本文实例讲述了C#线程队列用法。分享给大家供大家参考。具体如下:
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using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace ThreadPro { class Program { static Mutex gM1; static Mutex gM2; const int ITERS = 100; static AutoResetEvent Event1 = new AutoResetEvent( false ); static AutoResetEvent Event2 = new AutoResetEvent( false ); static AutoResetEvent Event3 = new AutoResetEvent( false ); static AutoResetEvent Event4 = new AutoResetEvent( false ); static void Main( string [] args) { Console.WriteLine( "Mutex Sample " ); //创建一个Mutex对象,并且命名为MyMutex gM1 = new Mutex( true , "MyMutex" ); //创建一个未命名的Mutex 对象. gM2 = new Mutex( true ); Console.WriteLine( " - Main Owns gM1 and gM2" ); AutoResetEvent[] evs = new AutoResetEvent[4]; evs[0] = Event1; //为后面的线程t1,t2,t3,t4定义AutoResetEvent对象 evs[1] = Event2; Program tm = new Program(); Thread t1 = new Thread( new ThreadStart(tm.t1Start)); Thread t2 = new Thread( new ThreadStart(tm.t2Start)); Thread t3 = new Thread( new ThreadStart(tm.t3Start)); Thread t4 = new Thread( new ThreadStart(tm.t4Start)); t1.Start(); // 使用Mutex.WaitAll()方法等待一个Mutex数组中的对象全部被释放 t2.Start(); // 使用Mutex.WaitOne()方法等待gM1的释放 t3.Start(); // 使用Mutex.WaitAny()方法等待一个Mutex数组中任意一个对象被释放 t4.Start(); // 使用Mutex.WaitOne()方法等待gM2的释放 Thread.Sleep(2000); Console.WriteLine( " - Main releases gM1" ); gM1.ReleaseMutex(); //线程t2,t3结束条件满 Thread.Sleep(1000); Console.WriteLine( " - Main releases gM2" ); gM2.ReleaseMutex(); //线程t1,t4结束条件满足 //等待所有四个线程结束 WaitHandle.WaitAll(evs); Console.WriteLine( " Mutex Sample" ); Console.ReadLine(); } public void t1Start() { Console.WriteLine( "方法一运行, Mutex.WaitAll(Mutex[])" ); Mutex[] gMs = new Mutex[2]; gMs[0] = gM1; //创建一个Mutex数组作为Mutex.WaitAll()方法的参数 gMs[1] = gM2; Mutex.WaitAll(gMs); //等待gM1和gM2都被释放 gM1.ReleaseMutex(); //修正上一次出现的错误 gM2.ReleaseMutex(); //修正上一次出现的错误 Thread.Sleep(2000); Console.WriteLine( "方法一完毕,WaitAll(Mutex[]) satisfied" ); Event1.Set(); //线程结束,将Event1设置为有信号状态 } public void t2Start() { Console.WriteLine( "方法二运行, gM1.WaitOne( )" ); gM1.WaitOne(); //等待gM1的释放 gM1.ReleaseMutex(); //修正上一次出现的错误 Console.WriteLine( "方法二完毕, gM1.WaitOne( ) satisfied" ); Event2.Set(); //线程结束,将Event2设置为有信号状态 } public void t3Start() { Console.WriteLine( "t3Start started, Mutex.WaitAny(Mutex[])" ); Mutex[] gMs = new Mutex[2]; gMs[0] = gM1; //创建一个Mutex数组作为Mutex.WaitAny()方法的参数 gMs[1] = gM2; Mutex.WaitAny(gMs); //等待数组中任意一个Mutex对象被释放 gM1.ReleaseMutex(); //修正上一次出现的错误 Console.WriteLine( "t3Start finished, Mutex.WaitAny(Mutex[])" ); Event3.Set(); //线程结束,将Event3设置为有信号状态 } public void t4Start() { Console.WriteLine( "t4Start started, gM2.WaitOne( )" ); gM2.WaitOne(); //等待gM2被释放 gM2.ReleaseMutex(); //修正上一次出现的错误 Console.WriteLine( "t4Start finished, gM2.WaitOne( )" ); Event4.Set(); //线程结束,将Event4设置为有信号状态 } } } |
希望本文所述对大家的C#程序设计有所帮助。