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android重力感应开发之微信摇一摇功能

时间:2022-02-23 15:18     来源/作者:xu_song

本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下:

第一:ShakeActivity主类:

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package com.android.shake;
 
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
 
import com.android.shake.ShakeListener.OnShakeListener;
 
public class ShakeActivity extends Activity{
 
 ShakeListener mShakeListener = null;
 Vibrator mVibrator;
 private RelativeLayout mImgUp;
 private RelativeLayout mImgDn;
 private RelativeLayout mTitle;
 
 private SlidingDrawer mDrawer;
 private Button mDrawerBtn;
 private SoundPool sndPool;
 private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
 
 @Override
 public void onCreate(Bundle savedInstanceState) {
 // TODO Auto-generated method stub
 super.onCreate(savedInstanceState);
 setContentView(R.layout.shake_activity);
 //drawerSet ();//设置 drawer监听 切换 按钮的方向
 
 mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
 
 mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
 mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
 mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
 
 mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
 mDrawerBtn = (Button) findViewById(R.id.handle);
 mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener()
 { public void onDrawerOpened()
 {
 mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
 TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f);
 titleup.setDuration(200);
 titleup.setFillAfter(true);
 mTitle.startAnimation(titleup);
 }
 });
 /* 设定SlidingDrawer被关闭的事件处理 */
 mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener()
 { public void onDrawerClosed()
 {
 mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
 TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f);
 titledn.setDuration(200);
 titledn.setFillAfter(false);
 mTitle.startAnimation(titledn);
 }
 });
 loadSound() ;
 mShakeListener = new ShakeListener(this);
 mShakeListener.setOnShakeListener(new OnShakeListener() {
 public void onShake() {
 //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show();
 startAnim(); //开始 摇一摇手掌动画
 mShakeListener.stop();
 sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2);
 new Handler().postDelayed(new Runnable(){
  public void run(){
  //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
  sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0);
  Toast mtoast;
  mtoast = Toast.makeText(getApplicationContext(),
   "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 10);
  //mtoast.setGravity(Gravity.CENTER, 0, 0);
  mtoast.show();
  mVibrator.cancel();
  mShakeListener.start();
   
  }
 }, 2000);
 }
 });
 }
 
 
 
 private void loadSound() {
 
 sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5);
 new Thread() {
 public void run() {
 try {
  soundPoolMap.put(
  0,
  sndPool.load(getAssets().openFd(
   "sound/shake_sound_male.mp3"), 1));
 
  soundPoolMap.put(
  1,
  sndPool.load(getAssets().openFd(
   "sound/shake_match.mp3"), 1));
 } catch (IOException e) {
  e.printStackTrace();
 }
 }
 }.start();
 }
 
 public void startAnim () { //定义摇一摇动画动画
 AnimationSet animup = new AnimationSet(true);
 TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
 mytranslateanimup0.setDuration(1000);
 TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
 mytranslateanimup1.setDuration(1000);
 mytranslateanimup1.setStartOffset(1000);
 animup.addAnimation(mytranslateanimup0);
 animup.addAnimation(mytranslateanimup1);
 mImgUp.startAnimation(animup);
 
 AnimationSet animdn = new AnimationSet(true);
 TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
 mytranslateanimdn0.setDuration(1000);
 TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
 mytranslateanimdn1.setDuration(1000);
 mytranslateanimdn1.setStartOffset(1000);
 animdn.addAnimation(mytranslateanimdn0);
 animdn.addAnimation(mytranslateanimdn1);
 mImgDn.startAnimation(animdn);
 }
 public void startVibrato(){ //定义震动
 mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
 }
 
 public void shake_activity_back(View v) { //标题栏 返回按钮
 this.finish();
 }
 public void linshi(View v) { //标题栏
 startAnim();
 }
 @Override
 protected void onDestroy() {
 super.onDestroy();
 if (mShakeListener != null) {
 mShakeListener.stop();
 }
 }
}

代码:

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package com.android.shake;
 
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
 
import com.android.shake.ShakeListener.OnShakeListener;
 
public class ShakeActivity extends Activity{
 
 ShakeListener mShakeListener = null;
 Vibrator mVibrator;
 private RelativeLayout mImgUp;
 private RelativeLayout mImgDn;
 private RelativeLayout mTitle;
 
 private SlidingDrawer mDrawer;
 private Button mDrawerBtn;
 private SoundPool sndPool;
 private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
 
