小编今天要给大家分享的是双人贪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,妈妈等一起玩哟!我先介绍一下游戏:
运行游戏,进入初始界面,按下空格键。
玩家(1):w,a,s,d
玩家(2):↑,←,↓,→
玩家要争夺7个实物,直到吃完为止
游戏结束。
下面是小编写的代码:
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import math import random import pygame from pygame. locals import * running = False playing = False screen = None timer = None snk1 = None snk2 = None foods = None remainFoods = 7 radiusFood = 8 ''' 链表节点 ''' class Node: def __init__( self , data, prev = None , next = None ): self .data = data self .prev = prev self . next = next def insert_front( self , node): if self .prev: node.prev = self .prev self .prev. next = node self .prev = node node. next = self else : self .prev = node node. next = self return node def insert_back( self , node): if self . next : node. next = self . next self . next .prev = node self . next = node node.prev = self else : self . next = node node.prev = self return node def remove( self ): if self . next : self . next .prev = self .prev if self .prev: self .prev. next = self . next ''' 蛇 ''' class Snack: def __init__( self , surface, color, start_pos, end_pos, face): self .color = color self .surface = surface self .head = Node(start_pos) self .tail = Node(end_pos) self .head.insert_back( self .tail) self .length = self .distanceBetween(start_pos, end_pos) self .face = face self .speed = 120 self .eat = 0 self .grow = 0 self .mapAngle = [ [ 0 , math.pi * 3 / 2 , math.pi / 2 ], [ 0 , math.pi * 7 / 4 , math.pi / 4 ], [math.pi, math.pi * 5 / 4 , math.pi * 3 / 4 ] ] '''坐标取整''' def intPos( self , pos): return ( int (pos[ 0 ]), int (pos[ 1 ])) '''坐标转角度''' def pos2Angle( self , pos): return self .mapAngle[pos[ 0 ]][pos[ 1 ]] '''极坐标位移''' def polarPos( self , pos, angle, dis): xx = pos[ 0 ] + dis * math.cos(angle) yy = pos[ 1 ] + dis * math.sin(angle) return (xx, yy) '''计算两点间距离''' def distanceBetween( self , pos1, pos2): dx = pos2[ 0 ] - pos1[ 0 ] dy = pos2[ 1 ] - pos1[ 1 ] return math.sqrt(dx * dx + dy * dy) '''计算两点间角度''' def angleBetween( self , pos1, pos2): dx = pos2[ 0 ] - pos1[ 0 ] dy = pos2[ 1 ] - pos1[ 1 ] return math.atan2(dy, dx) '''改变面向''' def changeFace( self , newFace): if newFace[ 0 ] = = 0 and newFace[ 1 ] = = 0 : return if newFace = = self .face: return xx = self .face[ 0 ] + newFace[ 0 ] yy = self .face[ 1 ] + newFace[ 1 ] if xx = = 0 and yy = = 0 : return self .face = newFace self .head = self .head.insert_front(Node( self .head.data)) '''吃到食物''' def eatFood( self , grow): self .grow = grow self .eat + = 1 '''绘制蛇身''' def draw( self ): node = self .head pygame.draw.circle( self .surface, self .color, self .intPos(node.data), 6 , 6 ) while node: n2 = node. next if not n2: break pygame.draw.line( self .surface, self .color, self .intPos(node.data), self .intPos(n2.data), 6 ) node = node. next '''每帧移动''' def walk( self , delta): dis = self .speed * delta / 1000 self .head.data = self .polarPos( self .head.data, self .pos2Angle( self .face), dis) if self .grow > = dis: self .grow - = dis else : dis - = self .grow self .grow = 0 self .cutTail(dis) '''收缩尾巴''' def cutTail( self , length): node = self .tail while length > 0 : n2 = node.prev dis = self .distanceBetween(n2.data, node.data) angle = self .angleBetween(node.data, n2.data) if dis > length: node.data = self .polarPos(node.data, angle, length) length = 0 else : self .tail = node.prev node.remove() length - = dis node = node.prev '''屏幕指定位置绘制文字''' def printText(surface, str , pos, size = 24 , color = ( 255 , 255 , 255 )): global screen font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , size) text = font.render( str , True , color) w = text.get_width() h = text.get_height() surface.blit(text, (pos[ 