本文实例为大家分享了vue实现井字棋游戏的具体代码,供大家参考,具体内容如下
之前看react的教程时看到的小游戏,试着用vue做一个。右边的winner提示胜者,还没有胜者时提示下一个棋子的种类。restart按钮点击可重新开始。go to step可跳转到第n步。
html:
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< div id = "app" > < ul id = "board" class = "white normal" > < li class = "square" v-for = "i, idx in datas" @ click = set (idx)>{{i}}</ li > </ ul > < div id = "console" > < div id = "hint" class = "white" >{{hint}}</ div > < input type = "button" class = "white" id = "restart" value = "restart" @ click = "init()" /> < ul id = "history" class = "normal" > < li class = "history" v-for = "i, idx in history" > < input type = "button" class = "white" :value = "'go to step' + (idx + 1)" @ click = jump (idx) /> </ li > </ ul > </ div > </ div > |
css:
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<style type= "text/css" > body { background : #5af ; } . white { background : #fff ; border-radius: 11px ; outline : none ; border : none ; } . normal { list-style : none ; padding : 0px ; margin : 0px ; } #app { display : flex; justify- content : space-between; width : 450px ; height : 306px ; position : absolute ; top : 0 ; bottom : 0 ; left : 0 ; right : 0 ; margin : auto ; } #board { display : flex; width : 306px ; height : 306px ; flex-wrap: wrap; overflow : hidden ; } #hint { width : 100px ; height : 22px ; text-align : center ; margin : 10px ; } #restart { width : 70px ; height : 22px ; margin : 10px ; } #history, .history { margin : 5px ; } . square { height : 100px ; width : 100px ; border : #ebebeb solid 1px ; flex: 0 0 auto ; font-size : 50px ; font-weight : 900 ; line-height : 100px ; text-align : center ; } </style> |
js:
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new Vue({ el: '#app' , data: { datas: Array(9).fill( '' ), history: [], next: true , winner: '' , cases: [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6], ] }, methods: { //放置棋子 set(idx) { if (! this .datas[idx] && ! this .winner) { this .$set( this .datas, idx, this .next_player); this .history.push({ status: [... this .datas], player: this .next }); if ( this .is_win( this .next_player)) { this .winner = this .next_player; } this .next = ! this .next; } }, //跳转到第n步 jump(idx) { this .datas = this .history[idx].status; this .history.splice(idx + 1, this .history.length - idx - 1); this .next = ! this .history[idx].player; this .winner = this .is_win( 'O' ) ? 'O' : this .is_win( 'X' ) ? 'X' : '' ; }, //判断是否胜出 is_win(player) { return this .cases.some(arr => arr.every(el => this .datas[el] === player)); }, //初始化 init() { this .datas = Array(9).fill( '' ); this .history = []; this .next = true ; this .winner = '' ; } }, computed: { next_player() { return this .next ? 'O' : 'X' ; }, hint() { return this .winner ? 'winner: ' + this .winner : 'next: ' + this .next_player; } } }) |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_43756316/article/details/108827919