 @Override
 public void onCreate(Bundle savedInstanceState) {
 // TODO Auto-generated method stub
 super.onCreate(savedInstanceState);
 setContentView(R.layout.shake_activity);
 //drawerSet ();//设置 drawer监听 切换 按钮的方向
 
 mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
 
 mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
 mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
 mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
 
 mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
 mDrawerBtn = (Button) findViewById(R.id.handle);
 mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener()
 { public void onDrawerOpened()
 {
 mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
 TranslateAnimation titleup = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f);
 titleup.setDuration(200);
 titleup.setFillAfter(true);
 mTitle.startAnimation(titleup);
 }
 });
 /* 设定SlidingDrawer被关闭的事件处理 */
 mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener()
 { public void onDrawerClosed()
 {
 mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
 TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-1.0f,Animation.RELATIVE_TO_SELF,0f);
 titledn.setDuration(200);
 titledn.setFillAfter(false);
 mTitle.startAnimation(titledn);
 }
 });
 loadSound() ;
 mShakeListener = new ShakeListener(this);
 mShakeListener.setOnShakeListener(new OnShakeListener() {
 public void onShake() {
 //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。\n再试一次吧!", Toast.LENGTH_SHORT).show();
 startAnim(); //开始 摇一摇手掌动画
 mShakeListener.stop();
 sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2);
 new Handler().postDelayed(new Runnable(){
  public void run(){
  //Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
  sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0);
  Toast mtoast;
  mtoast = Toast.makeText(getApplicationContext(),
   "抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 10);
  //mtoast.setGravity(Gravity.CENTER, 0, 0);
  mtoast.show();
  mVibrator.cancel();
  mShakeListener.start();
   
  }
 }, 2000);
 }
 });
 }
 
 
 
 private void loadSound() {
 
 sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5);
 new Thread() {
 public void run() {
 try {
  soundPoolMap.put(
  0,
  sndPool.load(getAssets().openFd(
   "sound/shake_sound_male.mp3"), 1));
 
  soundPoolMap.put(
  1,
  sndPool.load(getAssets().openFd(
   "sound/shake_match.mp3"), 1));
 } catch (IOException e) {
  e.printStackTrace();
 }
 }
 }.start();
 }
 
 public void startAnim () { //定义摇一摇动画动画
 AnimationSet animup = new AnimationSet(true);
 TranslateAnimation mytranslateanimup0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
 mytranslateanimup0.setDuration(1000);
 TranslateAnimation mytranslateanimup1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
 mytranslateanimup1.setDuration(1000);
 mytranslateanimup1.setStartOffset(1000);
 animup.addAnimation(mytranslateanimup0);
 animup.addAnimation(mytranslateanimup1);
 mImgUp.startAnimation(animup);
 
 AnimationSet animdn = new AnimationSet(true);
 TranslateAnimation mytranslateanimdn0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
 mytranslateanimdn0.setDuration(1000);
 TranslateAnimation mytranslateanimdn1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-0.5f);
 mytranslateanimdn1.setDuration(1000);
 mytranslateanimdn1.setStartOffset(1000);
 animdn.addAnimation(mytranslateanimdn0);
 animdn.addAnimation(mytranslateanimdn1);
 mImgDn.startAnimation(animdn);
 }
 public void startVibrato(){ //定义震动
 mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
 }
 
 public void shake_activity_back(View v) { //标题栏 返回按钮
 this.finish();
 }
 public void linshi(View v) { //标题栏
 startAnim();
 }
 @Override
 protected void onDestroy() {
 super.onDestroy();
 if (mShakeListener != null) {
 mShakeListener.stop();
 }
 }
}

 第二:一个检测手机摇晃的监听器类ShakeListener ,代码如下:

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package com.android.shake;
 
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
 
/**
 * 一个检测手机摇晃的监听器
 */
public class ShakeListener implements SensorEventListener {
 // 速度阈值,当摇晃速度达到这值后产生作用
 private static final int SPEED_SHRESHOLD = 2000;
 // 两次检测的时间间隔
 private static final int UPTATE_INTERVAL_TIME = 70;
 // 传感器管理器
 private SensorManager sensorManager;
 // 传感器
 private Sensor sensor;
 // 重力感应监听器
 private OnShakeListener onShakeListener;
 // 上下文
 private Context mContext;
 // 手机上一个位置时重力感应坐标
 private float lastX;
 private float lastY;
 private float lastZ;
 // 上次检测时间
 private long lastUpdateTime;
 
 // 构造器
 public ShakeListener(Context c) {
 // 获得监听对象
 mContext = c;
 start();
 }
 
 // 开始
 public void start() {
 // 获得传感器管理器
 sensorManager = (SensorManager) mContext
 .getSystemService(Context.SENSOR_SERVICE);
 if (sensorManager != null) {
 // 获得重力传感器
 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
 }
 // 注册
 if (sensor != null) {
 sensorManager.registerListener(this, sensor,
  SensorManager.SENSOR_DELAY_GAME);
 }
 
