本文实例为大家分享了js实现飞机大战游戏的具体代码,供大家参考,具体内容如下
1.html代码
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< html > < head > < title ></ title > < meta http-equiv = "content" content = "text/html" charset = "utf-8" /> < link rel = "stylesheet" type = "text/css" href = "css/main.css" /> </ head > < body > < div id = "contentdiv" > < div id = "startdiv" > < button ο nclick = "begin()" >开始游戏</ button > </ div > < div id = "maindiv" > < div id = "scorediv" > < label >分数:</ label > < label id = "label" >0</ label > </ div > < div id = "suspenddiv" > < button >继续</ button >< br /> < button >重新开始</ button >< br /> < button >回到主页</ button > </ div > < div id = "enddiv" > < p >飞机大战分数</ p > < p id = "planscore" >0</ p > < div >< button ο nclick = "jixu()" >继续</ button ></ div > </ div > </ div > </ div > < script type = "text/javascript" src = "js/main.js" ></ script > </ body > </ html > |
2.js主要代码
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//获得主界面 var mainDiv=document.getElementById( "maindiv" ); //获得开始界面 var startdiv=document.getElementById( "startdiv" ); //获得游戏中分数显示界面 var scorediv=document.getElementById( "scorediv" ); //获得分数界面 var scorelabel=document.getElementById( "label" ); //获得暂停界面 var suspenddiv=document.getElementById( "suspenddiv" ); //获得游戏结束界面 var enddiv=document.getElementById( "enddiv" ); //获得游戏结束后分数统计界面 var planscore=document.getElementById( "planscore" ); //初始化分数 var scores=0; /* 创建飞机类 */ function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ this .planX=X; this .planY=Y; this .imagenode= null ; this .planhp=hp; this .planscore=score; this .plansizeX=sizeX; this .plansizeY=sizeY; this .planboomimage=boomimage; this .planisdie= false ; this .plandietimes=0; this .plandietime=dietime; this .plansudu=sudu; //行为 /* 移动行为 */ this .planmove= function (){ if (scores<=50000){ this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+ "px" ; } else if (scores>50000&&scores<=100000){ this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+1+ "px" ; } else if (scores>100000&&scores<=150000){ this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+2+ "px" ; } else if (scores>150000&&scores<=200000){ this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+3+ "px" ; } else if (scores>200000&&scores<=300000){ this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+4+ "px" ; } else { this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+5+ "px" ; } } this .init= function (){ this .imagenode=document.createElement( "img" ); this .imagenode.style.left= this .planX+ "px" ; this .imagenode.style.top= this .planY+ "px" ; this .imagenode.src=imagesrc; mainDiv.appendChild( this .imagenode); } this .init(); } /* 创建子弹类 */ function bullet(X,Y,sizeX,sizeY,imagesrc){ this .bulletX=X; this .bulletY=Y; this .bulletimage= null ; this .bulletattach=1; this .bulletsizeX=sizeX; this .bulletsizeY=sizeY; //行为 /* 移动行为 */ this .bulletmove= function (){ this .bulletimage.style.top= this .bulletimage.offsetTop-20+ "px" ; } this .init= function (){ this .bulletimage=document.createElement( "img" ); this .bulletimage.style.left= this .bulletX+ "px" ; this .bulletimage.style.top= this .bulletY+ "px" ; this .bulletimage.src=imagesrc; mainDiv.appendChild( this .bulletimage); } this .init(); } /* 创建单行子弹类 */ function oddbullet(X,Y){ bullet.call( this ,X,Y,6,14, "image/bullet1.png" ); } /* 创建敌机类 */ function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){ plan.call( this ,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc); } //产生min到max之间的随机数 function random(min,max){ return Math.floor(min+Math.random()*(max-min)); } /* 创建本方飞机类 */ function ourplan(X,Y){ var imagesrc= "image/我的飞机.gif" ; plan.call( this ,1,X,Y,66,80,0,660,0, "image/本方飞机爆炸.gif" ,imagesrc); this .imagenode.setAttribute( 'id' , 'ourplan' ); } /* 创建本方飞机 */ var selfplan= new ourplan(120,485); //移动事件 var ourPlan=document.getElementById( 'ourplan' ); var yidong= function (){ var