(鼠标放上去将一直显示,移开动画继续),提供normal和error两种边框。
介绍:传统的确定,取消,ok,cancal之类的对话框太繁琐了,由于项目需要而诞生的仿手机式提示对话框。当然传统的对话框项目中也有,这里就不做介绍了。
出场和退场动画做得很简单,就用blend随便鼓捣了一番,将就用吧。
预览效果如下:
思路其实很简单:将窗体透明化->布局和样式设计->后台传值调用。
准备工作:microsoft.expression.interactions.dll和system.windows.interactivity.dll的引用。blend中大多数行为需要需要这2个dll,必备啊!
1,将窗体透明化,无边框化:(在.net 4.5中 拖动和缩放窗体再也不用自己写代码了,集成的 <windowchrome/>就可以实现拖动缩放窗体等诸多功能。)
关键设置如下:
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allowstransparency= "true" horizontalalignment= "center" background= "transparent" xmlns:i= "http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei= "http://schemas.microsoft.com/expression/2010/interactions" windowstyle= "none" |
2,布局,主要包括初始布局和动画过渡2个方面:
静态界面布局:
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<grid horizontalalignment= "center" verticalalignment= "top" x:name= "back" > <border padding= "38 0" x:name= "br" horizontalalignment= "center" verticalalignment= "center" > <i:interaction.triggers> <i:eventtrigger eventname= "mouseenter" > <ei:controlstoryboardaction storyboard= "{staticresource showsb}" controlstoryboardoption= "stop" /> </i:eventtrigger> <i:eventtrigger eventname= "mouseleave" > <ei:controlstoryboardaction storyboard= "{staticresource mouseleave}" /> </i:eventtrigger> </i:interaction.triggers> <grid horizontalalignment= "center" verticalalignment= "center" > <grid horizontalalignment= "center" verticalalignment= "center" > <grid.rowdefinitions> <rowdefinition height= "12" ></rowdefinition> <rowdefinition height= "auto" ></rowdefinition> <rowdefinition height= "12" ></rowdefinition> </grid.rowdefinitions> <border visibility= "visible" x:name= "grid1" grid.rowspan= "3" rendertransformorigin= "0.5,0.5" borderbrush= "#00a0e9" borderthickness= "1" cornerradius= "8" > <border.rendertransform> <transformgroup> <scaletransform/> <skewtransform/> <rotatetransform/> <translatetransform/> </transformgroup> </border.rendertransform> <border.background> <lineargradientbrush endpoint= "1,1" mappingmode= "relativetoboundingbox" startpoint= "0,0" > <gradientstop color= "#eff0f2" offset= "0.75" /> <gradientstop color= "#eff0f2" offset= "0.25" /> <gradientstop color= "#eff0f2" offset= "1" /> <gradientstop color= "#eff0f2" /> </lineargradientbrush> </border.background> </border> <border x:name= "grid2" visibility= "visible" opacity= "1" grid.rowspan= "3" rendertransformorigin= "0.5,0.5" borderbrush= "#f35150" borderthickness= "1" cornerradius= "8" > <border.rendertransform> <transformgroup> <scaletransform/> <skewtransform/> <rotatetransform/> <translatetransform/> </transformgroup> </border.rendertransform> <border.background> <lineargradientbrush endpoint= "1,1" mappingmode= "relativetoboundingbox" startpoint= "0,0" > <gradientstop color= "#eff0f2" offset= "0.75" /> <gradientstop color= "#eff0f2" offset= "0.25" /> <gradientstop color= "#eff0f2" offset= "1" /> <gradientstop color= "#eff0f2" /> </lineargradientbrush> </border.background> </border> <textblock margin= "38 0 38 0" grid.row= "1" fontsize= "16" foreground= "#64676d" x:name= "tb" text= "{binding message,relativesource={relativesource ancestortype=window},fallbackvalue=失败信息}" textwrapping= "wrap" minwidth= "200" verticalalignment= "center" horizontalalignment= "center" rendertransformorigin= "0.5,0.5" maxwidth= "600" textalignment= "center" fontfamily= "microsoft yahei" > <textblock.rendertransform> <transformgroup> <scaletransform/> <skewtransform/> <rotatetransform/> <translatetransform/> </transformgroup> </textblock.rendertransform></textblock> </grid> </grid> </border> </grid> |
进入和退出的动画控制:
