本文实例为大家分享了C语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
IDE用的是 VS2019
先看效果
代码全览
game.h
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#pragma once #define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <time.h> #define PLATFORM 1 //运行的系统 1为win 0为linux #define MAPWIDTH 15 //地图宽度,包括墙 #define MAPHEIGHT 15 //地图高度,包括墙 #define SNAKELENGTH (MAPHEIGHT - 2) * (MAPWIDTH - 2) //结构体声明 struct Body { int isExist; int x; int y; }; struct Food { int x; int y; }; void game(); void initWall( char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight); void displayMap( int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food); void clearScreen(); void inputProcess( char * pinput); void initSnake( struct Body snake[SNAKELENGTH], int length); void generateFood( struct Food* food, struct Body snake[]); int isWall( int x, int y); int isSnake( int x, int y, struct Body snake[], int lengh); void control( char input, struct Body snake[]); void generateFood( struct Food* food, struct Body snake[]); int isFood( int x, int y, struct Food* food); int isEat( struct Body snake[], struct Food* pfood); void bodyMove( struct Body snake[], int * bodyLength); int isInBody( struct Body snake[], int lengh); |
GameStart.c
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#include "game.h" void displayMenu() { printf ( "########################\n" ); printf ( "###### 贪吃蛇游戏 #######\n" ); printf ( "########################\n" ); printf ( "------------------------\n" ); printf ( " 1.开始游戏 \n" ); printf ( " 0.退出游戏 \n" ); printf ( "------------------------\n" ); printf ( "请输入选项:>" ); char ch; scanf ( "%c" , &ch); getchar (); switch (ch) { case '1' : { game(); break ; } case '0' : { exit (0); break ; } default : printf ( "输入错误,请重新输入:>" ); break ; } } int main( void ) { while (1) { clearScreen(); displayMenu(); clearScreen(); } return 0; } |
game.c
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#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" //游戏逻辑 void game() { //分数 int score = 0; //游戏状态 0为胜利 1为咬到蛇身 2为撞到墙上 int gameState = 0; //输入状态 char input = 0; //墙 char wall[MAPHEIGHT][MAPWIDTH]; //创建蛇结构体数组 struct Body snake[SNAKELENGTH]; //创建食物结构体 struct Food food = { 5,5 }; //初始化蛇 initSnake(snake, SNAKELENGTH); //初始化墙 initWall(wall, MAPWIDTH, MAPHEIGHT); //生成食物 generateFood(&food, snake); while (1) { //清屏 clearScreen(); control(input, snake); //显示地图 displayMap(MAPWIDTH, MAPHEIGHT, snake, SNAKELENGTH, food); printf ( "得分:%d\n" , score); //printf("food:%d %d\n", food.x, food.y); //printf("snake:%d %d", snake[0].x, snake[0].y); //处理输入 inputProcess(&input); //撞到蛇身,游戏失败 if (isInBody(snake, SNAKELENGTH)) { gameState = 1; break ; } //撞到墙上,游戏失败 if (isWall(snake[0].x, snake[0].y)) { gameState = 2; break ; } //吃到食物加分,蛇身加一 if (isEat(snake, &food)) { score++; snake[score].isExist = 1; snake[score].x = snake[score - 1].x; snake[score].y = snake[score - 1].y; if (score == SNAKELENGTH - 1) { //游戏胜利 gameState = 0; break ; } generateFood(&food, snake); } //蛇身移动 bodyMove(snake, &score); } //胜负显示 switch (gameState) { case 1: { printf ( "咬到蛇身,游戏结束!\n" ); break ; } case 2: { printf ( "撞到墙上,游戏结束!\n" ); break ; } case 0: { printf ( "游戏胜利!