最近写了一个原生JavaScript实现矩形块大小任意缩放的案例,感觉里面的东西比较的绕,这里分享源码给大家,一起学习一下。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < title >原生JavaScript实现矩形块大小任意缩放</ title > </ head > < style > * { margin: 0; padding: 0; } .box { position: relative; top: 200px; left: 500px; width: 500px; height: 300px; background-color: blueviolet; } .box>div:nth-child(-n+4) { position: absolute; width: 5px; height: 5px; background-color: #cc00ff; } .box>div:nth-child(n+5) { position: absolute; background-color: #f30497; } .box>.dot1 { cursor: nw-resize; top: -5px; left: -5px; } .box>.dot2 { cursor: ne-resize; top: -5px; right: -5px; } .box>.dot3 { cursor: se-resize; bottom: -5px; right: -5px; } .box>.dot4 { cursor: sw-resize; bottom: -5px; left: -5px; } .box>.line1, .box>.line3 { width: 500px; height: 5px; } .box>.line1 { top: -5px; cursor: n-resize; } .box>.line3 { bottom: -5px; cursor: s-resize; } .box>.line2, .box>.line4 { width: 5px; height: 300px; } .box>.line2 { right: -5px; cursor: e-resize; } .box>.line4 { left: -5px; cursor: e-resize; } </ style > < body > < div class = "box" > < div class = "dot1" ></ div > < div class = "dot2" ></ div > < div class = "dot3" ></ div > < div class = "dot4" ></ div > < div class = "line1" ></ div > < div class = "line2" ></ div > < div class = "line3" ></ div > < div class = "line4" ></ div > </ div > < script > //获取相关元素节点 let box = document.querySelector(".box"); let dots = document.querySelectorAll(".box>div:nth-child(-n+4)"); let lines = document.querySelectorAll(".box>div:nth-child(n+5)"); // 类边框宽度 let bd = 5; //for循环指定事件对象 function changeBox([box, dots, lines, bd]) { for (let i = 0; i < 4 ; i++) { let { 0: dot1, 1: dot2, 2: dot3, 3: dot4 } = dots; //dots对象解构 let { 0: line1, 1: line2, 2: line3, 3: line4 } = lines; //lines对象解构 //矩形顶点点击拖动调整大小 dots[i] .onmousedown = function (ev) { //点击事件初始化相关值 let oldY = ev .clientY; //顶点原本的y值 let oldX = ev .clientX; //顶点原本的x值 let h = box .clientHeight; //box的高度 let w = box .clientWidth; //box的宽度 let t = box .offsetTop; //box距离顶部的top值 let l = box .offsetLeft; //box距离左边的left值 window.onmousemove = function (e) { let offsetY = e.clientY - oldY; //鼠标移动y轴偏移量 let offsetX = e.clientX - oldX; //鼠标移动x轴偏移量 //if条件是判断鼠标点击的节点目标对象 if (i == 0) { box.style.height = `${h - offsetY + bd}px`; //box高度变化 box.style.top = `${t + offsetY - bd}px`; //box的top值变化(定位) box.style.width = `${w - offsetX + bd}px`; //box的宽度变化 box.style.left = `${l + offsetX - bd}px`; //box的left值变化(定位) } else if (i == 1) { box.style.height = `${h - offsetY + bd}px`; box.style.top = `${t + offsetY - bd}px`; box.style.width = `${w + offsetX + bd}px`; } else if (i == 2) { box.style.height = `${h + offsetY + bd}px`; box.style.width = `${w + offsetX + bd}px`; } else if (i == 3) { box.style.height = `${h + offsetY + bd}px`; box.style.width = `${w - offsetX + bd}px`; box.style.left = `${l + offsetX - bd}px`; } //边框线的高度/宽度随着box的大小变化而变化 line1.style.width = box .style.width; line2.style.height = box .style.height; line3.style.width = box .style.width; line4.style.height = box .style.height; } } //边框点击拖动调整大小 lines[i] .onmousedown = function (ev) { //点击事件初始化相关值 let oldY = ev .clientY; //顶点原本的y值 let oldX = ev .clientX; //顶点原本的x值 let h = box .clientHeight; //box的高度 let w = box .clientWidth; //box的宽度 let t = box .offsetTop; //box距离顶部的top值 let l = box .offsetLeft; //box距离左边的left值 window.onmousemove = function (e) { let offsetX = e.clientX - oldX; //鼠标移动x轴偏移量 let offsetY = e.clientY - oldY; //鼠标移动y轴偏移量 //if条件是判断鼠标点击的节点目标对象 if (i == 0) { box.style.height = `${h - offsetY + bd}px`; box.style.top = `${t + offsetY - bd}px`; } else if (i == 1) { box.style.width = `${w + offsetX + bd}px`; } else if (i == 2) { box.style.height = `${h + offsetY + bd}px`; } else { box.style.width = `${w - offsetX + bd}px`; box.style.left = `${l + offsetX - bd}px`; } //边框线的高度/宽度随着box的大小变化而变化 line1.style.width = box .style.width; line2.style.height = box .style.height; line3.style.width = box .style.width; line4.style.height = box .style.height; } } //鼠标抬起后清除鼠标移动事件 window.onmouseup = function () { window.onmousemove = false ; } } } changeBox([box, dots, lines, bd]) </script> </ body > </ html > |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_46057095/article/details/108182085