这是我跟着学习视频完成的第一个小游戏,运用到的知识不多都是数组相关的知识,重要的是思路,在设计的时候要先绘制出大概的框图,要知道游戏的根本,这样会让你写程序的时候更加方便。
下面看代码:
test.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
#define _CRT_SECURE_NO_WARNINGS #include"game.h" void test(); void menu(); void game(); int main() { test(); return 0; } void menu() { printf ( "*************************\n" ); printf ( "****** 1.play ******\n" ); printf ( "****** 0.exit ******\n" ); printf ( "*************************\n" ); } void test() { int input = 0; srand ((unsigned int ) time (NULL)); do { menu(); printf ( "请选择: " ); scanf ( "%d" , &input); switch (input) { case 1: printf ( "扫雷游戏!\n" ); game(); break ; case 0: printf ( "已退出游戏!\n" ); break ; default : printf ( "输入错误,请重新输入!\n" ); break ; } } while (input); } void game() { //雷的信息存储 //1.布置雷的信息 char mine[ROWS][COLS] = { 0 }; //11*11 //2.排查出的雷的信息 char show[ROWS][COLS] = { 0 }; //初始化 InitBoard(mine, ROWS, COLS, '0' ); InitBoard(show, ROWS, COLS, '*' ); //打印棋盘 DisplyBoard(mine, ROW, COL); //DisplyBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); DisplyBoard(mine, ROW, COL); //扫雷 FindMine(mine, show, ROW, COL); } |
game.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
#define _CRT_SECURE_NO_WARNINGS #include"game.h" //'1'-'0'=1 //'3'-'0'=3 int get_mine_count( char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y - 1] - '0' + mine[x][y - 1] - '0' + mine[x + 1][y - 1] - '0' + mine[x + 1][y] - '0' + mine[x + 1][y + 1] - '0' + mine[x][y + 1] - '0' + mine[x - 1][y + 1] - '0' + mine[x - 1][y] - '0' ; } void InitBoard( char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplyBoard( char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; //打印列号 for (i = 0; i <= row; i++) { printf ( "%d " , i); } printf ( "\n" ); for (i = 1; i <= row; i++) { //打印行号 printf ( "%d " , i); for (j = 1; j <= col; j++) { printf ( "%c " , board[i][j]); } printf ( "\n" ); } } void SetMine( char board[ROWS][COLS], int row, int col) { int count = COUNT; while (count) { int x = rand () % row + 1; int y = rand () % col + 1; if (board[x][y] == '0' ) { board[x][y] = '1' ; count--; } } } void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < ROW * COL - COUNT) { printf ( "请输入坐标: " ); scanf ( "%d%d" , &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //坐标合法 //1.踩雷 if (mine[x][y] == '1' ) { printf ( "你被炸死了!!!\n" ); DisplyBoard(mine, row, col); break ; } //不是雷 else { //计算x,y坐标周围有几个雷 int count = get_mine_count(mine, x, y); show[x][y] = count + '0' ; DisplyBoard(show, row, col); win++; } } else { printf ( "坐标非法,请重新输入!" ); } } if (win == ROW * COL - COUNT) { printf ( "恭喜你,排雷成功!!!\n" ); DisplyBoard(mine, row, col); } } |
game.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
#define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define COUNT 80 #include<stdio.h> #include<stdlib.h> #include<time.h> void InitBoard( char board[ROWS][COLS], int rows, int cols, char set); void DisplyBoard( char board[ROWS][COLS], int row, int col); void SetMine( char board[ROWS][COLS], int row, int col); void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_48720506/article/details/121205363