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C#创建安全的字典(Dictionary)存储结构

时间:2021-12-13 15:11     来源/作者:彭泽0902

在上面介绍过栈(Stack)的存储结构,接下来介绍另一种存储结构字典(Dictionary)。 字典(Dictionary)里面的每一个元素都是一个键值对(由二个元素组成:键和值) 键必须是唯一的,而值不需要唯一的,键和值都可以是任何类型。字典(Dictionary)是常用于查找和排序的列表。

  接下来看一下Dictionary的部分方法和类的底层实现代码:

  1.Add:将指定的键和值添加到字典中。

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  public void Add(TKey key, TValue value) {
      Insert(key, value, true);
    }
 private void Insert(TKey key, TValue value, bool add) {
       if( key == null ) {
        ThrowHelper.ThrowArgumentNullException(ExceptionArgument.key);
      }
      if (buckets == null) Initialize(0);
      int hashCode = comparer.GetHashCode(key) & 0x7FFFFFFF;
      int targetBucket = hashCode % buckets.Length;
#if FEATURE_RANDOMIZED_STRING_HASHING
      int collisionCount = 0;
#endif
      for (int i = buckets[targetBucket]; i >= 0; i = entries[i].next) {
        if (entries[i].hashCode == hashCode && comparer.Equals(entries[i].key, key)) {
          if (add) {
            ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_AddingDuplicate);
          }
          entries[i].value = value;
          version++;
          return;
        }
#if FEATURE_RANDOMIZED_STRING_HASHING
        collisionCount++;
#endif
      }
      int index;
      if (freeCount > 0) {
        index = freeList;
        freeList = entries[index].next;
        freeCount--;
      }
      else {
        if (count == entries.Length)
        {
          Resize();
          targetBucket = hashCode % buckets.Length;
        }
        index = count;
        count++;
      }
      entries[index].hashCode = hashCode;
      entries[index].next = buckets[targetBucket];
      entries[index].key = key;
      entries[index].value = value;
      buckets[targetBucket] = index;
      version++;
#if FEATURE_RANDOMIZED_STRING_HASHING
      if(collisionCount > HashHelpers.HashCollisionThreshold && HashHelpers.IsWellKnownEqualityComparer(comparer))
      {
        comparer = (IEqualityComparer<TKey>) HashHelpers.GetRandomizedEqualityComparer(comparer);
        Resize(entries.Length, true);
      }
#endif
    }

  2.Clear():从 Dictionary<TKey, TValue> 中移除所有的键和值。

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public void Clear() {
     if (count > 0) {
       for (int i = 0; i < buckets.Length; i++) buckets[i] = -1;
       Array.Clear(entries, 0, count);
       freeList = -1;
       count = 0;
       freeCount = 0;
       version++;
     }
   }

   3.Remove():从 Dictionary<TKey, TValue> 中移除所指定的键的值。

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public bool Remove(TKey key) {
     if(key == null) {
       ThrowHelper.ThrowArgumentNullException(ExceptionArgument.key);
     }
     if (buckets != null) {
       int hashCode = comparer.GetHashCode(key) & 0x7FFFFFFF;
       int bucket = hashCode % buckets.Length;
       int last = -1;
       for (int i = buckets[bucket]; i >= 0; last = i, i = entries[i].next) {
         if (entries[i].hashCode == hashCode && comparer.Equals(entries[i].key, key)) {
           if (last < 0) {
             buckets[bucket] = entries[i].next;
           }
           else {
             entries[last].next = entries[i].next;
           }
           entries[i].hashCode = -1;
           entries[i].next = freeList;
           entries[i].key = default(TKey);
           entries[i].value = default(TValue);
           freeList = i;
           freeCount++;
           version++;
           return true;
         }
       }
     }
     return false;
   }

 

