下面通过图文并茂的方式给大家介绍wpf实现类似360安全卫士界面的程序源码分享,点击此处下载源码哦。
以前学习windows form编程的时候,总感觉自己做的界面很丑,看到360安全卫士、迅雷等软件的ui设计都非常美观,心里总是憧憬着要是自己能实现这样的ui效果该多好!!!另一个困扰我的问题是,这个ui皮肤是如何用技术实现的呢?!虽然好多年过去了,但心里的憧憬和疑惑一直没有消失,而且越来越强烈。在日常的工作和学习中,自己在网上也经常留意类似的技术或者文章。最近在学习wpf的过程中,看到网上也有仿360和仿迅雷ui设计的资源,通过对资源的学习和自己的动手实践,终于实现了下面的仿360安全卫士界面:
由于项目文件比较多,这里罗列出核心的过程和代码:
1、vs解决方案结构:
wpfpagetransitions是一个wpf类库,实现ui页面切换动画效果,支持多种动画,可以通过transitiontype属性进行设置,其原理是定义了多个切换动画类型的storyboard,程序根据配置的transitiontype去执行匹配的storyboard动画(分出入动画,xxxxxxin和xxxxxxout)。360ui是一个wpf 桌面应用程序,styles文件夹下存放了定义的按钮样式、菜单项样式、页签样式等样式和需要的所有ui切图资源。pages文件夹下存放切换的详细子页面。
(备注:图片资源和部分文件来自互联网,特别感谢kxfang360项目提供的360整套配图和布局文件)
2、页面切换控件核心代码:
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<usercontrol x: class = "wpfpagetransitions.pagetransition" xmlns= "http://schemas.microsoft.com/winfx//xaml/presentation" xmlns:x= "http://schemas.microsoft.com/winfx//xaml" xmlns:mc= "http://schemas.openxmlformats.org/markup-compatibility/" xmlns:d= "http://schemas.microsoft.com/expression/blend/" xmlns:local= "clr-namespace:wpfpagetransitions" mc:ignorable= "d" d:designheight= "" d:designwidth= "" > <usercontrol.resources> <style targettype= "{x:type contentpresenter}" > <setter property= "layouttransform" > <setter.value> <scaletransform /> </setter.value> </setter> </style> <local:centerconverter x:key= "centerconverter" /> <!-- slide and fade --> <storyboard x:key= "slideandfadein" > <thicknessanimation duration= "::." storyboard.targetproperty= "margin" from= ",,-," to= "" decelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" from= "" to= "" /> </storyboard> <storyboard x:key= "slideandfadeout" > <thicknessanimation duration= "::." storyboard.targetproperty= "margin" to= "-,,," accelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" to= "" /> </storyboard> <!-- fade --> <storyboard x:key= "fadein" > <doubleanimation duration= "::." storyboard.targetproperty= "opacity" from= "" to= "" /> </storyboard> <storyboard x:key= "fadeout" > <doubleanimation duration= "::." storyboard.targetproperty= "opacity" to= "" /> </storyboard> <!-- slide --> <storyboard x:key= "slidein" > <thicknessanimation duration= "::." storyboard.targetproperty= "margin" from= ",,-," to= "" decelerationratio= "." /> </storyboard> <storyboard x:key= "slideout" > <thicknessanimation duration= "::." storyboard.targetproperty= "margin" to= "-,,," accelerationratio= "." /> </storyboard> <!-- grow --> <storyboard x:key= "growin" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" from= "" to= "" duration= "::." decelerationratio= "." /> </storyboard> <storyboard x:key= "growout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" to= "" duration= "::." accelerationratio= "." /> </storyboard> <!-- grow and fade --> <storyboard x:key= "growandfadein" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" from= "" to= "" /> </storyboard> <storyboard x:key= "growandfadeout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" to= "" /> </storyboard> <!-- flip --> <storyboard x:key= "flipin" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.anglex)" from= "-" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.angley)" from= "-" to= "" duration= "::." decelerationratio= "." /> </storyboard> <storyboard x:key= "flipout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.anglex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.angley)" to= "" duration= "::." accelerationratio= "." /> </storyboard> <!-- flip and fade --> <storyboard x:key= "flipandfadein" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.anglex)" from= "-" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.angley)" from= "-" to= "" duration= "::." decelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" from= "" to= "" /> </storyboard> <storyboard x:key= "flipandfadeout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.anglex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(skewtransform.angley)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" to= "" /> </storyboard> <!