本文实例为大家分享了Python实现打乒乓小游戏的具体代码,供大家参考,具体内容如下
源码奉上:
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import sys import cfg import pygame from modules import * '''定义按钮''' def Button(screen, position, text, button_size = ( 200 , 50 )): left, top = position bwidth, bheight = button_size pygame.draw.line(screen, ( 150 , 150 , 150 ), (left, top), (left + bwidth, top), 5 ) pygame.draw.line(screen, ( 150 , 150 , 150 ), (left, top - 2 ), (left, top + bheight), 5 ) pygame.draw.line(screen, ( 50 , 50 , 50 ), (left, top + bheight), (left + bwidth, top + bheight), 5 ) pygame.draw.line(screen, ( 50 , 50 , 50 ), (left + bwidth, top + bheight), (left + bwidth, top), 5 ) pygame.draw.rect(screen, ( 100 , 100 , 100 ), (left, top, bwidth, bheight)) font = pygame.font.Font(cfg.FONTPATH, 30 ) text_render = font.render(text, 1 , ( 255 , 235 , 205 )) return screen.blit(text_render, (left + 50 , top + 10 )) ''' Function: 开始界面 Input: --screen: 游戏界面 Return: --game_mode: 1(单人模式)/2(双人模式) ''' def startInterface(screen): clock = pygame.time.Clock() while True : screen.fill(( 41 , 36 , 33 )) button_1 = Button(screen, ( 150 , 175 ), '1 Player' ) button_2 = Button(screen, ( 150 , 275 ), '2 Player' ) for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() if event. type = = pygame.MOUSEBUTTONDOWN: if button_1.collidepoint(pygame.mouse.get_pos()): return 1 elif button_2.collidepoint(pygame.mouse.get_pos()): return 2 clock.tick( 10 ) pygame.display.update() '''结束界面''' def endInterface(screen, score_left, score_right): clock = pygame.time.Clock() font1 = pygame.font.Font(cfg.FONTPATH, 30 ) font2 = pygame.font.Font(cfg.FONTPATH, 20 ) msg = 'Player on left won!' if score_left > score_right else 'Player on right won!' texts = [font1.render(msg, True , cfg.WHITE), font2.render( 'Press ESCAPE to quit.' , True , cfg.WHITE), font2.render( 'Press ENTER to continue or play again.' , True , cfg.WHITE)] positions = [[ 120 , 200 ], [ 155 , 270 ], [ 80 , 300 ]] while True : screen.fill(( 41 , 36 , 33 )) for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit() if event. type = = pygame.KEYDOWN: if event.key = = pygame.K_RETURN: return elif event.key = = pygame.K_ESCAPE: sys.exit() pygame.quit() for text, pos in zip (texts, positions): screen.blit(text, pos) clock.tick( 10 ) pygame.display.update() '''运行游戏Demo''' def runDemo(screen): # 加载游戏素材 hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH) goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH) pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play( - 1 , 0.0 ) font = pygame.font.Font(cfg.FONTPATH, 50 ) # 开始界面 game_mode = startInterface(screen) # 游戏主循环 # --左边球拍(ws控制, 仅双人模式时可控制) score_left = 0 racket_left = Racket(cfg.RACKETPICPATH, 'LEFT' , cfg) # --右边球拍(↑↓控制) score_right = 0 racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT' , cfg) # --球 ball = Ball(cfg.BALLPICPATH, cfg) clock = pygame.time.Clock() while True : for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() sys.exit( - 1 ) screen.fill(( 41 , 36 , 33 )) # 玩家操作 pressed_keys = pygame.key.get_pressed() if pressed_keys[pygame.K_UP]: racket_right.move( 'UP' ) elif pressed_keys[pygame.K_DOWN]: racket_right.move( 'DOWN' ) if game_mode = = 2 : if pressed_keys[pygame.K_w]: racket_left.move( 'UP' ) elif pressed_keys[pygame.K_s]: racket_left.move( 'DOWN' ) else : racket_left.automove(ball) # 球运动 scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound) score_left + = scores[ 0 ] score_right + = scores[ 1 ] # 显示 # --分隔线 pygame.draw.rect(screen, cfg.WHITE, ( 247 , 0 , 6 , 500 )) # --球 ball.draw(screen) # --拍 racket_left.draw(screen) racket_right.draw(screen) # --得分 screen.blit(font.render( str (score_left), False , cfg.WHITE), ( 150 , 10 )) screen.blit(font.render( str (score_right), False , cfg.WHITE), ( 300 , 10 )) if score_left = = 11 or score_right = = 11 : return score_left, score_right clock.tick( 100 ) pygame.display.update() '''主函数''' def main(): # 初始化 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT)) pygame.display.set_caption( 'pingpong —— 九歌' ) # 开始游戏 while True : score_left, score_right = runDemo(screen) endInterface(screen, score_left, score_right) '''run''' if __name__ = = '__main__' : main() |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://laoshifu.blog.csdn.net/article/details/120425170