  4.GetEnumerator():返回循环访问 Dictionary<TKey, TValue> 的枚举器。

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public Enumerator GetEnumerator() {
     return new Enumerator(this, Enumerator.KeyValuePair);
   }
[Serializable]
   public struct Enumerator: IEnumerator<KeyValuePair<TKey,TValue>>,
     IDictionaryEnumerator
   {
     private Dictionary<TKey,TValue> dictionary;
     private int version;
     private int index;
     private KeyValuePair<TKey,TValue> current;
     private int getEnumeratorRetType; // What should Enumerator.Current return?
     internal const int DictEntry = 1;
     internal const int KeyValuePair = 2;
     internal Enumerator(Dictionary<TKey,TValue> dictionary, int getEnumeratorRetType) {
       this.dictionary = dictionary;
       version = dictionary.version;
       index = 0;
       this.getEnumeratorRetType = getEnumeratorRetType;
       current = new KeyValuePair<TKey, TValue>();
     }
     public bool MoveNext() {
       if (version != dictionary.version) {
         ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
       }
       // Use unsigned comparison since we set index to dictionary.count+1 when the enumeration ends.
       // dictionary.count+1 could be negative if dictionary.count is Int32.MaxValue
       while ((uint)index < (uint)dictionary.count) {
         if (dictionary.entries[index].hashCode >= 0) {
           current = new KeyValuePair<TKey, TValue>(dictionary.entries[index].key, dictionary.entries[index].value);
           index++;
           return true;
         }
         index++;
       }
       index = dictionary.count + 1;
       current = new KeyValuePair<TKey, TValue>();
       return false;
     }
     public KeyValuePair<TKey,TValue> Current {
       get { return current; }
     }
     public void Dispose() {
     }
     object IEnumerator.Current {
       get {
         if( index == 0 || (index == dictionary.count + 1)) {
           ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen);
         }
         if (getEnumeratorRetType == DictEntry) {
           return new System.Collections.DictionaryEntry(current.Key, current.Value);
         } else {
           return new KeyValuePair<TKey, TValue>(current.Key, current.Value);
         }
       }
     }
     void IEnumerator.Reset() {
       if (version != dictionary.version) {
         ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumFailedVersion);
       }
       index = 0;
       current = new KeyValuePair<TKey, TValue>();
     }
     DictionaryEntry IDictionaryEnumerator.Entry {
       get {
         if( index == 0 || (index == dictionary.count + 1)) {
            ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen);
         }
         return new DictionaryEntry(current.Key, current.Value);
       }
     }
     object IDictionaryEnumerator.Key {
       get {
         if( index == 0 || (index == dictionary.count + 1)) {
            ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen);
         }
         return current.Key;
       }
     }
     object IDictionaryEnumerator.Value {
       get {
         if( index == 0 || (index == dictionary.count + 1)) {
            ThrowHelper.ThrowInvalidOperationException(ExceptionResource.InvalidOperation_EnumOpCantHappen);
         }
         return current.Value;
       }
     }
   }

     上面主要是对字典(Dictionary)的一些常用方法进行一个简单的说明。接下来主要阐述如何创建安全的字典(Dictionary)存储结构。有关线程安全的部分,在这里就不再赘述了。

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/// <summary>
/// 线程安全通用字典
/// </summary>
/// <typeparam name="TKey"></typeparam>
/// <typeparam name="TValue"></typeparam>
public class TDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
  /// <summary>
  /// 锁定字典
  /// </summary>
  private readonly ReaderWriterLockSlim _lockDictionary = new ReaderWriterLockSlim();
  /// <summary>
  ///基本字典
  /// </summary>
  private readonly Dictionary<TKey, TValue> _mDictionary;
  // Variables
  /// <summary>
  /// 初始化字典对象
  /// </summary>
  public TDictionary()
  {
    _mDictionary = new Dictionary<TKey, TValue>();
  }
  /// <summary>
  /// 初始化字典对象
  /// </summary>
  /// <param name="capacity">字典的初始容量</param>
  public TDictionary(int capacity)
  {
    _mDictionary = new Dictionary<TKey, TValue>(capacity);
  }
  /// <summary>
  ///初始化字典对象
  /// </summary>
  /// <param name="comparer">比较器在比较键时使用</param>
  public TDictionary(IEqualityComparer<TKey> comparer)
  {
    _mDictionary = new Dictionary<TKey, TValue>(comparer);
  }
  /// <summary>
  /// 初始化字典对象
  /// </summary>
  /// <param name="dictionary">其键和值被复制到此对象的字典</param>
  public TDictionary(IDictionary<TKey, TValue> dictionary)
  {
    _mDictionary = new Dictionary<TKey, TValue>(dictionary);
  }
  /// <summary>
  ///初始化字典对象
  /// </summary>
  /// <param name="capacity">字典的初始容量</param>
  /// <param name="comparer">比较器在比较键时使用</param>
  public TDictionary(int capacity, IEqualityComparer<TKey> comparer)
  {
    _mDictionary = new Dictionary<TKey, TValue>(capacity, comparer);
  }
  /// <summary>
  /// 初始化字典对象
  /// </summary>
  /// <param name="dictionary">其键和值被复制到此对象的字典</param>
  /// <param name="comparer">比较器在比较键时使用</param>
  public TDictionary(IDictionary<TKey, TValue> dictionary, IEqualityComparer<TKey> comparer)
  {
    _mDictionary = new Dictionary<TKey, TValue>(dictionary, comparer);
  }
  public TValue GetValueAddIfNotExist(TKey key, Func<TValue> func)
  {
    return _lockDictionary.PerformUsingUpgradeableReadLock(() =>
    {
      TValue rVal;
 
