本文实例讲述了php基于协程实现异步的方法。分享给大家供大家参考,具体如下:
github上php的协程大部分是根据这篇文章实现的:http://nikic.github.io/2012/12/22/Cooperative-multitasking-using-coroutines-in-PHP.html。
它们最终的结果都是把回调变成了优雅的顺序执行的代码,但还是阻塞的,不是真正的异步。
比如最热门的:https://github.com/recoilphp/recoil
先安装:
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composer require recoil /recoil |
执行:
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<?php //recoil.php include __DIR__ . '/vendor/autoload.php' ; use Recoil\React\ReactKernel; $i = 100000; ReactKernel::start(task1()); ReactKernel::start(task2()); function task1(){ global $i ; echo "wait start" . PHP_EOL; while ( $i -- > 0) { yield; } echo "wait end" . PHP_EOL; }; function task2(){ echo "Hello " . PHP_EOL; yield; echo "world!" . PHP_EOL; } |
结果:
wait start
//等待若干秒
wait end
Hello
world!
我本来是想让两个任务并行,结果两个任务变成了串行,中间等待的时间什么事情都干不了。React响应式的编程是严格禁止这种等待的,所以我就参照unity3d的协程自己写了个php版本的。上代码:
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<?php //Coroutine.php //依赖swoole实现的定时器,也可以用其它方法实现定时器 class Coroutine { //可以根据需要更改定时器间隔,单位ms const TICK_INTERVAL = 1; private $routineList ; private $tickId = -1; public function __construct() { $this ->routineList = []; } public function start(Generator $routine ) { $task = new Task( $routine ); $this ->routineList[] = $task ; $this ->startTick(); } public function stop(Generator $routine ) { foreach ( $this ->routineList as $k => $task ) { if ( $task ->getRoutine() == $routine ){ unset( $this ->routineList[ $k ]); } } } private function startTick() { swoole_timer_tick(self::TICK_INTERVAL, function ( $timerId ){ $this ->tickId = $timerId ; $this ->run(); }); } private function stopTick() { if ( $this ->tickId >= 0) { swoole_timer_clear( $this ->tickId); } } private function run() { if ( empty ( $this ->routineList)){ $this ->stopTick(); return ; } foreach ( $this ->routineList as $k => $task ) { $task ->run(); if ( $task ->isFinished()){ unset( $this ->routineList[ $k ]); } } } } class Task { protected $stack ; protected $routine ; public function __construct(Generator $routine ) { $this ->routine = $routine ; $this ->stack = new SplStack(); } /** * [run 协程调度] * @return [type] [description] */ public function run() { $routine = & $this ->routine; try { if (! $routine ){ return ; } $value = $routine ->current(); //嵌套的协程 if ( $value instanceof Generator) { $this ->stack->push( $routine ); $routine = $value ; return ; } //嵌套的协程返回 if (! $routine ->valid() && ! $this ->stack->isEmpty()) { $routine = $this ->stack->pop(); } $routine ->next(); } catch (Exception $e ) { if ( $this ->stack->isEmpty()) { /* throw the exception */ return ; } } } /** * [isFinished 判断该task是否完成] * @return boolean [description] */ public function isFinished() { return $this ->stack->isEmpty() && ! $this ->routine->valid(); } public function getRoutine() { return $this ->routine; } } |
测试代码:
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<?php //test.php require 'Coroutine.php' ; $i = 10000; $c = new Coroutine(); $c ->start(task1()); $c ->start(task2()); function task1(){ global $i ; echo "wait start" . PHP_EOL; while ( $i -- > 0) { yield; } echo "wait end" . PHP_EOL; }; function task2(){ echo "Hello " . PHP_EOL; yield; echo "world!" . PHP_EOL; } |
结果:
wait start
Hello
world!
//等待几秒,但不阻塞
wait end
希望本文所述对大家PHP程序设计有所帮助。
原文链接:https://blog.csdn.net/llj1985/article/details/51684210