今天学习了如何使用pygame来制作小游戏,下面是五子棋的代码,我的理解都写在注释里了
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import pygame # 导入pygame模块 print (pygame.ver) # 检查pygame的版本,检查pygame有没有导入成功 empty = 0 black = 1 white = 2 # 定义三个常量函数,用来表示白棋,黑棋,以及 空 black_color = [ 0 , 0 , 0 ] # 定义黑色(黑棋用,画棋盘) white_color = [ 255 , 255 , 255 ] # 定义白色(白棋用) # 定义棋盘这个类 class renjuboard( object ): def __init__( self ): # self._board = board = [[empty] * 15 for _ in range(15)] # 将棋盘每一个交叉点都看作列表的一个元素位,一共有15*15共225个元素 self ._board = [[]] * 15 self .reset() #重置棋盘 def reset( self ): for row in range ( len ( self ._board)): self ._board[row] = [empty] * 15 #定义棋盘上的下棋函数,row表示行,col表示列,is_black表示判断当前点位该下黑棋,还是白棋 def move( self , row, col, is_black): if self ._board[row][col] = = empty: self ._board[row][col] = black if is_black else white return true return false # 给棋盘定义一个函数将自己在screen上面画出来,使用pygame.draw()函数。并且顺便将下了的棋子也画出来 def draw( self , screen): for h in range ( 1 , 16 ): pygame.draw.line(screen, black_color, [ 40 , h * 40 ], [ 600 , h * 40 ], 1 ) pygame.draw.line(screen, black_color, # 给棋盘加一个外框,使美观 pygame.draw.rect(screen, black_color, [ 36 , 36 , 568 , 568 ], 3 ) # 在棋盘上标出,天元以及另外4个特殊点位 pygame.draw.circle(screen, black_color, [ 320 , 320 ], 5 , 0 ) pygame.draw.circle(screen, black_color, [ 160 , 160 ], 3 , 0 ) pygame.draw.circle(screen, black_color, [ 160 , 480 ], 3 , 0 ) pygame.draw.circle(screen, black_color, [ 480 , 160 ], 3 , 0 ) pygame.draw.circle(screen, black_color, [ 480 , 480 ], 3 , 0 ) #做2次for循环取得棋盘上所有交叉点的坐标 for row in range ( len ( self ._board)): for col in range ( len ( self ._board[row])): # 将下在棋盘上的棋子画出来 if self ._board[row][col] ! = empty: ccolor = black_color \ if self ._board[row][col] = = black else white_color # 取得这个交叉点下的棋子的颜色,并将棋子画出来 pos = [ 40 * (col + 1 ), 40 * (row + 1 )] # 画出棋子 pygame.draw.circle(screen, ccolor, pos, 18 , 0 ) # 定义函数,传入当前棋盘上的棋子列表,输出结果,不管黑棋白棋胜,都是传回false,未出结果则为true def is_win(board): for n in range ( 15 ): # 判断垂直方向胜利 flag = 0 # flag是一个标签,表示是否有连续以上五个相同颜色的棋子 for b in board._board: if b[n] = = 1 : flag + = 1 if flag = = 5 : print ( '黑棋胜' ) return false else : # else表示此时没有连续相同的棋子,标签flag重置为0 flag = 0 flag = 0 for b in board._board: if b[n] = = 2 : flag + = 1 if flag = = 5 : print ( '白棋胜' ) return false else : flag = 0 # 判断水平方向胜利 flag = 0 for b in board._board[n]: if b = = 1 : flag + = 1 if flag = = 5 : print ( '黑棋胜' ) return false else : flag = 0 flag = 0 for b in board._board[n]: if b = = 2 : flag + = 1 if flag = = 5 : print ( '白棋胜' ) return false else : flag = 0 # 判断正斜方向胜利 for x in range ( 4 , 25 ): flag = 0 for i,b in enumerate (board._board): if 14 > = x - i > = 0 and b[x - i] = = 1 : flag + = 1 if flag = = 5 : print ( '黑棋胜' ) return false else : flag = 0 for x in range ( 4 , 25 ): flag = 0 for i,b in enumerate (board._board): if 14 > = x - i > = 0 and b[x - i] = = 2 : flag + = 1 if flag = = 5 : print ( '白棋胜' ) return false else : flag = 0 #判断反斜方向胜利 for x in range ( 11 , - 11 , - 1 ): flag = 0 for i,b in enumerate (board._board): if 0 < = x + i < = 14 and b[x + i] = = 1 : flag + = 1 if flag = = 5 : print ( '黑棋胜' ) return false else : flag = 0 for x in range ( 11 , - 11 , - 1 ): flag = 0 for i,b in enumerate (board._board): if 0 < = x + i < = 14 and b[x + i] = = 2 : flag + = 1 if flag = = 5 : print ( '白棋胜' ) return false else : flag = 0 return true def main(): # 创建棋盘对象 board = renjuboard() # 用于判断是下黑棋还是白棋 is_black = true # pygame初始化函数,固定写法 pygame.init() pygame.display.set_caption( '五子棋' ) # 改标题 # pygame.display.set_mode()表示建立个窗口,左上角为坐标原点,往右为x正向,往下为y轴正向 screen = pygame.display.set_mode(( 640 , 640 )) # 给窗口填充颜色,颜色用三原色数字列表表示 screen.fill([ 125 , 95 , 24 ]) board.draw(screen) # 给棋盘类发命令,调用draw()函数将棋盘画出来 pygame.display.flip() # 刷新窗口显示 running = true # while 主循环的标签,以便跳出循环 while running: # 遍历建立窗口后发生的所有事件,固定写法 for event in pygame.event.get(): # 根据事件的类型,进行判断 if event. type = = pygame.quit: running = false elif event. type = = pygame.keyup: pass # pygame.mousebuttondown表示鼠标的键被按下 elif event. type = = pygame.mousebuttondown and \ event.button = = 1 : # button表示鼠标左键 x, y = event.pos # 拿到鼠标当前在窗口上的位置坐标 # 将鼠标的(x, y)窗口坐标,转化换为棋盘上的坐标 row = round ((y - 40 ) / 40 ) col = round ((x - 40 ) / 40 ) if board.move(row, col, is_black): is_black = not is_black screen.fill([ 125 , 95 , 24 ]) board.draw(screen) pygame.display.flip() # 调用判断胜负函数 if not is_win(board): #break running = false # 这里我有个bug没找到解决办法,就是判断出胜负后,使用break跳出事件遍历的for循环,但是老是不能跳出来,导致胜负分出来了还可以继续下,这里我采用判断胜负后就将running标签赋值为false,跳出主循环,但是这样棋盘的窗口也没了。明天再找找bug在哪 pygame.quit() if __name__ = = '__main__' : main() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_41772997/article/details/79562378