\n" ); break ; } default : break ; } printf ( "按回车键退出" ); getchar (); } //清除屏幕 void clearScreen() { if (PLATFORM) { system ( "cls" ); } else { system ( "clear" ); } printf ( "\033c" ); } //输入处理 void inputProcess( char * pinput) { int t = ( int ) time (NULL); while (1) { if (_kbhit()) { switch (getch()) { case 'w' : { if (*pinput != 's' ) { *pinput = 'w' ; } break ; } case 's' : { if (*pinput != 'w' ) { *pinput = 's' ; } break ; } case 'a' : { if (*pinput != 'd' ) { *pinput = 'a' ; } break ; } case 'd' : { if (*pinput != 'a' ) { *pinput = 'd' ; } break ; } /* case ' ': { *pinput = ' '; break; }*/ default : break ; } } if (( int ) time (NULL) - t == 1) { //printf("%c\n", *pinput); //一秒一帧 break ; } /*if (*pinput == ' ') { continue; }*/ } } //初始化墙 //'#'墙 //' '空 void initWall( char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight) { for ( int i = 0; i < mapHeight; i++) { for ( int j = 0; j < mapWidth; j++) { if (i == 0 || i == mapHeight - 1) { wall[i][j] = '#' ; } else if (j == 0 || j == MAPWIDTH - 1) { wall[i][j] = '#' ; } else { wall[i][j] = ' ' ; } } } } //初始化蛇状态,位置 void initSnake( struct Body snake[SNAKELENGTH], int length) { for ( int i = 0; i < length; i++) { if (i == 0) { snake[i].x = MAPWIDTH / 2; snake[i].y = MAPHEIGHT / 2; //蛇出生位置,即蛇头初始位置 snake[i].isExist = 1; } else { snake[i].isExist = 0; snake[i].x = 0; snake[i].y = 0; } } } //生成食物 void generateFood( struct Food* food, struct Body snake[]) { int x; int y; srand ((unsigned int ) time (NULL)); do { x = ( rand () % MAPHEIGHT) + 1; y = ( rand () % MAPWIDTH) + 1; } while (isSnake(x, y, snake, SNAKELENGTH) || isWall(x, y)); (*food).y = y; (*food).x = x; } //判断是否是墙 int isWall( int x, int y) { if (y <= 1 || y >= MAPHEIGHT || x <= 1 || x >= MAPWIDTH) { return 1; } return 0; } //判断是否是蛇 int isSnake( int x, int y, struct Body snake[], int lengh) { for ( int i = 0; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == x && snake[i].y == y) { return 1; } } return 0; } //判断是否撞到蛇身 int isInBody( struct Body snake[], int lengh) { for ( int i = 1; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == snake[0].x && snake[i].y == snake[0].y) { return 1; } } return 0; } //判断是否是食物 int isFood( int x, int y, struct Food* food) { if ((*food).x == x && (*food).y == y) { return 1; } return 0; } //显示游戏地图 void displayMap( int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food) { int x; int y; for ( int i = 0; i < mapHeight; i++) { y = i + 1; for ( int j = 0; j < mapWidth; j++) { x = j + 1; if (isWall(x, y)) { printf ( "# " ); } else if (isSnake(x, y, snake, snakelength)) { if (snake[0].x == x && snake[0].y == y) { printf ( "@ " ); //蛇头 } else { printf ( "* " ); //蛇身 } } else if (isFood(x, y, &food)) { printf ( "+ " ); } else { printf ( " " ); } } printf ( "\n" ); } } //方向控制 void control( char input, struct Body snake[]) { switch (input) { case 'w' : { snake[0].y -= 1; break ; } case 'a' : { snake[0].x -= 1; break ; } case 's' : { snake[0].y += 1; break ; } case 'd' : { snake[0].x += 1; break ; } } } //判断是否吃到食物 int isEat( struct Body snake[], struct Food* pfood) { if (isFood(snake[0].x, snake[0].y, pfood)) { return 1; } return 0; } //移动蛇身 void bodyMove( struct Body snake[], int * bodyLength) { if (*bodyLength) { for ( int i = *bodyLength; i >= 1; i--) { snake[i].x = snake[i - 1].x; snake[i].y = snake[i - 1].y; } } } |
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原文链接:https://blog.csdn.net/weixin_44684288/article/details/120588218