用python实现21点小游戏,供大家参考,具体内容如下
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from random import shuffle import random import numpy as np from sys import exit # 初始化扑克牌 playing_cards = { "黑桃A" : 1 , "黑桃2" : 2 , "黑桃3" : 3 , "黑桃4" : 4 , "黑桃5" : 5 , "黑桃6" : 6 , "黑桃7" : 7 , "黑桃8" : 8 , "黑桃9" : 9 , "黑桃10" : 10 , "黑桃J" : 10 , "黑桃Q" : 10 , "黑桃K" : 10 , "红桃A" : 1 , "红桃2" : 2 , "红桃3" : 3 , "红桃4" : 4 , "红桃5" : 5 , "红桃6" : 6 , "红桃7" : 7 , "红桃8" : 8 , "红桃9" : 9 , "红桃10" : 10 , "红桃J" : 10 , "红桃Q" : 10 , "红桃K" : 10 , "梅花A" : 1 , "梅花2" : 2 , "梅花3" : 3 , "梅花4" : 4 , "梅花5" : 5 , "梅花6" : 6 , "梅花7" : 7 , "梅花8" : 8 , "梅花9" : 9 , "梅花10" : 10 , "梅花J" : 10 , "梅花Q" : 10 , "梅花K" : 10 , "方块A" : 1 , "方块2" : 2 , "方块3" : 3 , "方块4" : 4 , "方块5" : 5 , "方块6" : 6 , "方块7" : 7 , "方块8" : 8 , "方块9" : 9 , "方块10" : 10 , "方块J" : 10 , "方块Q" : 10 , "方块K" : 10 } # 扑克牌面 poker_name = list (playing_cards.keys()) # 扑克牌的数量 poker_count = 1 poker_list = poker_count * poker_name # 用于判断手中的牌是否有A,再根据牌面判断A是否取值1还是11 four_a = { '黑桃A' , '红桃A' , '梅花A' , '方块A' } # 计分器 total_score = np.array([ 0 , 0 ]) # 记录回合数 game_round = 1 def random_cards(poker_name_list): """ 定义洗牌函数:重新对牌进行随机排列 """ shuffle(poker_name_list) def score_count(hand_poker): """ 计算手中牌的分数 :param hand_poker:一个含有牌名的列表 :return: 手中牌 的分数poker_score """ # 声明一个变量,记录牌的总分数 poker_score = 0 # 标记:判断是否有A的标记,默认没有 have_a = False # 计算手中牌的分数 for k in hand_poker: poker_score + = playing_cards[k] # 判断手中的牌是否含有A,再根据A的规则进行分数的计算 for i in hand_poker: if i in four_a: have_a = True break else : continue if have_a: if poker_score + 10 < = 21 : poker_score = poker_score + 10 return poker_score def who_win(your_score, pc_score): """ 判断游戏的胜负 :param your_score: 玩家分数 :param pc_score: 电脑分数 :return: 胜负的数组 """ if your_score > 21 and pc_score > 21 : print ( '平局' ) return np.array([ 0 , 0 ]) elif your_score > 21 and pc_score < = 21 : print ( '对不起,玩家输了' ) return np.array([ 0 , 1 ]) elif your_score < = 21 and pc_score > 21 : print ( '恭喜!!玩家胜利了' ) return np.array([ 1 , 0 ]) elif your_score < = 21 and pc_score < = 21 : if your_score > pc_score: print ( '恭喜!!玩家胜利了' ) return np.array([ 1 , 0 ]) elif your_score < pc_score: print ( '对不起,玩家输了' ) return np.array([ 0 , 1 ]) else : print ( '平局!!' ) return np.array([ 0 , 0 ]) def if_get_next_poker(): """ 是否继续要牌 """ if_continue = input ( "是否继续要下一张牌?(Y/N)>>>>:" ) if if_continue.upper() = = "Y" : return get_one_poker() elif if_continue.upper() = = "N" : print ( '玩家停止叫牌' ) return False else : print ( "输入有误,请重新输入" ) return if_get_next_poker() def get_one_poker(): """ 发牌函数:随机将poker_list里的牌取出一张 :return: """ return poker_list.pop(random.randint( 0 , len (poker_list) - 1 )) def continue_or_quit(): """ 一轮游戏结束后,询问玩家是否进行下一轮 """ if_next_round = input ( "是否进行下一轮游戏(Y/N)>>>>:" ) if if_next_round.upper() = = 'Y' : # 判断扑克牌是否玩的了下一轮 if len (poker_list) < = 15 : print ( '对不起,剩余牌数不足,无法进行下一轮,游戏结束。' ) exit( 1 ) else : return True elif if_next_round.upper() = = "N" : print ( "玩家不玩了。