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利用Python实现自动扫雷小脚本

时间:2021-08-14 01:01     来源/作者:51CTO

自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/

利用Python实现自动扫雷小脚本

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv

可通过 pip install --upgrade SomePackage 来进行安装

注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

利用Python实现自动扫雷小脚本

二、关键代码组成

1.找到游戏窗口与坐标

  1. #扫雷游戏窗口
  2. class_name = "TMain"
  3. title_name = "Minesweeper Arbiter "
  4. hwnd = win32gui.FindWindow(class_name, title_name)
  5. #窗口坐标
  6. left = 0
  7. top = 0
  8. right = 0
  9. bottom = 0
  10. if hwnd:
  11. print("找到窗口")
  12. left, top, right, bottom = win32gui.GetWindowRect(hwnd)
  13. #win32gui.SetForegroundWindow(hwnd)
  14. print("窗口坐标:")
  15. print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
  16. else:
  17. print("未找到窗口")

2.锁定并抓取雷区图像

  1. #锁定雷区坐标
  2. #去除周围功能按钮以及多余的界面
  3. #具体的像素值是通过QQ的截图来判断的
  4. left += 15
  5. top += 101
  6. right -= 15
  7. bottom -= 42
  8. #抓取雷区图像
  9. rect = (left, top, right, bottom)
  10. img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值

  1. #数字1-8 周围雷数
  2. #0 未被打开
  3. #ed 被打开 空白
  4. #hongqi 红旗
  5. #boom 普通雷
  6. #boom_red 踩中的雷
  7. rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
  8. rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
  9. rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
  10. rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
  11. rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
  12. rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
  13. rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
  14. rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
  15. rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
  16. rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
  17. rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
  18. rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

  1. #扫描雷区图像
  2. def showmap():
  3. img = ImageGrab.grab().crop(rect)
  4. for y in range(blocks_y):
  5. for x in range(blocks_x):
  6. this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
  7. if this_image.getcolors() == rgba_0:
  8. map[y][x] = 0
  9. elif this_image.getcolors() == rgba_1:
  10. map[y][x] = 1
  11. elif this_image.getcolors() == rgba_2:
  12. map[y][x] = 2
  13. elif this_image.getcolors() == rgba_3:
  14. map[y][x] = 3
  15. elif this_image.getcolors() == rgba_4:
  16. map[y][x] = 4
  17. elif this_image.getcolors() == rgba_5:
  18. map[y][x] = 5
  19. elif this_image.getcolors() == rgba_6:
  20. map[y][x] = 6
  21. elif this_image.getcolors() == rgba_8:
  22. map[y][x] = 8
  23. elif this_image.getcolors() == rgba_ed:
  24. map[y][x] = -1
  25. elif this_image.getcolors() == rgba_hongqi:
  26. map[y][x] = -4
  27. elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
  28. global gameover
  29. gameover = 1
  30. break
  31. #sys.exit(0)
  32. else:
  33. print("无法识别图像")
  34. print("坐标")
  35. print((y,x))
  36. print("颜色")
  37. print(this_image.getcolors())
  38. sys.exit(0)
  39. #print(map)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

  1. #插旗
  2. def banner():
  3. showmap()
  4. for y in range(blocks_y):
  5. for x in range(blocks_x):
  6. if 1 <= map[y][x] and map[y][x] <= 5:
  7. boom_number = map[y][x]
  8. block_white = 0
  9. block_qi = 0
  10. for yy in range(y-1,y+2):
  11. for xx in range(x-1,x+2):
  12. if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
  13. if not (yy == y and xx == x):if map[yy][xx] == 0:
  14. block_white += 1
  15. elif map[yy][xx] == -4:
  16. block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
  17. for xx in range(x - 1, x + 2):
  18. if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
  19. if not (yy == y and xx == x):
  20. if map[yy][xx] == 0:
  21. win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
  22. win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
  23. win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
  24. showmap()
  25. #点击白块
  26. def dig():
  27. showmap()
  28. iscluck = 0
  29. for y in range(blocks_y):
  30. for x in range(blocks_x):
  31. if 1 <= map[y][x] and map[y][x] <= 5:
  32. boom_number = map[y][x]
  33. block_white = 0
  34. block_qi = 0
  35. for yy in range(y - 1, y + 2):
  36. for xx in range(x - 1, x + 2):
  37. if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
  38. if not (yy == y and xx == x):
  39. if map[yy][xx] == 0:
  40. block_white += 1
  41. elif map[yy][xx] == -4:
  42. block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
  43. for xx in range(x - 1, x + 2):
  44. if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
  45. if not(yy == y and xx == x):
  46. if map[yy][xx] == 0:
  47. win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
  48. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
  49. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
  50. iscluck = 1
  51. if iscluck == 0:
  52. luck()
  53. #随机点击
  54. def luck():
  55. fl = 1
  56. while(fl):
  57. randomrandom_x = random.randint(0, blocks_x - 1)
  58. randomrandom_y = random.randint(0, blocks_y - 1)
  59. if(map[random_y][random_x] == 0):
  60. win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
  61. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
  62. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
  63. fl = 0
  64. def gogo():
  65. win32api.SetCursorPos([left, top])
  66. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
  67. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
  68. showmap()
  69. global gameover
  70. while(1):
  71. if(gameover == 0):
  72. banner()
  73. banner()
  74. dig()
  75. else:
  76. gameover = 0
  77. win32api.keybd_event(113, 0, 0, 0)
  78. win32api.SetCursorPos([left, top])
  79. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
  80. win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
  81. showmap()

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原文链接:http://developer.51cto.com/art/202012/635397.htm

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