本文实例为大家分享了微信小程序绘制半圆进度条的具体代码,供大家参考,具体内容如下
wxml:
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< view class = "progress" > < canvas canvas-id = "canvasProgress" style = "width: {{canvasWidth}}rpx; height: {{canvasHeitht}}rpx;" ></ canvas > </ view > < view class = "progress" > < canvas canvas-id = "canvasProgressReal" style = "width: {{canvasWidth}}rpx; height: {{canvasHeitht}}rpx;" ></ canvas > </ view > |
js:
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Page({ /** * 页面的初始数据 */ data: { canvasWidth: 500, canvasHeitht: 300, radioPos: 98, footNum: 0, footNumAll: 6000, myTargetFoot: 10000, degree: 195, timer: '' , timerNum: '' , }, /** * 生命周期函数--监听页面加载 */ onLoad: function (options) { var that = this ; let widthPX = wx.getSystemInfoSync().windowWidth; let r = this .data.radioPos = widthPX * (500 / 750) * (300 / 365) * (2 / 4) var context = wx.createCanvasContext( 'canvasProgress' ) context.translate(24, 6); context.setStrokeStyle( "#fff" ); context.setLineWidth(2); context.beginPath(); for (let i = 195; i >= -15; i--) { //每1度绘制一条线 let degree = i / 360 * Math.PI * 2 let radio = r * 0.92 - r * 0.005 * (210 - i) / 240 context.moveTo(r + radio * Math.cos(degree), r - radio * Math.sin(degree)); //向量加减 context.lineTo(r + r * Math.cos(degree), r - r * Math.sin(degree)); //向量加减 context.stroke(); } context.draw(); }, /** * 生命周期函数--监听页面初次渲染完成 */ onReady: function () { }, /** * 生命周期函数--监听页面显示 */ onShow: function () { let that = this //清理 var context = wx.createCanvasContext( 'canvasProgressReal' ) context.clearRect(0, 0, this .data.canvasWidth, this .data.canvasHeitht) context.draw({ reserve: true }) that.walkAction() }, /** * 生命周期函数--监听页面隐藏 */ onHide: function () { }, /** * 生命周期函数--监听页面卸载 */ onUnload: function () { }, /** * 页面相关事件处理函数--监听用户下拉动作 */ onPullDownRefresh: function () { }, /** * 页面上拉触底事件的处理函数 */ onReachBottom: function () { }, /** * 用户点击右上角分享 */ onShareAppMessage: function () { }, walkAction: function () { console.log( 'walk' ) this .setData({ degree: 195 }) let that = this let r = this .data.radioPos let widthPX = wx.getSystemInfoSync().windowWidth; var context = wx.createCanvasContext( 'canvasProgressReal' ) context.clearRect(0, 0, this .data.canvasWidth, this .data.canvasHeitht) context.setStrokeStyle( "#FDD08F" ); context.translate(24, 6); context.setLineWidth(2); let degreeMax = 195 - ( this .data.footNumAll / this .data.myTargetFoot) * 240; if (Number.parseInt( this .data.footNumAll) >= Number.parseInt( this .data.myTargetFoot)) { console.log( 'footNumAll is smaller than myTargetFoot' ) degreeMax = -33 } this .timer = setInterval(() => { if (that.data.degree > degreeMax) { context.beginPath(); let degreeOne = that.data.degree / 360 * Math.PI * 2 let radio = r * 0.92 - r * 0.005 * (195 - that.data.degree) / 240 context.moveTo(r + radio * Math.cos(degreeOne), r - radio * Math.sin(degreeOne)); context.lineTo(r + r * Math.cos(degreeOne), r - r * Math.sin(degreeOne)); context.stroke(); // context.draw({ // reserve: true // })//这个方法真机上绘制有问题 wx.drawCanvas({ canvasId: 'canvasProgressReal' , actions: context.getActions(), reserve: true }) // that.data.degree -= 3; that.data.degree--; } else { clearInterval(that.timer) } // }, 50) }, 10) let tempTimes = 0; let times = ( this .data.footNumAll / this .data.myTargetFoot) * 240 / 3; if (Number.parseInt( this .data.footNumAll) >= Number.parseInt( this .data.myTargetFoot)) { times = 80 } let step = this .data.footNumAll / times this .timerNum = setInterval(() => { if (tempTimes < times) { that.setData({ footNum: Math.floor(that.data.footNum + step) }) tempTimes += 1; } else { that.setData({ footNum: that.data.footNumAll }) clearInterval(that.timerNum) } // }, 50) }, 10) }, }) |
wxss:
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.progress { z-index : 1 ; width : 100% ; height : 100% ; position : absolute ; left : 0 ; top : 0 ; display : flex !important ; align-items: center ; justify- content : center ; } .progress canvas { width : 100% ; height : 100% ; } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Dilemma_me/article/details/103614023