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<storyboard x:key= "showsb" completed= "storyboard_completed" > <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "grid1" > <easingdoublekeyframe keytime= "0" value= "{binding yoffset}" /> <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> <easingdoublekeyframe keytime= "0:0:3" value= "0" /> <easingdoublekeyframe keytime= "0:0:3.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "grid2" > <easingdoublekeyframe keytime= "0" value= "{binding yoffset}" /> <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> <easingdoublekeyframe keytime= "0:0:3" value= "0" /> <easingdoublekeyframe keytime= "0:0:3.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "tb" > <easingdoublekeyframe keytime= "0" value= "{binding yoffset}" /> <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> <easingdoublekeyframe keytime= "0:0:3" value= "0" /> <easingdoublekeyframe keytime= "0:0:3.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> </storyboard> <storyboard x:key= "mouseleave" completed= "storyboard_completed" > <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.opacity)" storyboard.targetname= "grid1" > <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.opacity)" storyboard.targetname= "grid2" > <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.opacity)" storyboard.targetname= "tb" > <easingdoublekeyframe keytime= "0:0:0.5" value= "0" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "grid1" > <easingdoublekeyframe keytime= "0:0:0.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "grid2" > <easingdoublekeyframe keytime= "0:0:0.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> <doubleanimationusingkeyframes storyboard.targetproperty= "(uielement.rendertransform).(transformgroup.children)[3].(translatetransform.y)" storyboard.targetname= "tb" > <easingdoublekeyframe keytime= "0:0:0.5" value= "{binding yoffset}" /> </doubleanimationusingkeyframes> </storyboard> |
注意:鼠标移动上去停止动画和移出后快速消失的代码为:
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<i:interaction.triggers> <i:eventtrigger eventname= "mouseenter" > <ei:controlstoryboardaction storyboard= "{staticresource showsb}" controlstoryboardoption= "stop" /> </i:eventtrigger> <i:eventtrigger eventname= "mouseleave" > <ei:controlstoryboardaction storyboard= "{staticresource mouseleave}" /> </i:eventtrigger> </i:interaction.triggers> |
后台代码逻辑:
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private bool iserror = false ; public void show( string messageboxtext, bool iserror = false ) { this .iserror = iserror; this .message = messageboxtext; this .show(); } public onlyshowmessagebox() { initializecomponent(); this .datacontext = new model() { yoffset = -300d }; this .loaded += (y, k) => { this .top = 41; this .left = (systemparameters.workarea.width) / 2 - this .actualwidth / 2; if (iserror) { this .grid.visibility = visibility.collapsed; } else { this .grid.visibility = visibility.collapsed; } ( this .resources[ "showsb" ] as storyboard).begin(); }; } private void storyboard_completed( object sender, eventargs e) { this .close(); } |
其中 :
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public class model : modelbase { private double yoffset; public double yoffset { get { return yoffset; } set { yoffset = value; raisepropertychangedevent( "yoffset" ); } } } |
其中modelbase在 可分组的选择框控件(mvvm下)(toggle样式 仿造单选框radiobutton,复选框checkbox功能) 中有介绍。
最后,调用方法:
new onlyshowmessagebox().show("请注意:前方高能,禁止入内!", false);
或者
new onlyshowmessagebox().show("不存在此对象!", true);
以上所述是小编给大家介绍的wpf自动隐藏的消息框的全部叙述,希望对大家有所帮助,如果大家想了解更多内容敬请关注服务器之家!
原文链接:http://www.cnblogs.com/yk250/p/5660777.html