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中秋将至利用python画一些月饼从天而降不用买了

时间:2022-01-08 00:01     来源/作者:顾木子吖

中秋将至利用python画一些月饼从天而降不用买了

 

导语

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中秋将至利用python画一些月饼从天而降不用买了

​“海上生明月,天涯共此时”

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天上掉月饼啦~天上掉月饼啦~天上掉月饼啦~

中秋将至利用python画一些月饼从天而降不用买了

 

正文

​准备好相应的素材如下:

中秋将至利用python画一些月饼从天而降不用买了

环境安装:

Python3.6、pycharm2021、游戏模块Pygame。

安装:pip install  pygame

​初始化游戏加载素材:

def initGame():
 
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption("中秋月饼小游戏")
 
    game_images = {}
    for key, value in cfg.IMAGE_PATHS.items():
        if isinstance(value, list):
            images = []
            for item in value: images.append(pygame.image.load(item))
            game_images[key] = images
        else:
            game_images[key] = pygame.image.load(value)
    game_sounds = {}
    for key, value in cfg.AUDIO_PATHS.items():
        if key == "bgm": continue
        game_sounds[key] = pygame.mixer.Sound(value)
 
    return screen, game_images, game_sounds

主函数定义:

def main():
    # 初始化
    screen, game_images, game_sounds = initGame()
    # 播放背景音乐
    pygame.mixer.music.load(cfg.AUDIO_PATHS["bgm"])
    pygame.mixer.music.play(-1, 0.0)
    # 字体加载
    font = pygame.font.Font(cfg.FONT_PATH, 40)
    # 定义hero
    hero = Hero(game_images["hero"], position=(375, 520))
    # 定义掉落组
    food_sprites_group = pygame.sprite.Group()
    generate_food_freq = random.randint(10, 20)
    generate_food_count = 0
    # 当前分数/历史最高分
    score = 0
    highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
    # 游戏主循环
    clock = pygame.time.Clock()
    while True:
        # --填充背景
        screen.fill(0)
        screen.blit(game_images["background"], (0, 0))
        # --倒计时信息
        countdown_text = "Count down: " + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
        countdown_text = font.render(countdown_text, True, (0, 0, 0))
        countdown_rect = countdown_text.get_rect()
        countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
        screen.blit(countdown_text, countdown_rect)
        # --按键检测
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
        key_pressed = pygame.key.get_pressed()
        if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
            hero.move(cfg.SCREENSIZE, "left")
        if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
            hero.move(cfg.SCREENSIZE, "right")
        # --随机生成
        generate_food_count += 1
        if generate_food_count > generate_food_freq:
            generate_food_freq = random.randint(10, 20)
            generate_food_count = 0
            food = Food(game_images, random.choice(["gold",] * 10 + ["apple"]), cfg.SCREENSIZE)
            food_sprites_group.add(food)
        # --更新掉落
        for food in food_sprites_group:
            if food.update(): food_sprites_group.remove(food)
        # --碰撞检测
        for food in food_sprites_group:
            if pygame.sprite.collide_mask(food, hero):
                game_sounds["get"].play()
                food_sprites_group.remove(food)
                score += food.score
                if score > highest_score: highest_score = score
        # --画hero
        hero.draw(screen)
        # --画
        food_sprites_group.draw(screen)
        # --显示得分
        score_text = f"Score: {score}, Highest: {highest_score}"
        score_text = font.render(score_text, True, (0, 0, 0))
        score_rect = score_text.get_rect()
        score_rect.topleft = [5, 5]
        screen.blit(score_text, score_rect)
        # --判断游戏是否结束
        if pygame.time.get_ticks() >= 90000:
            break
        # --更新屏幕
        pygame.display.flip()
        clock.tick(cfg.FPS)
    # 游戏结束, 记录最高分并显示游戏结束画面
    fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, "w")
    fp.write(str(highest_score))
    fp.close()
    return showEndGameInterface(screen, cfg, score, highest_score)

定义月饼、灯笼等掉落:

