本文讲述了Android使用自定义view在指定时间内匀速画一条直线的实例代码。分享给大家供大家参考,具体如下:
1.效果图:
2.自定义view实现
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public class UniformLine extends View { private int x, y, nextX, nextY, incrementY, incrementX; public UniformLine(Context context) { super (context); } public UniformLine(Context context, int x, int y, int nextX, int nextY) { super (context); this .x = x; this .y = y; this .nextX = nextX; this .nextY = nextY; init(); } private void init() { p = new Paint(); p.setColor(Color.WHITE); p.setAntiAlias( true ); p.setStrokeWidth( 4 .0f); ValueAnimator valueAnimatorX = ValueAnimator.ofFloat(x, nextX); valueAnimatorX.addUpdateListener( new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { incrementX = Math.round((Float) animation.getAnimatedValue()); invalidate(); } }); ValueAnimator valueAnimatorY = ValueAnimator.ofInt(y, nextY); valueAnimatorY.addUpdateListener( new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { incrementY = ( int ) animation.getAnimatedValue(); invalidate(); } }); AnimatorSet animatorSet = new AnimatorSet(); LinearInterpolator ll = new LinearInterpolator(); animatorSet.setInterpolator(ll); //匀速 animatorSet.setDuration( 2000 ); animatorSet.playTogether(valueAnimatorX, valueAnimatorY); animatorSet.start(); } Paint p; @Override protected void onDraw(Canvas canvas) { super .onDraw(canvas); canvas.drawLine(Util.Div(Math.round(x)), Util.Div(Math.round(y)), Util.Div(Math.round(incrementX)), Util.Div(Math.round(incrementY)), p); // 斜线 } } |
3.调用
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uniformLine = new UniformLine(mContext, 300 , 500 , 600 , 200 ); addView(uniformLine); |
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对服务器之家的支持。
原文链接:https://blog.csdn.net/meetings/article/details/78853114