]); for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A][i][j]==1&&y+20*i>=30) outtextxy(x+20*j,y+20*i, "■" ); Sleep(100); nextblock(); move(x,y,A); } void move( int x, int y, int A) { int i,j,f,k=0,next=0,Speed=speed,key,nex; while (1) { f=couldmove(x,y+k,A, 'x' ,next); if (f==0) { mark(x,y+k,A,next); break ; } if (kbhit()) { key=getch(); if (key==32) getch(); } setcolor(BLACK); for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&y+20*i+k>=30) outtextxy(x+20*j,y+20*i+k, "■" ); if (kbhit()) { key=getch(); if (key==72) { nex=(next+1)%4; if (couldrotate(x,y+k,A,nex)) next=nex; } else if (key==80) Speed=50; else if (key==75&&couldmove(x,y+k+20,A, 'z' ,next)) x-=20; else if (key==77&&couldmove(x,y+k+20,A, 'y' ,next)) x+=20; } setcolor(color[A]); for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&y+20*i+k+20>=30) outtextxy(x+20*j,y+20*i+k+20, "■" ); Sleep(Speed); k+=20; } } int couldmove( int x0, int y0, int A, char dir, int next) { int i,j,x,y,f=1; x=(y0-minY)/20; y=(x0-minX)/20; if (dir== 'x' ) { for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&(x+i+1==30||(x+i+1>=0&&x+i+1<30&&y+j>=0&&y+j<15&&visit[x+i+1][y+j]==1))) f=0; } else if (dir== 'z' ) { for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&(y+j==0||(x+i>=0&&x+i<30&&y+j-1>=0&&y+j-1<15&&visit[x+i][y+j-1]==1))) f=0; } else if (dir== 'y' ) { for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&(y+j+1==15||(x+i>=0&&x+i<30&&y+j+1>=0&&y+j+1<15&&visit[x+i][y+j+1]==1))) f=0; } return f; } int couldrotate( int x0, int y0, int A, int next) { int i,j,x,y,f=1; x=(y0-minY)/20; y=(x0-minX)/20; if (!couldmove(x0,y0,A, 'x' ,next)) f=0; for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1&&(y+j==-1||y+j==15||(x+i>=0&&x+i<30&&y+j>=0&&y+j<15&&visit[x+i][y+j]==1))) f=0; return f; } void mark( int x0, int y0, int A, int next) { int i,j,x,y; x=(y0-minY)/20; y=(x0-minX)/20; for (i=0;i<5;i++) for (j=0;j<5;j++) if (block[4*A+next][i][j]==1) { visit[x+i][y+j]=1; Color[x+i][y+j]=color[A]; } } void full() { int i,j,k=0; char str[10]; for (i=29;i>=0;i--) { for (j=0;j<15;j++) if (visit[i][j]==0) break ; if (j==15) { k++; down(i); i++; } } setcolor(RED); score+=10*k; sprintf (str, "%d" ,score); outtextxy(415,310,str); rank=(score/50); sprintf (str, "%d" ,rank); outtextxy(425,405,str); speed=500-100*rank; if (speed==0) speed=100; if (score>=300) speed=75; } void down( int x) { int i,j; for (i=x;i>0;i--) for (j=0;j<15;j++) if (visit[i-1][j]==1) { visit[i][j]=visit[i-1][j]; Color[i][j]=Color[i-1][j]; setcolor(Color[i-1][j]); outtextxy(minX+20*j,minY+20*i, "■" ); } else { visit[i][j]=visit[i-1][j]; setcolor(BLACK); outtextxy(minX+20*j,minY+20*i, "■" ); } setcolor(BLACK); for (j=0;j<15;j++) { visit[0][j]=0; outtextxy(minX+20*j,minY, "■" ); } } int gameover() { int i,j; for (i=0;i<15;i++) if (visit[0][i]==1) { for (i=0;i<=7;i++) { setcolor(RGB(35*i,255-35*i,255)); for (j=i;j<30-i;j++,Sleep(20)) outtextxy(30+20*i,30+20*j, "■" ); for (j=i;j<15-i;j++,Sleep(20)) outtextxy(30+20*j,30+20*(29-i), "■" ); for (j=30-1-i;j>=i;j--,Sleep(20)) outtextxy(30+20*(14-i),30+20*j, "■" ); for (j=15-1-i;j>=i;j--,Sleep(20)) outtextxy(30+20*j,30+20*i, "■" ); } setcolor(WHITE); setfont(45,0, "隶体" ); outtextxy(75,300, "GAME OVER!" ); Sleep(5000); return 1; } return 0; } |
我设置的一行能放15个小格子,一共能放30行,二维数组visit[30][15],来判断某个位置是否有方块,比如visit[29][5]=1表示第30行第6个方块的位置有方块了,0表示没方块,Color[30][15]用来记录某个位置的方块的颜色。minX=30,minY=30表示左上角的方块也就是第1行第1列的方块对应在界面的坐标,maxX,maxY同理。speed表示方块的下落速度,一开始初始化为500,没0.5s往下落一行,score记录分数,每消一行加10分,rank表示等级,每50分等级+1,且速度减100,当速度减到100时,就不变了,只有当分数超过300速度才会减为75,且以后都不会再减少了。
我一个设计了9种方块,每种方块都有4种形态,每顺时针旋转90°就有一种形态,所以一共是36个方块。每个方块都用5*5的二维数组来表示,36种就是36个二维数组,所以用block[36][5][5]来表示,block[k][5][5],(k<36&&k%4==0)表示每种方块的初始形态,k+1,+2,+3,分别表示第k种方块选择90°、180°、270°之后的形态。比如block[1][5][5]保存的是第1种方块旋转90°的方块,其中block[1][i][j]=1表示这个方块第i+1行,j+1列有一个小方块,=0代表没有,所以我的block[36][5][5],有36行,一行25个数列,表示一种方块。一维数组color[]依次表示9种方块的颜色。
附上效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/jinxinliu1/article/details/52938466