飞行棋游戏大家应该都玩过吧,如何使用C#语言进行编写,本文实例就为大家分享了飞行棋C#实现代码,供大家参考,具体内容如下
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
|
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pachee { class Program { #region 静态字段 // 关卡数量 public static int [] Maps = new int [100]; // 玩家坐标 public static int [] PlayerPos = new int [2]; // 玩家名称 public static string [] PlayerNames = new string [2]; // 判断玩家是否暂停 public static bool [] Flags = new bool [2]; #endregion /// <summary> /// 输出游戏头 /// </summary> public static void ShowGame() { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine( "****************************" ); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine( "****************************" ); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine( "***C#基础练习:飞行棋项目***" ); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine( "****************************" ); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine( "****************************" ); } /// <summary> /// 接受用户输入的游戏名称,判断是否合法 /// </summary> /// <returns>游戏名称</returns> public static string [] InputPlayerNames() { PlayerNames[0] = "" ; PlayerNames[1] = "" ; Console.ForegroundColor = ConsoleColor.White; while (PlayerNames[0] == "" ) { Console.Write( "Please enter the name of game A player: " ); PlayerNames[0] = Console.ReadLine().Trim(); if (PlayerNames[0] == "" ) { Console.WriteLine( "A player name cannot be empty, please enter again." ); continue ; } break ; } while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1]) { Console.Write( "Please enter the name of game B player: " ); PlayerNames[1] = Console.ReadLine().Trim(); if (PlayerNames[1] == "" ) { Console.WriteLine( "B player name cannot be empty, please enter again." ); continue ; } else if (PlayerNames[1] == PlayerNames[0]) { Console.WriteLine( "The player name cannot be the same as the player A B, please enter again." ); continue ; } break ; } return PlayerNames; } /// <summary> /// 初始化地图,改变默认的地图坐标类型 /// 0:方块 /// 1:轮盘 /// 2:地雷 /// 3:暂停 /// 4:隧道 /// </summary> public static void InitailMap() { #region 轮盘 int [] luckTrun = { 6, 23, 40, 55, 69, 83 }; for ( int i = 0; i < luckTrun.Length; i++) { Maps[luckTrun[i]] = 1; } #endregion #region 地雷 int [] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; for ( int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } #endregion #region 暂停 int [] pause = { 9, 27, 60, 93 }; for ( int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } #endregion #region 隧道 int [] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; for ( int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } #endregion } /// <summary> /// 设定当前坐标的类型 /// </summary> /// <param name="i">坐标</param> /// <returns>坐标类型</returns> public static string DrawStringMap( int i) { string str = null ; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i) { str = "<>" ; } else if (PlayerPos[0] == i) { str = "A" ; } else if (PlayerPos[1] == i) { str = "B" ; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.Yellow; str = "□" ; break ; case 1: Console.ForegroundColor = ConsoleColor.Blue; str = "◎" ; break ; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆" ; break ; case 3: Console.ForegroundColor = ConsoleColor.Red; str = "▲" ; break ; case 4: Console.ForegroundColor = ConsoleColor.Cyan; str = "卐" ; break ; } } return str; } /// <summary> /// 生成所有坐标 /// </summary> public static void DrawMap() { Console.WriteLine( "Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>" ); #region 第一橫行 for ( int i = 0; i < 30; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion #region 第一竖行 for ( int i = 30; i < 35; i++) { for ( int j = 0; j <= 28; j++) { Console.Write( " " ); } Console.Write(DrawStringMap(i)); Console.WriteLine(); } #endregion #region 第二橫行 for ( int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion #region 第二竖行 for ( int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion #region 第三橫行 for ( int i = 70; i <= 99; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion } /// <summary> /// 判断坐标是否超出范围 /// </summary> public static void ChangePos() { #region Player A if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] > 99) { PlayerPos[0] = 99; } #endregion #region Player B if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] > 99) { PlayerPos[1] = 99; } #endregion } /// <summary> /// 踩到轮盘时,选择功能 /// </summary> /// <param name="input">玩家的选择</param> /// <param name="player">玩家标示</param> public static void PlayerSelect( string input, int player) { while ( true ) { if (input == "1" ) { Console.WriteLine( "Player {0} select and {1} swap places." , PlayerNames[player], PlayerNames[1 - player]); int temp = PlayerPos[player]; PlayerPos[player] = PlayerPos[1 - player]; PlayerPos[1 - player] = temp; Console.WriteLine( "Swap complete, press any key continue." ); Console.ReadKey( true ); break ; } else if (input == "2" ) { Console.WriteLine( "Player {0} select bombing {1}, Player {2} back to 6." , PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]); PlayerPos[1 - player] -= 6; Console.ReadKey( true ); break ; } else { Console.WriteLine( "Can only select: 1--Swap places 2--bombing: " ); input = Console.ReadLine(); } } } /// <summary> /// 进行游戏 /// </summary> /// <param name="player">玩家标示位</param> public static void PlayGame( int player) { Random r = new Random(); int next = r.Next(1, 7); Console.WriteLine( "{0} press any key to start rolling the dice." , PlayerNames[player]); Console.ReadKey( true ); Console.WriteLine( "{0} Throw out of {1}" , PlayerNames[player], next); PlayerPos[player] += next; ChangePos(); Console.ReadKey( true ); Console.WriteLine( "{0} press any key to start action." , PlayerNames[player]); Console.ReadKey( true ); Console.WriteLine( "{0} action complete." , PlayerNames[player]); Console.ReadKey( true ); // Player A 有可能踩到: Player B、方块、轮盘、地雷、暂停、隧道 if (PlayerPos[player] == PlayerPos[1 - player]) { Console.WriteLine( "Player {0} step on {1}, {2} back to 6." , PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]); PlayerPos[1 - player] -= 6; Console.ReadKey( true ); } else { switch (Maps[PlayerPos[player]]) { case 0: Console.WriteLine( "Player {0} step on Square, safe." , PlayerNames[player]); Console.ReadKey( true ); break ; case 1: Console.WriteLine( "Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: " , PlayerNames[player]); string input = Console.ReadLine().Trim(); PlayerSelect(input, player); Console.ReadKey( true ); break ; case 2: Console.WriteLine( "Player {0} step on a LandMine, back to 6" , PlayerNames[player]); PlayerPos[player] -= 6; Console.ReadKey( true ); break ; case 3: Console.WriteLine( "Player {0} step on a Pause, to suspend a round." , PlayerNames[player]); Console.ReadKey( true ); Flags[player] = true ; break ; case 4: Console.WriteLine( "Player {0} step on a TimeTunnel, forward 10." , PlayerNames[player]); PlayerPos[player] += 10; Console.ReadKey(); break ; } } ChangePos(); Console.Clear(); DrawMap(); } static void Main( string [] args) { ShowGame(); InputPlayerNames(); Console.WriteLine( "Player {0} is A." , PlayerNames[0]); Console.WriteLine( "Player {0} is B." , PlayerNames[1]); InitailMap(); DrawMap(); while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { #region A if (Flags[0] == false ) { PlayGame(0); } else { Flags[0] = false ; } #endregion #region B if (Flags[1] == false ) { PlayGame(1); } else { Flags[1] = false ; } #endregion } #region 判断玩家胜利 if (PlayerPos[0] == 99) { Console.Clear(); Console.WriteLine( "Player {0} Win." , PlayerNames[0]); } if (PlayerPos[1] == 99) { Console.Clear(); Console.WriteLine( "Player {0} Win." , PlayerNames[1]); } #endregion Console.ReadKey(); } } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。