中秋将至利用python画一些月饼从天而降不用买了

import pygame
import random
 
 
 
class Food(pygame.sprite.Sprite):
    def __init__(self, images_dict, selected_key, screensize, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.screensize = screensize
        self.image = images_dict[selected_key]
        self.mask = pygame.mask.from_surface(self.image)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10
        self.speed = random.randrange(5, 10)
        self.score = 1 if selected_key == "gold" else 5
    """更新食物位置"""
    def update(self):
        self.rect.bottom += self.speed
        if self.rect.top > self.screensize[1]:
            return True
        return False

定义接月饼的人物:

import pygame
 
 
class Hero(pygame.sprite.Sprite):
    def __init__(self, images, position=(375, 520), **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.images_right = images[:5]
        self.images_left = images[5:]
        self.images = self.images_right.copy()
        self.image = self.images[0]
        self.mask = pygame.mask.from_surface(self.image)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = position
        self.diretion = "right"
        self.speed = 8
        self.switch_frame_count = 0
        self.switch_frame_freq = 1
        self.frame_index = 0
    """左右移动hero"""
    def move(self, screensize, direction):
        assert direction in ["left", "right"]
        if direction != self.diretion:
            self.images = self.images_left.copy() if direction == "left" else self.images_right.copy()
            self.image = self.images[0]
            self.diretion = direction
            self.switch_frame_count = 0
        self.switch_frame_count += 1
        if self.switch_frame_count % self.switch_frame_freq == 0:
            self.switch_frame_count = 0
            self.frame_index = (self.frame_index + 1) % len(self.images)
            self.image = self.images[self.frame_index]
        if direction == "left":
            self.rect.left = max(self.rect.left-self.speed, 0)
        else:
            self.rect.left = min(self.rect.left+self.speed, screensize[0])
    """画到屏幕上"""
    def draw(self, screen):
        screen.blit(self.image, self.rect)

游戏结束界面:设置的一分30秒结束接到多少就是多少分数。

中秋将至利用python画一些月饼从天而降不用买了

import sys
import pygame
 
 
"""游戏结束画面"""
def showEndGameInterface(screen, cfg, score, highest_score):
    # 显示的文本信息设置
    font_big = pygame.font.Font(cfg.FONT_PATH, 60)
    font_small = pygame.font.Font(cfg.FONT_PATH, 40)
    text_title = font_big.render(f"Time is up!", True, (255, 0, 0))
    text_title_rect = text_title.get_rect()
    text_title_rect.centerx = screen.get_rect().centerx
    text_title_rect.centery = screen.get_rect().centery - 100
    text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0))
    text_score_rect = text_score.get_rect()
    text_score_rect.centerx = screen.get_rect().centerx
    text_score_rect.centery = screen.get_rect().centery - 10
    text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0))
    text_tip_rect = text_tip.get_rect()
    text_tip_rect.centerx = screen.get_rect().centerx
    text_tip_rect.centery = screen.get_rect().centery + 60
    text_tip_count = 0
    text_tip_freq = 10
    text_tip_show_flag = True
    # 界面主循环
    clock = pygame.time.Clock()
    while True:
        screen.fill(0)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    return False
                elif event.key == pygame.K_r:
                    return True
        screen.blit(text_title, text_title_rect)
        screen.blit(text_score, text_score_rect)
        if text_tip_show_flag:
            screen.blit(text_tip, text_tip_rect)
        text_tip_count += 1
        if text_tip_count % text_tip_freq == 0:
            text_tip_count = 0
            text_tip_show_flag = not text_tip_show_flag
        pygame.display.flip()
        clock.tick(cfg.FPS)

游戏界面:

​​​中秋将至利用python画一些月饼从天而降不用买了

中秋将至利用python画一些月饼从天而降不用买了

 

​​总结

好啦!今天的游戏更新跟中秋主题一次性写完啦!嘿嘿~机智如我!​​​

中秋将至利用python画一些月饼从天而降不用买了

到此这篇关于中秋将至利用python画一些月饼从天而降不用买了的文章就介绍到这了,更多相关python 中秋 月饼 内容请搜索服务器之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持服务器之家!

原文链接:https://blog.csdn.net/weixin_55822277/article/details/120323576

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