 }
 
 // 停止检测
 public void stop() {
 sensorManager.unregisterListener(this);
 }
 
 // 设置重力感应监听器
 public void setOnShakeListener(OnShakeListener listener) {
 onShakeListener = listener;
 }
 
 // 重力感应器感应获得变化数据
 public void onSensorChanged(SensorEvent event) {
 // 现在检测时间
 long currentUpdateTime = System.currentTimeMillis();
 // 两次检测的时间间隔
 long timeInterval = currentUpdateTime - lastUpdateTime;
 // 判断是否达到了检测时间间隔
 if (timeInterval < UPTATE_INTERVAL_TIME)
 return;
 // 现在的时间变成last时间
 lastUpdateTime = currentUpdateTime;
 
 // 获得x,y,z坐标
 float x = event.values[0];
 float y = event.values[1];
 float z = event.values[2];
 
 // 获得x,y,z的变化值
 float deltaX = x - lastX;
 float deltaY = y - lastY;
 float deltaZ = z - lastZ;
 
 // 将现在的坐标变成last坐标
 lastX = x;
 lastY = y;
 lastZ = z;
 
 double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
 * deltaZ)
 / timeInterval * 10000;
 // 达到速度阀值,发出提示
 if (speed >= SPEED_SHRESHOLD) {
 onShakeListener.onShake();
 }
 }
 
 public void onAccuracyChanged(Sensor sensor, int accuracy) {
 
 }
 
 // 摇晃监听接口
 public interface OnShakeListener {
 public void onShake();
 }
 
}

代码:

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package com.android.shake;
 
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.util.Log;
 
/**
 * 一个检测手机摇晃的监听器
 */
public class ShakeListener implements SensorEventListener {
 // 速度阈值,当摇晃速度达到这值后产生作用
 private static final int SPEED_SHRESHOLD = 2000;
 // 两次检测的时间间隔
 private static final int UPTATE_INTERVAL_TIME = 70;
 // 传感器管理器
 private SensorManager sensorManager;
 // 传感器
 private Sensor sensor;
 // 重力感应监听器
 private OnShakeListener onShakeListener;
 // 上下文
 private Context mContext;
 // 手机上一个位置时重力感应坐标
 private float lastX;
 private float lastY;
 private float lastZ;
 // 上次检测时间
 private long lastUpdateTime;
 
 // 构造器
 public ShakeListener(Context c) {
 // 获得监听对象
 mContext = c;
 start();
 }
 
 // 开始
 public void start() {
 // 获得传感器管理器
 sensorManager = (SensorManager) mContext
 .getSystemService(Context.SENSOR_SERVICE);
 if (sensorManager != null) {
 // 获得重力传感器
 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
 }
 // 注册
 if (sensor != null) {
 sensorManager.registerListener(this, sensor,
  SensorManager.SENSOR_DELAY_GAME);
 }
 
 }
 
 // 停止检测
 public void stop() {
 sensorManager.unregisterListener(this);
 }
 
 // 设置重力感应监听器
 public void setOnShakeListener(OnShakeListener listener) {
 onShakeListener = listener;
 }
 
 // 重力感应器感应获得变化数据
 public void onSensorChanged(SensorEvent event) {
 // 现在检测时间
 long currentUpdateTime = System.currentTimeMillis();
 // 两次检测的时间间隔
 long timeInterval = currentUpdateTime - lastUpdateTime;
 // 判断是否达到了检测时间间隔
 if (timeInterval < UPTATE_INTERVAL_TIME)
 return;
 // 现在的时间变成last时间
 lastUpdateTime = currentUpdateTime;
 
 // 获得x,y,z坐标
 float x = event.values[0];
 float y = event.values[1];
 float z = event.values[2];
 
 // 获得x,y,z的变化值
 float deltaX = x - lastX;
 float deltaY = y - lastY;
 float deltaZ = z - lastZ;
 
 // 将现在的坐标变成last坐标
 lastX = x;
 lastY = y;
 lastZ = z;
 
 double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
 * deltaZ)
 / timeInterval * 10000;
 // 达到速度阀值,发出提示
 if (speed >= SPEED_SHRESHOLD) {
 onShakeListener.onShake();
 }
 }
 
 public void onAccuracyChanged(Sensor sensor, int accuracy) {
 
 }
 
 // 摇晃监听接口
 public interface OnShakeListener {
 public void onShake();
 }
 
}

 第三:必须在AndroidManifest.xml中添加权限,否侧摇动时不能监听

?
1
<uses-permission android:name="android.hardware.sensor.accelerometer"/>

第四:效果图:

android重力感应开发之微信摇一摇功能

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/xu_song/article/details/17538273

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