-- spin --> <storyboard x:key= "spinin" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(rotatetransform.angle)" from= "-" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" from= "" to= "" duration= "::." decelerationratio= "." /> </storyboard> <storyboard x:key= "spinout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(rotatetransform.angle)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" to= "" duration= "::." accelerationratio= "." /> </storyboard> <!-- spin and fade --> <storyboard x:key= "spinandfadein" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(rotatetransform.angle)" from= "-" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" from= "" to= "" duration= "::." decelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" from= "" to= "" /> </storyboard> <storyboard x:key= "spinandfadeout" > <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(rotatetransform.angle)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scalex)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation storyboard.targetproperty= "(rendertransform).(transformgroup.children)[].(scaletransform.scaley)" to= "" duration= "::." accelerationratio= "." /> <doubleanimation duration= "::." storyboard.targetproperty= "opacity" to= "" /> </storyboard> </usercontrol.resources> <grid name= "page" > <contentcontrol name= "contentpresenter" > <contentcontrol.rendertransform> <transformgroup> <scaletransform scalex= "" scaley= "" centerx= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualwidth, converter={staticresource centerconverter}}" centery= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualheight, converter={staticresource centerconverter}}" /> <skewtransform anglex= "" angley= "" centerx= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualwidth, converter={staticresource centerconverter}}" centery= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualheight, converter={staticresource centerconverter}}" /> <rotatetransform angle= "" centerx= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualwidth, converter={staticresource centerconverter}}" centery= "{binding relativesource={relativesource ancestortype=grid, mode=findancestor}, path=actualheight, converter={staticresource centerconverter}}" /> <translatetransform x= "" y= "" /> </transformgroup> </contentcontrol.rendertransform> </contentcontrol> </grid> </usercontrol> using system; using system.collections.generic; using system.linq; using system.text; using system.windows; using system.windows.controls; using system.windows.data; using system.windows.documents; using system.windows.input; using system.windows.media; using system.windows.media.imaging; using system.windows.navigation; using system.windows.shapes; using system.threading.tasks; using system.windows.media.animation; namespace wpfpagetransitions { public partial class pagetransition : usercontrol { stack<usercontrol> pages = new stack<usercontrol>(); public usercontrol currentpage { get ; set ; } public static readonly dependencyproperty transitiontypeproperty = dependencyproperty.register( "transitiontype" , typeof (pagetransitiontype), typeof (pagetransition), new propertymetadata(pagetransitiontype.slideandfade)); public pagetransitiontype transitiontype { get { return (pagetransitiontype)getvalue(transitiontypeproperty); } set { setvalue(transitiontypeproperty, value); } } public pagetransition() { initializecomponent(); } public void showpage(usercontrol newpage) { pages.push(newpage); task.factory.startnew(() => shownewpage()); } void shownewpage() { dispatcher.invoke((action) delegate { if (contentpresenter.content != null ) { usercontrol oldpage = contentpresenter.content as usercontrol; if (oldpage != null ) { oldpage.loaded -= newpage_loaded; unloadpage(oldpage); } } else { shownextpage(); } }); } void shownextpage() { usercontrol newpage = pages.pop(); newpage.loaded += newpage_loaded; contentpresenter.content = newpage; } void unloadpage(usercontrol page) { storyboard hidepage = (resources[ string .format( "{}out" , transitiontype.tostring())] as storyboard).clone(); hidepage.completed += hidepage_completed; hidepage.begin(contentpresenter); } void newpage_loaded( object sender, routedeventargs e) { storyboard shownewpage = resources[ string .format( "{}in" , transitiontype.tostring())] as storyboard; shownewpage.begin(contentpresenter); currentpage = sender as usercontrol; } void hidepage_completed( object sender, eventargs e) { contentpresenter.content = null ; shownextpage(); } } } |
3、like360main核心代码为:
其中allowstransparency="true" windowstyle="none" background="{x:null}"的目的是让wpf窗体隐藏默认的边框,这样可以允许用背景图片填充wpf定义窗体外观。在这区间可以自定义关闭、最小化和最大化按钮等。
mouseleftbuttondown="window_mouseleftbuttondown" 目的是为了支持窗体拖动。fontfamily="simsun" textoptions.textformattingmode="display"的目的是为了解决wpf中文字体显示模糊的问题。
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<window x: class = "_ui.likemain" xmlns= "http://schemas.microsoft.com/winfx//xaml/presentation" xmlns:x= "http://schemas.microsoft.com/winfx//xaml" title= "likemain" height= "" width= "" fontfamily= "simsun" allowstransparency= "true" windowstyle= "none" xmlns:pagetransitions= "clr-namespace:wpfpagetransitions;assembly=wpfpagetransitions" background= "{x:null}" mouseleftbuttondown= "window_mouseleftbuttondown" textoptions.textformattingmode= "display" > <window.resources> <lineargradientbrush x:key= "mybrush" endpoint= ".," startpoint= ".," > <gradientstop color= "#cfffffff" /> <gradientstop color= "#ffebdd" offset= "" /> </lineargradientbrush> </window.resources> <border borderbrush= "black" borderthickness= "" cornerradius= "" margin= "" > <border.effect> <dropshadoweffect shadowdepth= "" opacity= "." /> </border.effect> <border.background> <imagebrush imagesource= "styles/skin/frame.jpg" /> </border.background> <grid> <grid.rowdefinitions> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition/> <rowdefinition height= "." /> </grid.rowdefinitions> <!--上标题栏--> <label content= "安全卫士界面" horizontalalignment= "left" width= "." foreground= "#aeff" fontweight= "bold" textoptions.textformattingmode= "display" /> <rectangle margin= "" stroke= "black" horizontalalignment= "right" width= "." grid.row= "" strokethickness= "" > <rectangle.fill> <imagebrush imagesource= "styles/skin/logo.png" stretch= "uniform" /> </rectangle.fill> </rectangle> <button content= "x" horizontalalignment= "right" margin= ",,.," style= "{dynamicresource sysbuttonstyle}" width= "." name= "closebutton" click= "closebutton_click" /> <button content= "max" horizontalalignment= "right" margin= ",,.," style= "{dynamicresource maxbuttonstyle}" width= "." name= "maxbutton" click= "maxbutton_click" > <button.background> <imagebrush imagesource= "styles/skin/button/max.png" stretch= "uniform" /> </button.background> </button> <button content= "mni" horizontalalignment= "right" margin= ",,.," style= "{dynamicresource maxbuttonstyle}" width= "." name= "mnibutton" click= "mnibutton_click" > <button.background> <imagebrush imagesource= "styles/skin/button/mni.png" stretch= "uniform" /> </button.background> </button> <button x:name= "menubutton" horizontalalignment= "right" margin= ",,.," style= "{dynamicresource mbuttonstyle}" width= "." click= "menubutton_click" > <button.background> <imagebrush imagesource= "styles/skin/button/m.png" stretch= "uniform" /> </button.background> </button> <popup x:name= "menu" allowstransparency= "true" margin= ",-,," placementtarget= "{binding elementname=menubutton}" staysopen= "false" popupanimation= "scroll" > <grid height= "." width= "" margin= "" horizontalalignment= "left" > <border