oevent=window.event||arguments[0]; var chufa=oevent.srcElement||oevent.target; var selfplanX=oevent.clientX-500; var selfplanY=oevent.clientY; ourPlan.style.left=selfplanX-selfplan.plansizeX/2+ "px" ; ourPlan.style.top=selfplanY-selfplan.plansizeY/2+ "px" ; // document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px"; // document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px"; } /* 暂停事件 */ var number=0; var zanting= function (){ if (number==0){ suspenddiv.style.display= "block" ; if (document.removeEventListener){ mainDiv.removeEventListener( "mousemove" ,yidong, true ); bodyobj.removeEventListener( "mousemove" ,bianjie, true ); } else if (document.detachEvent){ mainDiv.detachEvent( "onmousemove" ,yidong); bodyobj.detachEvent( "onmousemove" ,bianjie); } clearInterval(set); number=1; } else { suspenddiv.style.display= "none" ; if (document.addEventListener){ mainDiv.addEventListener( "mousemove" ,yidong, true ); bodyobj.addEventListener( "mousemove" ,bianjie, true ); } else if (document.attachEvent){ mainDiv.attachEvent( "onmousemove" ,yidong); bodyobj.attachEvent( "onmousemove" ,bianjie); } set=setInterval(start,20); number=0; } } //判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件 var bianjie= function (){ var oevent=window.event||arguments[0]; var bodyobjX=oevent.clientX; var bodyobjY=oevent.clientY; if (bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){ if (document.removeEventListener){ mainDiv.removeEventListener( "mousemove" ,yidong, true ); } else if (document.detachEvent){ mainDiv.detachEvent( "onmousemove" ,yidong); } } else { if (document.addEventListener){ mainDiv.addEventListener( "mousemove" ,yidong, true ); } else if (document.attachEvent){ mainDiv.attachEvent( "nomousemove" ,yidong); } } } //暂停界面重新开始事件 //function chongxinkaishi(){ // location.reload(true); // startdiv.style.display="none"; // maindiv.style.display="block"; //} var bodyobj=document.getElementsByTagName( "body" )[0]; if (document.addEventListener){ //为本方飞机添加移动和暂停 mainDiv.addEventListener( "mousemove" ,yidong, true ); //为本方飞机添加暂停事件 selfplan.imagenode.addEventListener( "click" ,zanting, true ); //为body添加判断本方飞机移出边界事件 bodyobj.addEventListener( "mousemove" ,bianjie, true ); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName( "button" )[0].addEventListener( "click" ,zanting, true ); // suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName( "button" )[2].addEventListener( "click" ,jixu, true ); } else if (document.attachEvent){ //为本方飞机添加移动 mainDiv.attachEvent( "onmousemove" ,yidong); //为本方飞机添加暂停事件 selfplan.imagenode.attachEvent( "onclick" ,zanting); //为body添加判断本方飞机移出边界事件 bodyobj.attachEvent( "onmousemove" ,bianjie); //为暂停界面的继续按钮添加暂停事件 suspenddiv.getElementsByTagName( "button" )[0].attachEvent( "onclick" ,zanting); // suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true); //为暂停界面的返回主页按钮添加事件 suspenddiv.getElementsByTagName( "button" )[2].attachEvent( "click" ,jixu, true ); } //初始化隐藏本方飞机 selfplan.imagenode.style.display= "none" ; /* 敌机对象数组 */ var enemys=[]; /* 子弹对象数组 */ var bullets=[]; var mark=0; var mark1=0; var backgroundPositionY=0; /* 开始函数 */ function start(){ mainDiv.style.backgroundPositionY=backgroundPositionY+ "px" ; backgroundPositionY+=0.5; if (backgroundPositionY==568){ backgroundPositionY=0; } mark++; /* 创建敌方飞机 */ if (mark==20){ mark1++; //中飞机 if (mark1%5==0){ enemys.push( new enemy(6,25,274,46,60,5000,360,random(1,3), "image/中飞机爆炸.gif" , "image/enemy3_fly_1.png" )); } //大飞机 if (mark1==20){ enemys.push( new enemy(12,57,210,110,164,30000,540,1, "image/大飞机爆炸.gif" , "image/enemy2_fly_1.png" )); mark1=0; } //小飞机 else { enemys.push( new enemy(1,19,286,34,24,1000,360,random(1,4), "image/小飞机爆炸.gif" , "image/enemy1_fly_1.png" )); } mark=0; } /* 移动敌方飞机 */ var enemyslen=enemys.length; for ( var i=0;i<enemyslen;i++){ if (enemys[i].planisdie!