      // 如果我们有值,得到它并退出
      if (_mDictionary.TryGetValue(key, out rVal))
        return rVal;
      // 没有找到,所以做函数得到的值
      _lockDictionary.PerformUsingWriteLock(() =>
      {
        rVal = func.Invoke();
        // 添加到字典
        _mDictionary.Add(key, rVal);
        return rVal;
      });
      return rVal;
    });
  }
  /// <summary>
  /// 将项目添加到字典
  /// </summary>
  /// <param name="key">添加的关键</param>
  /// <param name="value">要添加的值</param>
  public void Add(TKey key, TValue value)
  {
    _lockDictionary.PerformUsingWriteLock(() => _mDictionary.Add(key, value));
  }
  /// <summary>
  ///将项目添加到字典
  /// </summary>
  /// <param name="item">要添加的键/值</param>
  public void Add(KeyValuePair<TKey, TValue> item)
  {
    var key = item.Key;
    var value = item.Value;
    _lockDictionary.PerformUsingWriteLock(() => _mDictionary.Add(key, value));
  }
  /// <summary>
  /// 如果值不存在,则添加该值。 返回如果值已添加,则为true
  /// </summary>
  /// <param name="key">检查的关键,添加</param>
  /// <param name="value">如果键不存在,则添加的值</param>
  public bool AddIfNotExists(TKey key, TValue value)
  {
    bool rVal = false;
    _lockDictionary.PerformUsingWriteLock(() =>
    {
      // 如果不存在,则添加它
      if (!_mDictionary.ContainsKey(key))
      {
        // 添加该值并设置标志
        _mDictionary.Add(key, value);
        rVal = true;
      }
    });
    return rVal;
  }
  /// <summary>
  /// 如果键不存在,则添加值列表。
  /// </summary>
  /// <param name="keys">要检查的键,添加</param>
  /// <param name="defaultValue">如果键不存在,则添加的值</param>
  public void AddIfNotExists(IEnumerable<TKey> keys, TValue defaultValue)
  {
    _lockDictionary.PerformUsingWriteLock(() =>
    {
      foreach (TKey key in keys)
      {
        // 如果不存在,则添加它
        if (!_mDictionary.ContainsKey(key))
          _mDictionary.Add(key, defaultValue);
      }
    });
  }
  public bool AddIfNotExistsElseUpdate(TKey key, TValue value)
  {
    var rVal = false;
    _lockDictionary.PerformUsingWriteLock(() =>
    {
      // 如果不存在,则添加它
      if (!_mDictionary.ContainsKey(key))
      {
        // 添加该值并设置标志
        _mDictionary.Add(key, value);
        rVal = true;
      }
      else
        _mDictionary[key] = value;
    });
    return rVal;
  }
  /// <summary>
  /// 如果键存在,则更新键的值。
  /// </summary>
  /// <param name="key"></param>
  /// <param name="newValue"></param>
  public bool UpdateValueIfKeyExists(TKey key, TValue newValue)
  {
    bool rVal = false;
    _lockDictionary.PerformUsingWriteLock(() =>
    {
      // 如果我们有密钥,然后更新它
      if (!_mDictionary.ContainsKey(key)) return;
      _mDictionary[key] = newValue;
      rVal = true;
    });
    return rVal;
  }
  /// <summary>
  /// 如果键值对存在于字典中,则返回true
  /// </summary>
  /// <param name="item">键值对查找</param>
  public bool Contains(KeyValuePair<TKey, TValue> item)
  {
    return _lockDictionary.PerformUsingReadLock(() => ((_mDictionary.ContainsKey(item.Key)) &&
                             (_mDictionary.ContainsValue(item.Value))));
  }
  public bool ContainsKey(TKey key)
  {
    return _lockDictionary.PerformUsingReadLock(() => _mDictionary.ContainsKey(key));
  }
  /// <summary>
  /// 如果字典包含此值,则返回true
  /// </summary>
  /// <param name="value">找到的值</param>
  public bool ContainsValue(TValue value)
  {
    return _lockDictionary.PerformUsingReadLock(() => _mDictionary.ContainsValue(value));
  }
  public ICollection<TKey> Keys
  {
