本文实例为大家分享了C语言实现三子棋算法,供大家参考,具体内容如下
游戏文件主干(test.c):
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#include"game.h" void menu() //游戏菜单 { printf ( "************************************************\n" ); printf ( "********** 1.play *********\n" ); printf ( "********** 0.exit *********\n" ); printf ( "************************************************\n" ); } void game() //游戏玩法实现主体(粗略) { printf ( "三子棋:>\n" ); char board[LINE][ROW]; Init_checkerboard(board, LINE, ROW); //初始化棋盘 Print_checkerboard(board, LINE, ROW); //打印棋盘 char ret = 0; while (1) //条件为1可以一直循环 { Player_game(board, LINE, ROW); //玩家行动 Print_checkerboard(board, LINE, ROW); //玩家行动后的棋盘 ret = Iswin(board, LINE, ROW); //判断是否出现胜负 if (ret != 'c' ) //出现胜负就跳出循环 { break ; } Commputer_game(board, LINE, ROW); //电脑回合 Print_checkerboard(board, LINE, ROW); //电脑行动后的棋盘 ret = Iswin(board, LINE, ROW); //判断是否出现胜负 if (ret != 'c' ) { break ; } } if (ret == '*' ) { printf ( "玩家胜利!\n" ); } else if (ret == '#' ) { printf ( "电脑胜利!\n" ); } else { printf ( "平局\n" ); } } int main() //整个源文件的入口 { int input = 0; srand ((unsigned int ) time (NULL)); //电脑下棋的随机数 do { menu(); printf ( "请选择:>" ); scanf ( "%d" , &input); switch (input) { case 1: game(); //游戏函数主题(粗略) break ; case 0: printf ( "您已退出游戏!\n" ); break ; default : printf ( "输入数字无效,请重新输入" ); break ; } } while (input); return 0; } |
游戏主干(game.c):
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#include"game.h"//游戏主干(详细) void Init_checkerboard( char board[LINE] [ROW], int line, int row) { int i = 0; int j = 0; for ( i = 0; i <line; i++) { for ( j = 0; j <row; j++) { board[i][j]= ' ' ; } } } //棋盘的初始化 void Print_checkerboard( char board[LINE][ROW], int line, int row) { int i = 0; for (i = 0; i < line; i++) { int j = 0; for (j = 0; j < line; j++) { printf ( " %c " ,board[i][j]); if (j < row - 1) { printf ( "|" ); } } printf ( "\n" ); if (i < row - 1) { for (j = 0; j < row; j++) { printf ( "---" ); if (j < row - 1) { printf ( "|" ); } } } printf ( "\n" ); } } //生成3-3的棋盘 void Player_game( char board[LINE][ROW], int line, int row) { printf ( "玩家下棋:>" ); int x = 0; int y = 0; while (1) { printf ( "请输入想要下棋的位置坐标:>" ); scanf ( "%d%d" ,&x,&y); if (x >= 1 && x <= line && y >= 1 && y <= row) { if (board[x - 1][y - 1] == ' ' ) { board[x - 1][y - 1] = '*' ; break ; } else { printf ( "坐标被占用,请重新输入\n" ); } } else { printf ( "非法坐标,超出范围\n" ); } } } //玩家行动的限制与实现 void Commputer_game( char board[LINE][ROW], int line, int row) { int x = 0; int y = 0; while (1) { x = rand () % line; y = rand () % row; if (board[x][y]== ' ' ) { board[x][y] = '#' ; break ; } } } //电脑行动的限制与实现 char con( char board[LINE][ROW], int line, int row) { int i = 0; int j = 0; for (i = 0; i < line; i++) { for (j = 0; j < row; j++) { if (board[i][j] == ' ' ) { return 'a' ; } } } } //判断游戏是否继续的实现 char rank( char board[LINE][ROW], int line, int row) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < line; j++) { if (board[j][i] == '*' && board[j][i] == board[j+1][i] && board[j+2][i] == board[j][i]) { return 'q' ; } else if (board[j][i] == '#' && board[j][i] == board[j + 1][i] && board[j + 2][i] == board[j][i]) { return 'w' ; } } } } //判断一列的胜负条件 char Iswin( char board[LINE][ROW], int line, int row) //判断胜负的条件 { int i = 0; int j = 0; for (i = 0; i < line; i++) { for (j = 0; j < row; j++) { //判断行的胜负条件 if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j] == board[i][j + 2]) { return '*' ; } else if (board[i][j] == '#' && board[i][j] == board[i][j + 1] && board[i][j] == board[i][j + 2]) { return '#' ; } //判断列 else if (rank(board,LINE,ROW)== 'q' ) { return '*' ; } else if (rank(board, LINE, ROW) == 'w' ) { return '#' ; } //对角线判断 else if ((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i + 2][j + 2] && board[i][j] == '*' ) || (board[i][j + 2] == board[i + 1][j + 1] && board[i + 2][j] == board[i][j + 2] && board[i][j + 2] == '*' )) { return '*' ; } else if ((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i + 2][j + 2] && board[i][j] == '#' ) || (board[i][j + 2] == board[i + 1][j + 1] && board[i + 2][j] == board[i][j + 2] && board[i][j + 2] == '#' )) { return '#' ; } else if (con(board, LINE, ROW) == 'a' ) { return 'c' ; } else { return 'p' ; } } } return 0; } |
游戏的头文件(game.h):
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#pragma once//保证被重复调用后依然只执行一次 #include<stdio.h> #include<stdlib.h> #include<time.h> #define LINE 3 #define ROW 3 //初始化棋盘: extern void Init_checkerboard( char board[LINE][ROW], int line, int row); //打印棋盘: extern void Print_checkerboard( char board[LINE][ROW], int line, int row); //玩家走: extern void Player_game( char board[LINE][ROW], int line, int row); //电脑走: extern void Commputer_game( char board[LINE][ROW], int line, int row); //判断胜负: extern char Iswin( char board[LINE][ROW], int line, int row); |
代码运行图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_60117108/article/details/119151615