borderthickness= "" cornerradius= "" background= "#ffefefef" margin= "" > <border.effect> <dropshadoweffect shadowdepth= "" opacity= "." /> </border.effect> <stackpanel margin= "," > <menuitem header= "设 置" style= "{dynamicresource menuitemstyle}" /> <menuitem header= "更 新" /> <menuitem header= "关 于" /> <menuitem header= "退 出" /> </stackpanel> </border> </grid> </popup> <rectangle stroke= "black" strokethickness= "" width= "" margin= ",,.,." horizontalalignment= "right" height= "" > <rectangle.fill> <lineargradientbrush endpoint= ".," startpoint= ".," > <gradientstop color= "#" /> <gradientstop offset= "" color= "#addd" /> </lineargradientbrush> </rectangle.fill> </rectangle> <rectangle stroke= "black" strokethickness= "" width= "" margin= ",,.,." horizontalalignment= "right" height= "" > <rectangle.fill> <lineargradientbrush endpoint= ".," startpoint= ".," > <gradientstop color= "#" /> <gradientstop offset= "" color= "#addd" /> </lineargradientbrush> </rectangle.fill> </rectangle> <rectangle stroke= "black" strokethickness= "" width= "" margin= ",,.,." horizontalalignment= "right" height= "" > <rectangle.fill> <lineargradientbrush endpoint= ".," startpoint= ".," > <gradientstop color= "#" /> <gradientstop offset= "" color= "#addd" /> </lineargradientbrush> </rectangle.fill> </rectangle> <rectangle height= "" margin= ",,.," stroke= "black" strokethickness= "" verticalalignment= "top" > <rectangle.fill> <lineargradientbrush endpoint= ".," startpoint= ".," > <gradientstop color= "#ffffff" /> <gradientstop offset= "" color= "#addd" /> </lineargradientbrush> </rectangle.fill> </rectangle> <!--上导航栏--> <tabcontrol name= "tab" grid.rowspan= "" margin= "" style= "{dynamicresource tabcontrolstyle}" grid.row= "" background= "{x:null}" selectionchanged= "tabcontrol_selectionchanged" > <tabitem header= "电脑体验" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" textoptions.textformattingmode= "display" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_examine.png" /> </tabitem.background> <grid margin= "" background= "{dynamicresource mybrush}" > <grid.columndefinitions> <columndefinition width= ".*" /> <columndefinition width= ".*" /> <columndefinition width= ".*" /> </grid.columndefinitions> <grid.rowdefinitions> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> </grid.rowdefinitions> <!--详细--> <label content= "电脑体检" horizontalalignment= "left" margin= "" width= "." height= "" fontsize= "." fontweight= "bold" grid.column= "" grid.row= "" grid.columnspan= "" /> <pagetransitions:pagetransition name= "ptransitioncontrol_" margin= "" transitiontype= "slideandfade" grid.column= "" grid.row= "" grid.columnspan= "" grid.rowspan= "" /> </grid> </tabitem> <tabitem header= "查杀木马" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_dsmain.png" /> </tabitem.background> <grid margin= "" background= "{dynamicresource mybrush}" > <grid.columndefinitions> <columndefinition width= ".*" /> <columndefinition width= ".*" /> <columndefinition width= ".*" /> </grid.columndefinitions> <grid.rowdefinitions> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> </grid.rowdefinitions> <!--详细--> <label content= "查杀木马" horizontalalignment= "left" margin= "" width= "." height= "" fontsize= "." fontweight= "bold" grid.column= "" grid.row= "" grid.columnspan= "" /> <pagetransitions:pagetransition name= "ptransitioncontrol_" margin= "" transitiontype= "slideandfade" grid.column= "" grid.row= "" grid.columnspan= "" grid.rowspan= "" /> </grid> </tabitem> <tabitem header= "清理插件" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_plugincleaner.png" /> </tabitem.background> <grid margin= "" background= "{dynamicresource mybrush}" > <grid.columndefinitions> <columndefinition width= ".*" /> <columndefinition width= ".*" /> <columndefinition width= ".*" /> </grid.columndefinitions> <grid.rowdefinitions> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> <rowdefinition height= "." /> </grid.rowdefinitions> <!