= true ){ enemys[i].planmove(); } /* 如果敌机超出边界,删除敌机 */ if (enemys[i].imagenode.offsetTop>568){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } //当敌机死亡标记为true时,经过一段时间后清除敌机 if (enemys[i].planisdie== true ){ enemys[i].plandietimes+=20; if (enemys[i].plandietimes==enemys[i].plandietime){ mainDiv.removeChild(enemys[i].imagenode); enemys.splice(i,1); enemyslen--; } } } /* 创建子弹 */ if (mark%5==0){ bullets.push( new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10)); } /* 移动子弹 */ var bulletslen=bullets.length; for ( var i=0;i<bulletslen;i++){ bullets[i].bulletmove(); /* 如果子弹超出边界,删除子弹 */ if (bullets[i].bulletimage.offsetTop<0){ mainDiv.removeChild(bullets[i].bulletimage); bullets.splice(i,1); bulletslen--; } } /* 碰撞判断 */ for ( var k=0;k<bulletslen;k++){ for ( var j=0;j<enemyslen;j++){ //判断碰撞本方飞机 if (enemys[j].planisdie== false ){ if (enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){ if (enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){ //碰撞本方飞机,游戏结束,统计分数 selfplan.imagenode.src= "image/本方飞机爆炸.gif" ; enddiv.style.display= "block" ; planscore.innerHTML=scores; if (document.removeEventListener){ mainDiv.removeEventListener( "mousemove" ,yidong, true ); bodyobj.removeEventListener( "mousemove" ,bianjie, true ); } else if (document.detachEvent){ mainDiv.detachEvent( "onmousemove" ,yidong); bodyobj.removeEventListener( "mousemove" ,bianjie, true ); } clearInterval(set); } } //判断子弹与敌机碰撞 if ((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){ if (bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){ //敌机血量减子弹攻击力 enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach; //敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分 if (enemys[j].planhp==0){ scores=scores+enemys[j].planscore; scorelabel.innerHTML=scores; enemys[j].imagenode.src=enemys[j].planboomimage; enemys[j].planisdie= true ; } //删除子弹 mainDiv.removeChild(bullets[k].bulletimage); bullets.splice(k,1); bulletslen--; break ; } } } } } } /* 开始游戏按钮点击事件 */ var set; function begin(){ startdiv.style.display= "none" ; mainDiv.style.display= "block" ; selfplan.imagenode.style.display= "block" ; scorediv.style.display= "block" ; /* 调用开始函数 */ set=setInterval(start,20); } //游戏结束后点击继续按钮事件 function jixu(){ location.reload( true ); } /* 完成界面的初始化 敌方小飞机一个 我方飞机一个 */ |
3.css样式
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*{ margin : 0 ; padding : 0 ; } #contentdiv{ position : absolute ; left : 500px ; } #startdiv{ width : 320px ; height : 568px ; background-image : url (../image/开始背景.png); } button{ outline : none ; } #startdiv button{ position : absolute ; top : 500px ; left : 82px ; width : 150px ; height : 30px ; border : 1px solid black ; border-radius: 30px ; background-color : #c4c9ca ; } #maindiv{ width : 320px ; height : 568px ; background-image : url (../image/background_ 1 .png) ; display : none ; } #maindiv img{ position : absolute ; z-index : 1 ; } #scorediv{ font-size : 16px ; font-weight : bold ; position : absolute ; top : 10px ; left : 10px ; display : none ; } #scorediv{ font-size : 18px ; font-weight : bold ; } #suspenddiv{ position : absolute ; top : 210px ; left : 82px ; display : none ; z-index : 2 ; } #suspenddiv button{ width : 150px ; height : 30px ; margin-bottom : 20px ; border : 1px solid black ; border-radius: 30px ; background-color : #c4c9ca ; } #enddiv{ position : absolute ; top : 210px ; left : 75px ; border : 1px solid gray ; border-radius: 5px ; text-align : center ; background-color : #d7ddde ; display : none ; z-index : 2 ; } .plantext{ width : 160px ; height : 30px ; line-height : 30px ; font-size : 16px ; font-weight : bold ; } #planscore{ width : 160px ; height : 80px ; line-height : 80px ; border-top : 1px solid gray ; border-bottom : 1px solid gray ; font-size : 16px ; font-weight : bold ; } #enddiv div{ width : 160px ; height : 50px ; } #enddiv div button{ margin-top : 10px ; width : 90px ; height : 30px ; border : 1px solid gray ; border-radius: 30px ; } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_28292937/article/details/52038006