本文实例为大家分享了JavaScript实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
index.html代码如下
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<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "UTF-8" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < meta http-equiv = "X-UA-Compatible" content = "ie=edge" > < title >贪吃蛇</ title > < link rel = "stylesheet" href = "css/index.css" > </ head > < body > < div id = "map" > </ div > < script src = "js/tool.js" ></ script > < script src = "js/food.js" ></ script > < script src = "js/snake.js" ></ script > < script src = "js/game.js" ></ script > < script src = "js/main.js" ></ script > </ body > </ html > |
index.css代码如下
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#map { width : 600px ; height : 400px ; background-color : #ccc ; position : relative ; } |
food.js代码如下
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//自调函数 开启一个新的作用域,避免命名冲突 ( function () { //局部作用域 //记录上一次创建的食物,为删除做准备 var elements=[]; var position = 'absolute' ; //构造函数Food function Food(options) { options = options || {}; this .color = options.color || 'green' ; this .width = options.width || 20; this .height = options.height || 20; //食物的位置 this .x = options.x || 0; this .y = options.y || 0; } //把食物渲染到map上 // prototype,每个函数都具有一个子对象prototype,prototype表示了该函数的原型 // prototype表示一个类属性的集合。通过new来生成一个类的对象时,prototype对象的属性就会变成实例化对象的属性 Food.prototype.render = function (map) { //删除之前创建的食物 remove(); //动态创建div,显示页面上的食物 var div = document.createElement( 'div' ); map.appendChild(div); elements.push(div); //随机生成食物 this .x = Tool.getRandom(0,map.offsetWidth/ this .width - 1)* this .width; this .y = Tool.getRandom(0,map.offsetHeight/ this .height - 1)* this .height; //设置div样式 div.style.position = position; //脱离文档流 div.style.background = this .color; div.style.width = this .width + 'px' ; div.style.height = this .height + 'px' ; div.style.left = this .x + 'px' ; div.style.top = this .y + 'px' ; }; function remove() { for ( var i = elements.length-1;i >= 0;i-- ){ //删除div elements[i].parentNode.removeChild(elements[i]); //删除数组元素 elements.splice(i,1); //第一个参数,从哪个元素开始 第二个参数,删除几个元素 } } //把Food构造函数 让外部可以访问 window.Food = Food; })() //测试 // var map = document.getElementById('map'); // var food = new Food(); //这里的Food就是window.Food // food.render(map); |
snake.js代码如下
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( function () { var position = 'absolute' ; //记录之前创建的蛇 var elements = []; function Snake(options) { options = options || {}; //蛇节的大小 this .width = options.width || 20; this .height = options.height || 20; //蛇移动的方向 this .direction = options.direction || 'right' ; //蛇身体(蛇节) 第一个元素是蛇头 this .body = [ {x: 5, y: 2, color: 'red' }, {x: 4, y: 2, color: 'blue' }, {x: 3, y: 2, color: 'blue' }, {x: 2, y: 2, color: 'blue' }, {x: 1, y: 2, color: 'blue' } ]; } Snake.prototype.render = function (map) { //删除之前创建的蛇 remove(); //把每一蛇节渲染到地图上 for ( var i = 0,len = this .body.length; i<len; i++){ //蛇节 var object = this .body[i]; var div = document.createElement( 'div' ); map.appendChild(div); //记录当前蛇 elements.push(div); //设置样式 div.style.position = position; div.style.width = this .width + 'px' ; div.style.height = this .height + 'px' ; div.style.left = object.x * this .width + 'px' ; div.style.top = object.y * this .height + 'px' ; div.style.backgroundColor = object.color; } } //控制蛇移动的方法 Snake.prototype.move = function (food,map) { //控制蛇的身体移动 (当前蛇节 到 上一蛇节的位置) for ( var i = this .body.length - 1;i > 0;i--){ this .body[i].x = this .body[i - 1].x; this .body[i].y = this .body[i - 1].y; } //控制蛇头的移动 //判断蛇移动的方向 var head = this .body[0]; switch ( this .direction){ case 'right' : head.x += 1; break ; case 'left' : head.x -=1; break ; case 'top' : head.y -=1; break ; case 'bottom' : head.y +=1; } //2.4判断蛇头是否和食物重合 var headX = head.x * this .width; var headY = head.y * this .height; if (headX === food.x && headY === food.y){ //让蛇增加一节 //获取蛇的最后一节 var last = this .body[ this .body.length - 1]; this .body.push({ x:last.x, y:last.y, color:last.color }) //随机在地图上重新生成食物 food.render(map); } } function remove() { for ( var i = elements.length -1;i>= 0;i--){ //删除div elements[i].parentNode.removeChild(elements[i]); //删除数组中的元素 elements.splice(i,1); } } //暴露构造函数给外部 window.Snake = Snake; })() //测试 // var map =document.getElementById('map'); // var sanke = new Snake(); // sanke.render(map); |
game.js代码如下
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//使用自调函数,创建一个新的局部作用域,防止命名冲突 ( function () { function Game(map) { this .food = new Food(); this .snake = new Snake(); this .map = map; that= this ; } Game.prototype.start = function () { //1.把蛇和食物对象渲染到地图上 this .food.render( this .map); this .snake.render( this .map); //2.开始游戏逻辑 //2.1 让蛇移动起来 //2.2当蛇遇到边界游戏结束 runSnake(); //2.3通过键盘控制蛇移动的方向 bindKey(); //2.4当蛇遇到食物 做相应的处理 } function bindKey() { document.onkeydown = function (e) { switch (e.keyCode){ case 37: if (that.snake.direction === 'right' ) return ; that.snake.direction = 'left' ; break ; case 38: if (that.snake.direction === 'bottom' ) return ; that.snake.direction = 'top' ; break ; case 39: if (that.snake.direction === 'left' ) return ; that.snake.direction = 'right' ; break ; case 40: if (that.snake.direction === 'top' ) return ; that.snake.direction = 'bottom' ; break ; } } } // function runSnake() { var timerId = setInterval( function () { //让蛇走一格 //在定时器中的function中this是指向window对象的 that.snake.move(that.food,that.map); that.snake.render(that.map); //2.2当蛇遇到边界游戏结束 var maxX = that.map.offsetWidth / that.snake.width; var maxY = that.map.offsetHeight / that.snake.height; //获取蛇头的坐标 var headX = that.snake.body[0].x; var headY = that.snake.body[0].y; if (headX <0 || headX>=maxX){ alert( 'Game Over' ); clearInterval(timerId); } if (headY <0 || headY >= maxY){ alert( 'Game Over' ); clearInterval(timerId); } for ( var i = that.snake.body.length - 1;i > 0;i--){ if (headX == that.snake.body[i].x && headY == that.snake.body[i].y){ alert( 'Game Over' ); clearInterval(timerId); break ; } } },300) } //暴露构造函数给外部 window.Game = Game; })() // //测试 // var map =document.getElementById('map'); // var game = new Game(map); // game.start(); |
main.js代码如下
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( function () { var map =document.getElementById( 'map' ); var game = new Game(map); game.start(); })() |
Tool.js代码如下
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// 工具对象 ( function () { var Tool = { getRandom: function (min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; } } window.Tool = Tool; })() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_45062472/article/details/108845551