--详细--> <label content= "清理插件" horizontalalignment= "left" margin= "" width= "." height= "" fontsize= "." fontweight= "bold" grid.column= "" grid.row= "" grid.columnspan= "" /> <pagetransitions:pagetransition name= "ptransitioncontrol_" margin= "" transitiontype= "slideandfade" grid.column= "" grid.row= "" grid.columnspan= "" grid.rowspan= "" /> </grid> </tabitem> <tabitem header= "修复漏洞" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_vulrepair.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> <tabitem header= "清理垃圾" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_rubbishcleaner.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> <tabitem header= "清理痕迹" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_tracecleaner.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> <tabitem header= "系统修复" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_sysrepair.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> <tabitem header= "功能大全" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_advtools.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> <tabitem header= "软件管家" height= "" margin= ",,," width= "" style= "{dynamicresource tabitemstyle}" > <tabitem.background> <imagebrush imagesource= "styles/skin/ico/ico_softmgr.png" /> </tabitem.background> <grid background= "{dynamicresource mybrush}" /> </tabitem> </tabcontrol> <!--导航详细--> <!--下状态栏--> <label content= "欢迎使用仿系统" margin= "" grid.row= "" foreground= "#aeff" fontweight= "bold" borderthickness= "" borderbrush= "white" horizontalalignment= "left" width= "." textoptions.textformattingmode= "display" /> <label content= "已连接网络" margin= "" grid.row= "" foreground= "#aeff" fontweight= "bold" borderthickness= "" borderbrush= "white" horizontalalignment= "right" width= "" textoptions.textformattingmode= "display" /> </grid> </border> </window> using system; using system.collections.generic; using system.linq; using system.text; using system.threading.tasks; using system.windows; using system.windows.controls; using system.windows.data; using system.windows.documents; using system.windows.input; using system.windows.media; using system.windows.media.imaging; using system.windows.shapes; namespace _ui { /// <summary> /// likemain.xaml 的交互逻辑 /// </summary> public partial class likemain : window { public likemain() { initializecomponent(); } private void closebutton_click( object sender, routedeventargs e) { this .close(); } private void maxbutton_click( object sender, routedeventargs e) { if (windowstate == windowstate.normal) windowstate = windowstate.maximized; else windowstate = windowstate.normal; } private void mnibutton_click( object sender, routedeventargs e) { this .windowstate = windowstate.minimized; } private void menubutton_click( object sender, routedeventargs e) { menu.isopen = true ; } private void window_mouseleftbuttondown( object sender, mousebuttoneventargs e) { //拖动 this .dragmove(); } private void tabcontrol_selectionchanged( object sender, selectionchangedeventargs e) { int index = this .tab.selectedindex; if (index == ) { //可以设置transitiontype wpfpage 来更改界面出入的动画效果 //this.ptransitioncontrol_.transitiontype = wpfpagetransitions.pagetransitiontype.spinandfade; pages.index newpage = new pages.index(); this .ptransitioncontrol_.showpage(newpage); } else if (index == ) { pages.scan newpage = new pages.scan(); this .ptransitioncontrol_.showpage(newpage); } else if (index == ) { pages.scan newpage = new pages.scan(); this .ptransitioncontrol_.showpage(newpage); } else { pages.index newpage = new pages.index(); this .ptransitioncontrol_.showpage(newpage); } } } } |
当用户单击tab页签时(切换事件),程序 用pages.index newpage = new pages.index();先实例化一个page子页面(实际继承usercontrol),然后调用 this.ptransitioncontrol_1.showpage(newpage);将子页面进行加载(本质上是ptransitioncontrol_1.content=newpage)。
4、运行代码,界面如下:
下面是360安全卫士界面截图,可对比一下,还是比较相似的。