    get { return _lockDictionary.PerformUsingReadLock(() => _mDictionary.Keys); }
  }
  public bool Remove(TKey key)
  {
    return _lockDictionary.PerformUsingWriteLock(() => (!_mDictionary.ContainsKey(key)) || _mDictionary.Remove(key));
  }
  public bool Remove(KeyValuePair<TKey, TValue> item)
  {
    return _lockDictionary.PerformUsingWriteLock(() =>
    {
      // 如果键不存在则跳过
      TValue tempVal;
      if (!_mDictionary.TryGetValue(item.Key, out tempVal))
        return false;
      //如果值不匹配,请跳过
      return tempVal.Equals(item.Value) && _mDictionary.Remove(item.Key);
    });
  }
  /// <summary>
  /// 从字典中删除与模式匹配的项
  /// </summary>
  /// <param name="predKey">基于键的可选表达式</param>
  /// <param name="predValue">基于值的选项表达式</param>
  public bool Remove(Predicate<TKey> predKey, Predicate<TValue> predValue)
  {
    return _lockDictionary.PerformUsingWriteLock(() =>
    {
      // 如果没有键退出
      if (_mDictionary.Keys.Count == 0)
        return true;
      //保存要删除的项目列表
      var deleteList = new List<TKey>();
      // 过程密钥
      foreach (var key in _mDictionary.Keys)
      {
        var isMatch = false;
        if (predKey != null)
          isMatch = (predKey(key));
        // 如果此项目的值匹配,请添加它
        if ((!isMatch) && (predValue != null) && (predValue(_mDictionary[key])))
          isMatch = true;
        // 如果我们有匹配,添加到列表
        if (isMatch)
          deleteList.Add(key);
      }
      // 从列表中删除所有项目
      foreach (var item in deleteList)
        _mDictionary.Remove(item);
      return true;
    });
  }
  public bool TryGetValue(TKey key, out TValue value)
  {
    _lockDictionary.EnterReadLock();
    try
    {
      return _mDictionary.TryGetValue(key, out value);
    }
    finally
    {
      _lockDictionary.ExitReadLock();
    }
  }
  public ICollection<TValue> Values
  {
    get { return _lockDictionary.PerformUsingReadLock(() => _mDictionary.Values); }
  }
  public TValue this[TKey key]
  {
    get { return _lockDictionary.PerformUsingReadLock(() => _mDictionary[key]); }
    set { _lockDictionary.PerformUsingWriteLock(() => _mDictionary[key] = value); }
  }
  /// <summary>
  /// 清除字典
  /// </summary>
  public void Clear()
  {
    _lockDictionary.PerformUsingWriteLock(() => _mDictionary.Clear());
  }
  public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
  {
    _lockDictionary.PerformUsingReadLock(() => _mDictionary.ToArray().CopyTo(array, arrayIndex));
  }
  /// <summary>
  /// 返回字典中的项目数
  /// </summary>
  public int Count
  {
    get { return _lockDictionary.PerformUsingReadLock(() => _mDictionary.Count); }
  }
  public bool IsReadOnly
  {
    get { return false; }
  }
  public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
  {
    Dictionary<TKey, TValue> localDict = null;
    _lockDictionary.PerformUsingReadLock(() => localDict = new Dictionary<TKey, TValue>(_mDictionary));
    return ((IEnumerable<KeyValuePair<TKey, TValue>>)localDict).GetEnumerator();
  }
  System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
  {
    Dictionary<TKey, TValue> localDict = null;
    _lockDictionary.PerformUsingReadLock(() => localDict = new Dictionary<TKey, TValue>(_mDictionary));
    return localDict.GetEnumerator();
  }
}

    以上创建安全的字典方法中,主要对字典的一些方法和属性进行重写操作,对某些方法进行锁设置。

    以上就是本文的全部内容,希望对大家有所帮助,同时也希望多多支持服务器之家!

原文链接:http://www.cnblogs.com/pengze0902/p/5993615.html

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