0 ] - w / 2 , pos[ 1 ] - h / 2 )) '''添加食物''' def addFood(): global screen, snk1, snk2, foods, remainFoods if remainFoods < = 0 : return w = screen.get_width() h = screen.get_height() while True : posX = random.randint( 5 , w - 5 ) posY = random.randint( 5 , h - 5 ) color = tuple (screen.get_at((posX, posY))) if color ! = snk1.color and color ! = snk2.color: break remainFoods - = 1 if not foods: foods = Node((posX, posY)) else : foods = foods.insert_front(Node((posX, posY))) '''删除食物''' def removeFood(node): global foods if node = = foods: foods = foods. next else : node.remove() '''检测吃到食物''' def checkEatFood(): global foods, radiusFood, snk1, snk2 node = foods while node: if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4 ): snk1.eatFood( 50 ) removeFood(node) addFood() break elif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4 ): snk2.eatFood( 50 ) removeFood(node) addFood() break else : node = node. next '''游戏初始界面''' def logo(): global screen, remainFoods w = screen.get_width() h = screen.get_height() printText(screen, "Snack V1.0" , (w / 2 , h / 3 ), 48 ) printText(screen, "任意键继续" , (w / 2 , h / 2 ), 24 , ( 55 , 255 , 55 )) printText(screen, str (remainFoods) + "个食物,抢完即止" , (w / 2 , h * 2 / 3 ), 32 ) def quit(): pygame.font.quit() '''检测游戏结束''' def checkGameOver(): global remainFoods, snk1, snk2, foods, playing, screen if remainFoods = = 0 and foods = = None : playing = False screen.fill(( 0 , 0 , 0 )) w = screen.get_width() h = screen.get_height() if snk1.eat > snk2.eat: printText(screen, "玩家1 胜利" , (w / 2 , h / 2 ), 48 ) elif snk1.eat < snk2.eat: printText(screen, "玩家2 胜利" , (w / 2 , h / 2 ), 48 ) else : printText(screen, "平局" , (w / 2 , h / 2 ), 48 ) '''键盘按键转换成面向角度''' def cmd(): global snk1, snk2 keys = pygame.key.get_pressed() x1 = x2 = y1 = y2 = 0 if keys[pygame.K_RIGHT]: x2 + = 1 if keys[pygame.K_LEFT]: x2 - = 1 if keys[pygame.K_UP]: y2 + = 1 if keys[pygame.K_DOWN]: y2 - = 1 if keys[pygame.K_d]: x1 + = 1 if keys[pygame.K_a]: x1 - = 1 if keys[pygame.K_w]: y1 + = 1 if keys[pygame.K_s]: y1 - = 1 snk1.changeFace((x1, y1)) snk2.changeFace((x2, y2)) '''游戏每帧更新''' def play(delta): global playing, snk1, snk2 if not playing: return cmd() snk1.walk(delta) snk2.walk(delta) checkEatFood() checkGameOver() '''绘制''' def draw(): global snk1, snk2, playing, screen, radiusFood, remainFoods if not playing: return screen.fill(( 0 , 0 , 0 )) snk1.draw() snk2.draw() node = foods while node: color = ( 255 , 255 , 255 ) if remainFoods = = 0 : color = ( 255 , 0 , 0 ) pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood / / 2 + 1 ) node = node. next def start(width = 800 , height = 600 , fps = 60 ): global running, screen, timer, playing, snk1, snk2 pygame.init() pygame.font.init() font = pygame.font.SysFont( "microsoftyaheimicrosoftyaheiui" , 20 ) pygame.display.set_caption( "Snack V1.0" ) screen = pygame.display.set_mode((width, height)) logo() snk1 = Snack(screen, ( 0 , 150 , 200 ), ( 100 , 100 ), ( 0 , 100 ), ( 1 , 0 )) snk2 = Snack(screen, ( 255 , 100 , 0 ), (width * 5 / / 6 , height / / 2 ), (width * 5 / / 6 + 100 , height / / 2 ), ( - 1 , 0 )) for i in range ( 3 ): addFood() timer = pygame.time.Clock() running = True while running: delta = timer.tick(fps) play(delta) draw() for event in pygame.event.get(): if event. type = = pygame.QUIT: running = False elif event. type = = pygame.KEYDOWN: if event.key = = pygame.K_SPACE and playing = = False : screen.fill(( 0 , 0 , 0 )) playing = True pygame.display.flip() if __name__ = = "__main__" : start() quit() |
以上就是双人贪吃蛇的代码啦!
教大家pygame的安装方式
在终端输入
pip install pyame,然后回车键进行安装
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_60636930/article/details/119518927