a* 算法简介
a* 算法需要维护两个数据结构:open 集和 closed 集。open 集包含所有已搜索到的待检测节点。初始状态,open集仅包含一个元素:开始节点。closed集包含已检测的节点。初始状态,closed集为空。每个节点还包含一个指向父节点的指针,以确定追踪关系。
a* 算法会给每个搜索到的节点计算一个g+h 的和值f:
- f = g + h
- g:是从开始节点到当前节点的移动量。假设开始节点到相邻节点的移动量为1,该值会随着离开始点越来越远而增大。
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h:是从当前节点到目标节点的移动量估算值。
- 如果允许向4邻域的移动,使用曼哈顿距离。
- 如果允许向8邻域的移动,使用对角线距离。
算法有一个主循环,重复下面步骤直到到达目标节点:
1 每次从open集中取一个最优节点n(即f值最小的节点)来检测。
2 将节点n从open集中移除,然后添加到closed集中。
3 如果n是目标节点,那么算法结束。
4 否则尝试添加节点n的所有邻节点n'。
- 邻节点在closed集中,表示它已被检测过,则无需再添加。
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邻节点在open集中:
- 如果重新计算的g值比邻节点保存的g值更小,则需要更新这个邻节点的g值和f值,以及父节点;
- 否则不做操作
- 否则将该邻节点加入open集,设置其父节点为n,并设置它的g值和f值。
有一点需要注意,如果开始节点到目标节点实际是不连通的,即无法从开始节点移动到目标节点,那算法在第1步判断获取到的节点n为空,就会退出
关键代码介绍
保存基本信息的地图类
地图类用于随机生成一个供寻路算法工作的基础地图信息
先创建一个map类, 初始化参数设置地图的长度和宽度,并设置保存地图信息的二维数据map的值为0, 值为0表示能移动到该节点。
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class map (): def __init__( self , width, height): self .width = width self .height = height self . map = [[ 0 for x in range ( self .width)] for y in range ( self .height)] |
在map类中添加一个创建不能通过节点的函数,节点值为1表示不能移动到该节点。
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def createblock( self , block_num): for i in range (block_num): x, y = (randint( 0 , self .width - 1 ), randint( 0 , self .height - 1 )) self . map [y][x] = 1 |
在map类中添加一个显示地图的函数,可以看到,这边只是简单的打印出所有节点的值,值为0或1的意思上面已经说明,在后面显示寻路算法结果时,会使用到值2,表示一条从开始节点到目标节点的路径。
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def showmap( self ): print ( "+" * ( 3 * self .width + 2 )) for row in self . map : s = '+' for entry in row: s + = ' ' + str (entry) + ' ' s + = '+' print (s) print ( "+" * ( 3 * self .width + 2 )) |
添加一个随机获取可移动节点的函数
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def generatepos( self , rangex, rangey): x, y = (randint(rangex[ 0 ], rangex[ 1 ]), randint(rangey[ 0 ], rangey[ 1 ])) while self . map [y][x] = = 1 : x, y = (randint(rangex[ 0 ], rangex[ 1 ]), randint(rangey[ 0 ], rangey[ 1 ])) return (x , y) |
搜索到的节点类
每一个搜索到将到添加到open集的节点,都会创建一个下面的节点类,保存有entry的位置信息(x,y),计算得到的g值和f值,和该节点的父节点(pre_entry)。
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class searchentry(): def __init__( self , x, y, g_cost, f_cost = 0 , pre_entry = none): self .x = x self .y = y # cost move form start entry to this entry self .g_cost = g_cost self .f_cost = f_cost self .pre_entry = pre_entry def getpos( self ): return ( self .x, self .y) |
算法主函数介绍
下面就是上面算法主循环介绍的代码实现,open集和closed集的数据结构使用了字典,在一般情况下,查找,添加和删除节点的时间复杂度为o(1), 遍历的时间复杂度为o(n), n为字典中对象数目。
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def astarsearch( map , source, dest): ... openlist = {} closedlist = {} location = searchentry(source[ 0 ], source[ 1 ], 0.0 ) dest = searchentry(dest[ 0 ], dest[ 1 ], 0.0 ) openlist[source] = location while true: location = getfastposition(openlist) if location is none: # not found valid path print ( "can't find valid path" ) break ; if location.x = = dest.x and location.y = = dest.y: break closedlist[location.getpos()] = location openlist.pop(location.getpos()) addadjacentpositions( map , location, dest, openlist, closedlist) #mark the found path at the map while location is not none: map . map [location.y][location.x] = 2 location = location.pre_entry |
我们按照算法主循环的实现来一个个讲解用到的函数。
下面函数就是从open集中获取一个f值最小的节点,如果open集会空,则返回none。
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# find a least cost position in openlist, return none if openlist is empty def getfastposition(openlist): fast = none for entry in openlist.values(): if fast is none: fast = entry elif fast.f_cost > entry.f_cost: fast = entry return fast |