游戏结束!!" ) exit( 1 ) else : print ( "输入有误,请重新输入" ) return continue_or_quit() def start_game_init_two_poker(poker_database): """ 初始化游戏,给玩家和电脑随机发两张牌 :param poker_database: 牌堆 :return: 玩家和电脑的初始牌面列表 """ return [poker_database.pop(random.randint( 0 , len (poker_list) - 1 )), poker_database.pop(random.randint( 0 , len (poker_list) - 1 ))] def every_round(porker_list): """ 每一轮游戏的流程 :param porker_list:牌堆 :return:游戏的获胜者 """ # 声明一个变量,代表玩家手里的牌 your_hand_poker = [] # 声明一变量,代表电脑手里的牌 pc_hand_poker = [] # 游戏开始,先从牌堆中取两张牌 you_init_poker = start_game_init_two_poker(porker_list) pc_init_poker = start_game_init_two_poker(porker_list) # 展示玩家获得的扑克 print (f "玩家所获得的牌是:{you_init_poker[0]}和{you_init_poker[1]}" ) print (f "电脑所获得的第一张牌是:{pc_init_poker[0]}" ) # 玩家和电脑得到所发的两张扑克牌 your_hand_poker.extend(you_init_poker) pc_hand_poker.extend(pc_init_poker) # 计算初始扑克的分数 your_score = score_count(your_hand_poker) pc_score = score_count(pc_hand_poker) # 根据初始牌面分数,判断是否能有21点,如果有直接使用判断输赢函数 if your_score = = 21 or pc_score = = 21 : print ( "初始牌中有21点了。" ) return who_win(your_score, pc_score) # 如果没有,根据自己手中的牌,判断是否要牌。 else : while True : get_new_poker = if_get_next_poker() # 玩家要牌 if get_new_poker ! = False : # 将新牌拿到手里并重新计算手里的牌的分数 your_hand_poker.append(get_new_poker) print (f "玩家手里的牌是{your_hand_poker}" ) your_score = score_count(your_hand_poker) if your_score > 21 : print ( "玩家的牌已经超过21点" ) print (f "电脑手里的牌是{pc_hand_poker}" ) return who_win(your_score, pc_score) else : continue # 玩家停止要牌,则电脑开始要牌 elif get_new_poker = = False : # 电脑要牌规则一:只要比玩家分数就要牌 # while pc_score < your_score: # pc_new_poker = get_one_poker() # pc_hand_poker.append(pc_new_poker) # # 重新计算电脑手中的牌的分数 # pc_score = score_count(pc_hand_poker) # 电脑要牌规则二:当电脑的手中牌的分数落在区间[1:18]时,就一直要牌 while pc_score in range ( 1 , 19 ): pc_new_poker = get_one_poker() pc_hand_poker.append(pc_new_poker) # 重新计算电脑的分数 pc_score = score_count(pc_hand_poker) print (f "电脑手里的牌为{pc_hand_poker}" ) return who_win(your_score, pc_score) else : continue """ 游戏调用主程序 """ while True : print ( "游戏即将开始,祝你好运!!!" ) input ( "按下【enter】开始游戏>>>" ) print (f "现在是第{game_round}轮游戏" ) # 洗牌 random_cards(poker_list) # 游戏开始 score = every_round(poker_list) # 计算总分 total_score = np.add(total_score, score) print (f '此轮游戏结束,目前比分:{total_score[0]}:{total_score[1]}' ) game_round + = 1 continue_or_quit() running result |
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原文链接:https://blog.csdn.net/qq_43727105/article/details/116099339