addadjacentpositions 函数对应算法主函数循环介绍中的尝试添加节点n的所有邻节点n'。
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# add available adjacent positions def addadjacentpositions( map , location, dest, openlist, closedlist): poslist = getpositions( map , location) for pos in poslist: # if position is already in closedlist, do nothing if isinlist(closedlist, pos) is none: findentry = isinlist(openlist, pos) h_cost = calheuristic(pos, dest) g_cost = location.g_cost + getmovecost(location, pos) if findentry is none : # if position is not in openlist, add it to openlist openlist[pos] = searchentry(pos[ 0 ], pos[ 1 ], g_cost, g_cost + h_cost, location) elif findentry.g_cost > g_cost: # if position is in openlist and cost is larger than current one, # then update cost and previous position findentry.g_cost = g_cost findentry.f_cost = g_cost + h_cost findentry.pre_entry = location |
getpositions 函数获取到所有能够移动的节点,这里提供了2种移动的方式:
- 允许上,下,左,右 4邻域的移动
- 允许上,下,左,右,左上,右上,左下,右下 8邻域的移动
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def getnewposition( map , locatioin, offset): x,y = (location.x + offset[ 0 ], location.y + offset[ 1 ]) if x < 0 or x > = map .width or y < 0 or y > = map .height or map . map [y][x] = = 1 : return none return (x, y) def getpositions( map , location): # use four ways or eight ways to move offsets = [( - 1 , 0 ), ( 0 , - 1 ), ( 1 , 0 ), ( 0 , 1 )] #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)] poslist = [] for offset in offsets: pos = getnewposition( map , location, offset) if pos is not none: poslist.append(pos) return poslist |
isinlist 函数判断节点是否在open集 或closed集中
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# check if the position is in list def isinlist( list , pos): if pos in list : return list [pos] return none |
calheuristic 函数简单得使用了曼哈顿距离,这个后续可以进行优化。
getmovecost 函数根据是否是斜向移动来计算消耗(斜向就是2的开根号,约等于1.4)
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# imporve the heuristic distance more precisely in future def calheuristic(pos, dest): return abs (dest.x - pos[ 0 ]) + abs (dest.y - pos[ 1 ]) def getmovecost(location, pos): if location.x ! = pos[ 0 ] and location.y ! = pos[ 1 ]: return 1.4 else : return 1 |
代码的初始化
可以调整地图的长度,宽度和不可移动节点的数目。
可以调整开始节点和目标节点的取值范围。
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width = 10 height = 10 block_num = 15 map = map (width, height) map .createblock(block_num) map .showmap() source = map .generatepos(( 0 ,width / / 3 ),( 0 ,height / / 3 )) dest = map .generatepos((width / / 2 ,width - 1 ),(height / / 2 ,height - 1 )) print ( "source:" , source) print ( "dest:" , dest) astarsearch( map , source, dest) map .showmap() |
执行的效果图如下,第一个表示随机生成的地图,值为1的节点表示不能移动到该节点。
第二个图中值为2的节点表示找到的路径。
完整代码
使用python3.7编译
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from random import randint class searchentry(): def __init__( self , x, y, g_cost, f_cost = 0 , pre_entry = none): self .x = x self .y = y # cost move form start entry to this entry self .g_cost = g_cost self .f_cost = f_cost self .pre_entry = pre_entry def getpos( self ): return ( self .x, self .y) class map (): def __init__( self , width, height): self .width = width self .height = height self . map = [[ 0 for x in range ( self .width)] for y in range ( self .height)] def createblock( self , block_num): for i in range (block_num): x, y = (randint( 0 , self .width - 1 ), randint( 0 , self .height - 1 )) self . map [y][x] = 1 def generatepos( self , rangex, rangey): x, y = (randint(rangex[ 0 ], rangex[ 1 ]), randint(rangey[ 0 ], rangey[ 1 ])) while self . map [y][x] = = 1 : x, y = (randint(rangex[ 0 ], rangex[ 1 ]), randint(rangey[ 0 ], rangey[ 1 ])) return (x , y) def showmap( self ): print ( "+" * ( 3 * self .width + 2 )) for row in self . map : s = '+' for entry in row: s + = ' ' + str (entry) + ' ' s + = '+' print (s) print ( "+" * ( 3 * self .width + 2 )) def astarsearch( map , source, dest): def getnewposition( map , locatioin, offset): x,y = (location.x + offset[ 0 ], location.y + offset[ 1 ]) if x < 0 or x > = map .width or y < 0 or y > = map .height or map . map [y][x] = = 1 : return none return (x, y) def getpositions( map , location): # use four ways or eight ways to move offsets = [( - 1 , 0 ), ( 0 , - 1 ), ( 1 , 0 ), ( 0 , 1 )] #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)] poslist = [] for offset in offsets: pos = getnewposition( map , location, offset) if pos is not none: poslist.append(pos) return poslist # imporve the heuristic distance more precisely in future def calheuristic(pos, dest): return abs (dest.x - pos[ 0 ]) + abs (dest.y - pos[ 1 ]) def getmovecost(location, pos): if location.x ! = pos[ 0 ] and location.y ! = pos[ 1 ]: return 1.4 else : return 1 # check if the position is in list def isinlist( list , pos): if pos in list : return list [pos] return none # add available adjacent positions def addadjacentpositions( map , location, dest, openlist, closedlist): poslist = getpositions( map , location) for pos in poslist: # if position is already in closedlist, do nothing if isinlist(closedlist, pos) is none: findentry = isinlist(openlist, pos) h_cost = calheuristic(pos, dest) g_cost = location.g_cost + getmovecost(location, pos) if findentry is none : # if position is not in openlist, add it to openlist openlist[pos] = searchentry(pos[ 0 ], pos[ 1 ], g_cost, g_cost + h_cost, location) elif findentry.g_cost > g_cost: # if position is in openlist and cost is larger than current one, # then update cost and previous position findentry.g_cost = g_cost findentry.f_cost = g_cost + h_cost findentry.pre_entry = location # find a least cost position in openlist, return none if openlist is empty def getfastposition(openlist): fast = none for entry in openlist.values(): if fast is none: fast = entry elif fast.f_cost > entry.f_cost: fast = entry return fast openlist = {} closedlist = {} location = searchentry(source[ 0 ], source[ 1 ], 0.0 ) dest = searchentry(dest[ 0 ], dest[ 1 ], 0.0 ) openlist[source] = location while true: location = getfastposition(openlist) if location is none: # not found valid path print ( "can't find valid path" ) break ; if location.x = = dest.x and location.y = = dest.y: break closedlist[location.getpos()] = location openlist.pop(location.getpos()) addadjacentpositions( map , location, dest, openlist, closedlist) #mark the found path at the map while location is not none: map . map [location.y][location.x] = 2 location = location.pre_entry width = 10 height = 10 block_num = 15 map = map (width, height) map .createblock(block_num) map .showmap() source = map .generatepos(( 0 ,width / / 3 ),( 0 ,height / / 3 )) dest = map .generatepos((width / / 2 ,width - 1 ),(height / / 2 ,height - 1 )) print ( "source:" , source) print ( "dest:" , dest) astarsearch( map , source, dest) map .showmap() |
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原文链接:https://blog.csdn.net/marble_xu/article/details/87882921